Debugging (Civ5): Difference between revisions
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== Checklist == | == Checklist == | ||
* Did you correctly import to the [[VFS (Civ5)|VFS]] the files that need to be? | |||
* Did you correctly set up the actions and content tab in your project? | |||
* Did you restart civ5 after you added new files? | |||
== XML Debugging == | == XML Debugging == | ||
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=== Quick bug reproduction === | === Quick bug reproduction === | ||
== | == Configuration == | ||
Look for the following files under <code>My Documents/My Games/Sid Meiers' Civilization V</code> and open them in a text editor like the notepad (not in a word processor). | Look for the following files under <code>My Documents/My Games/Sid Meiers' Civilization V</code> and open them in a text editor like the notepad (not in a word processor). | ||
* '''config.ini''' | * '''config.ini''' |
Revision as of 09:07, 23 September 2012
This article is under construction, come back in a few days.
Checklist
- Did you correctly import to the VFS the files that need to be?
- Did you correctly set up the actions and content tab in your project?
- Did you restart civ5 after you added new files?
XML Debugging
Reading the logs
Using the snapshots
Lua Debugging
Using the Firetuner console
Print, assert and error
Coroutines stack traces
Handling errors for the end-user
Troubleshooting
Game inspectors
Quick bug reproduction
Configuration
Look for the following files under My Documents/My Games/Sid Meiers' Civilization V
and open them in a text editor like the notepad (not in a word processor).
- config.ini
- Set
LoggingEnabled
to 1. Civ5 will write log files under theLogs
folder. - Set
EnableLuaDebugLibrary
to 1. Civ5 will display stack traces on Lua errors and you will be able to use the debug object. - Set
DebugPanel
to 1. By pressing the ² key (may be ù or something else depending on your computer's language) during a game, Civ5 will display a debug panel.
- Set
- usersettings.ini
- Set
DebugMode
to 1. Needed to enable other features previously mentioned.
- Set