Civ4ArtDefines Misc: Difference between revisions

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The '''Civ4ArtDefines_Misc''' file declares art objects and properties for various elements of the overhead map, including aqueducts, cloud cover, icecaps, mountains and hills in the global view, unit selectors, flags, and the highlighting and path lines, among others.
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All tags must be opened and closed; the first is the "open", the second the "close" tag. If nothing goes inside a "list tag", then it should just be the opening tag with a "/" before the closing bracket. The following tables contain all available tags, as well as their purpose and accepted values.
 
<font color=red>This page is missing information.
Do not remove this notice until it is complete.</font>
 
 
==Tags==
===Text===
{| border="1" style="text-align:left" cellpadding="3" cellspacing="0"
|-
! style="background:#efefef;" | Tag Name
! style="background:#efefef;" | Description
|-
!Type
| Label that is used throughout all other XML files
|}
 
 
===Art===
 
These tags are directly related to the rendering of art for the entry.
 
{| border="1" style="text-align:left" cellpadding="3" cellspacing="0"
|-
! style="background:#efefef;" | Tag Name
! style="background:#efefef;" | Description
|-
!Path
| Directory path to the file for this artwork<br>
<font color=red>It is unknown what the info after the :: is used for.</font>
|-
!fScale
| Scale on map
|-
!NIF
| Location of .nif file
|-
!KFM
| Location of .kfm file
|}
 
 
==Example==
 
In the following example of code, please note that there is a specific order of all of the tags. You ''must'' list the tags in this order for the game to properly interpret your file.
 
<MiscArtInfo>
    <Type>ART_AQUEDUCT_ENDPIECE</Type>
    <Path>Art/Structures/Buildings/Aqueduct/Aqueduct.nif::1x1_end</Path>
    <fScale>1.0</fScale>
    <NIF/>
    <KFM/>
</MiscArtInfo>
 
{{Civ4_XML_Files}}

Revision as of 09:16, 28 September 2010

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