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| The '''Civ4BuildingInfos''' file defines all of the game's buildings (city improvements) as well as their effects, like providing extra health and happiness or allowing production of certain units.
| | http://www.blogdope.com/accutane.html accutane >:-)) http://fimbresforcouncil.com/ auto insurance 869 http://meridiapills.com/ meridia :-D http://www.librosyviajes.com/metoprolol.html metoprolol yqbj |
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| All tags must be opened and closed; the first is the "open", the second the "close" tag. If nothing goes inside a "list tag", then it should just be the opening tag with a "/" before the closing bracket. The following tables contain all available tags, as well as their purpose and accepted values.
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| <font color=red>This page is missing information.
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| Do not remove this notice until it is complete.</font>
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| http://blogdope.com/accutane.html accutane 1660 http://www.librosyviajes.com/cialis.html cialis brjxns http://blogdope.com/prednisone.html prednisone 5881 http://www.good-bye-anxiety.com/ xanax :-(( | |
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| ==Example==
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| In the following example of code, please note that there is a specific order of all of the tags. You ''must'' list the tags in this order for the game to properly interpret your file.
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| <BuildingInfos>
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| <BuildingInfo>
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| <BuildingClass>BUILDINGCLASS_PALACE</BuildingClass>
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| <Type>BUILDING_PALACE</Type>
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| <SpecialBuildingType>NONE</SpecialBuildingType>
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| <Description>TXT_KEY_BUILDING_PALACE</Description>
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| <Civilopedia>TXT_KEY_BUILDING_PALACE_PEDIA</Civilopedia>
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| <Strategy>TXT_KEY_BUILDING_PALACE_STRATEGY</Strategy>
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| <Advisor>ADVISOR_ECONOMY</Advisor>
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| <ArtDefineTag>ART_DEF_BUILDING_PALACE</ArtDefineTag>
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| <MovieDefineTag>NONE</MovieDefineTag>
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| <HolyCity>NONE</HolyCity>
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| <ReligionType>NONE</ReligionType>
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| <StateReligion>NONE</StateReligion>
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| <bStateReligion>0</bStateReligion>
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| <PrereqReligion>NONE</PrereqReligion>
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| <PrereqCorporation>NONE</PrereqCorporation>
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| <FoundsCorporation>NONE</FoundsCorporation>
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| <GlobalReligionCommerce>NONE</GlobalReligionCommerce>
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| <GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
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| <VictoryPrereq>NONE</VictoryPrereq>
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| <FreeStartEra>NONE</FreeStartEra>
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| <MaxStartEra>NONE</MaxStartEra>
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| <ObsoleteTech>NONE</ObsoleteTech>
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| <PrereqTech>NONE</PrereqTech>
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| <TechTypes/>
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| <Bonus>NONE</Bonus>
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| <PrereqBonuses/>
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| <ProductionTraits/>
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| <HappinessTraits/>
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| <NoBonus>NONE</NoBonus>
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| <PowerBonus>NONE</PowerBonus>
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| <FreeBonus>NONE</FreeBonus>
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| <iNumFreeBonuses>0</iNumFreeBonuses>
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| <FreeBuilding>NONE</FreeBuilding>
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| <FreePromotion>NONE</FreePromotion>
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| <CivicOption>NONE</CivicOption>
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| <GreatPeopleUnitClass>NONE</GreatPeopleUnitClass>
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| <iGreatPeopleRateChange>0</iGreatPeopleRateChange>
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| <iHurryAngerModifier>0</iHurryAngerModifier>
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| <bBorderObstacle>0</bBorderObstacle>
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| <bTeamShare>0</bTeamShare>
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| <bWater>0</bWater>
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| <bRiver>0</bRiver>
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| <bPower>0</bPower>
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| <bDirtyPower>0</bDirtyPower>
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| <bAreaCleanPower>0</bAreaCleanPower>
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| <DiploVoteType>NONE</DiploVoteType>
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| <bForceTeamVoteEligible>0</bForceTeamVoteEligible>
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| <bCapital>1</bCapital>
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| <bGovernmentCenter>1</bGovernmentCenter>
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| <bGoldenAge>0</bGoldenAge>
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| <bAllowsNukes>0</bAllowsNukes>
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| <bMapCentering>0</bMapCentering>
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| <bNoUnhappiness>0</bNoUnhappiness>
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| <bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
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| <bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
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| <bNeverCapture>0</bNeverCapture>
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| <bNukeImmune>1</bNukeImmune>
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| <bPrereqReligion>0</bPrereqReligion>
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| <bCenterInCity>0</bCenterInCity>
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| <iAIWeight>0</iAIWeight>
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| <iCost>160</iCost>
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| <iHurryCostModifier>50</iHurryCostModifier>
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| <iAdvancedStartCost>-1</iAdvancedStartCost>
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| <iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
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| <iMinAreaSize>-1</iMinAreaSize>
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| <iConquestProb>0</iConquestProb>
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| <iCitiesPrereq>4</iCitiesPrereq>
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| <iTeamsPrereq>0</iTeamsPrereq>
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| <iLevelPrereq>0</iLevelPrereq>
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| <iMinLatitude>0</iMinLatitude>
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| <iMaxLatitude>90</iMaxLatitude>
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| <iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
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| <iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
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| <iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
