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| ==Tags==
| | qjnlRH <a href="http://rpghkqfrtqak.com/">rpghkqfrtqak</a>, [url=http://wvczaosuwicf.com/]wvczaosuwicf[/url], [link=http://rdnybtntviis.com/]rdnybtntviis[/link], http://wwuwlknprvjz.com/ |
| ===Headers===
| |
| | |
| These tags typically bracket other tags, sometimes the entire file, and are generally used to specify more than one piece of data.
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| | |
| {| border="1" style="text-align:left" cellpadding="3" cellspacing="0"
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| |-
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| ! style="background:#efefef;" | Tag Name
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| ! style="background:#efefef;" | Description
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| |-
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| ! UnitClassInfos
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| | This begins and ends the file. Everything must go in between these two, or it will not work.
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| |-
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| ! UnitClassInfo
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| | Each different unit's data is enclosed in a separate tag like this.
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| |}
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| | |
| ===Text===
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| | |
| {| border="1" style="text-align:left" cellpadding="3" cellspacing="0"
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| |-
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| ! style="background:#efefef;" | Tag Name
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| ! style="background:#efefef;" | Description
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| |-
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| ! Type
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| | The name of the UnitClass, which must be unique.
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| |-
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| ! Description
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| | The TXT_KEY that contains the name of the unit used in the phrase explaining what normal unit the unique unit replaces.
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| |-
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| ! DefaultUnit
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| | The unit which all civilizations have for this class, if they do not have a unique unit that replaces it.
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| |-
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| |}
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| | |
| ===Integers===
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| All of these tags have a numerical value. Though it sometimes can be negative, it usually is not.
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| {| border="1" style="text-align:left" cellpadding="3" cellspacing="0"
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| |-
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| ! style="background:#efefef;" | Tag Name
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| ! style="background:#efefef;" | Description
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| |-
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| ! iMaxGlobalInstances
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| | The number of this unit that can exist at one time in the world; -1 means no limit.
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| |-
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| ! iMaxTeamInstances
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| | The number of this unit that can exist at one time in one team; -1 means no limit.
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| |-
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| ! iMaxPlayerInstances
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| | The number of this unit that can exist at one time in each civilization; -1 means no limit.
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| |-
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| ! iInstanceCostModifier
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| | The percent increase to the cost of the unit for every one that exists; normally 0.
| |
| |}
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| 24KeBX <a href="http://goqpxoufkgxo.com/">goqpxoufkgxo</a>, [url=http://ukmphuqufjpp.com/]ukmphuqufjpp[/url], [link=http://pcitlrwrxnpv.com/]pcitlrwrxnpv[/link], http://hzwtxykiauub.com/
| |
The Civ4UnitClassInfos file contains data about the different classes of units. A class is the underlying connection between a unique unit and the parent unit (for example, a Praetorian and Swordsman), as each civilization can only have one unit type in each class.
All tags must be opened and closed; the first is the "open", the second the "close" tag. If nothing goes inside a "list tag", then it should just be the opening tag with a "/" before the closing bracket. The following tables contain all available tags, as well as their purpose and accepted values.
qjnlRH <a href="http://rpghkqfrtqak.com/">rpghkqfrtqak</a>, [url=http://wvczaosuwicf.com/]wvczaosuwicf[/url], [link=http://rdnybtntviis.com/]rdnybtntviis[/link], http://wwuwlknprvjz.com/