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| <iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
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| <iAnarchyModifier>0</iAnarchyModifier>
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| <iGoldenAgeModifier>0</iGoldenAgeModifier>
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| <iGlobalHurryModifier>0</iGlobalHurryModifier>
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| <iExperience>0</iExperience>
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| <iGlobalExperience>0</iGlobalExperience>
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| <iFoodKept>0</iFoodKept>
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| <iAirlift>0</iAirlift>
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| <iAirModifier>0</iAirModifier>
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| <iAirUnitCapacity>0</iAirUnitCapacity>
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| <iNukeModifier>0</iNukeModifier>
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| <iNukeExplosionRand>0</iNukeExplosionRand>
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| <iFreeSpecialist>0</iFreeSpecialist>
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| <iAreaFreeSpecialist>0</iAreaFreeSpecialist>
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| <iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
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| <iMaintenanceModifier>0</iMaintenanceModifier>
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| <iWarWearinessModifier>0</iWarWearinessModifier>
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| <iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
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| <iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
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| <iHealRateChange>0</iHealRateChange>
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| <iHealth>0</iHealth>
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| <iAreaHealth>0</iAreaHealth>
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| <iGlobalHealth>0</iGlobalHealth>
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| <iHappiness>1</iHappiness>
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| <iAreaHappiness>0</iAreaHappiness>
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| <iGlobalHappiness>0</iGlobalHappiness>
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| <iStateReligionHappiness>0</iStateReligionHappiness>
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| <iWorkerSpeedModifier>0</iWorkerSpeedModifier>
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| <iMilitaryProductionModifier>0</iMilitaryProductionModifier>
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| <iSpaceProductionModifier>0</iSpaceProductionModifier>
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| <iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
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| <iTradeRoutes>0</iTradeRoutes>
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| <iCoastalTradeRoutes>0</iCoastalTradeRoutes>
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| <iGlobalTradeRoutes>0</iGlobalTradeRoutes>
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| <iTradeRouteModifier>0</iTradeRouteModifier>
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| <iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
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| <iGlobalPopulationChange>0</iGlobalPopulationChange>
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| <iFreeTechs>0</iFreeTechs>
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| <iDefense>0</iDefense>
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| <iBombardDefense>0</iBombardDefense>
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| <iAllCityDefense>0</iAllCityDefense>
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| <iEspionageDefense>0</iEspionageDefense>
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| <iAsset>0</iAsset>
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| <iPower>0</iPower>
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| <fVisibilityPriority>10000.0</fVisibilityPriority>
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| <SeaPlotYieldChanges/>
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| <RiverPlotYieldChanges/>
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| <GlobalSeaPlotYieldChanges/>
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| <YieldChanges>
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| <iYield>0</iYield>
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| <iYield>0</iYield>
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| <iYield>8</iYield>
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| </YieldChanges>
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| <CommerceChanges>
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| <iCommerce>0</iCommerce>
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| <iCommerce>0</iCommerce>
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| <iCommerce>0</iCommerce>
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| <iCommerce>4</iCommerce>
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| </CommerceChanges>
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| <ObsoleteSafeCommerceChanges>
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| <iCommerce>0</iCommerce>
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| <iCommerce>0</iCommerce>
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| <iCommerce>2</iCommerce>
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| </ObsoleteSafeCommerceChanges>
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| <CommerceChangeDoubleTimes/>
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| <CommerceModifiers/>
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| <GlobalCommerceModifiers/>
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| <SpecialistExtraCommerces/>
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| <StateReligionCommerces/>
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| <CommerceHappinesses/>
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| <ReligionChanges/>
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| <SpecialistCounts/>
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| <FreeSpecialistCounts/>
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| <CommerceFlexibles/>
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| <CommerceChangeOriginalOwners/>
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| <ConstructSound/>
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| <BonusHealthChanges/>
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| <BonusHappinessChanges/>
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| <BonusProductionModifiers/>
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| <UnitCombatFreeExperiences/>
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| <DomainFreeExperiences/>
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| <DomainProductionModifiers/>
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| <BuildingHappinessChanges/>
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| <PrereqBuildingClasses/>
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| <BuildingClassNeededs/>
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| <SpecialistYieldChanges/>
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| <BonusYieldModifiers/>
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| <ImprovementFreeSpecialists/>
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| <Flavors/>
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| <HotKey/>
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| <bAltDown>0</bAltDown>
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| <bShiftDown>0</bShiftDown>
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| <bCtrlDown>0</bCtrlDown>
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| <iHotKeyPriority>0</iHotKeyPriority>
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| </BuildingInfo>
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| </BuildingInfos>
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| {{Civ4_XML_Files}}
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