MaxTurns: Difference between revisions

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Created page with 'The MaxTurns value is the maximum number of turns in the scenario. This must be set higher than GameTurn (it obviously can't start after the end). EG: You have a scenario that ...'
 
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{{Civ4_World_Builder}}
{{Civ4_World_Builder}}.

Revision as of 15:50, 31 May 2009

The MaxTurns value is the maximum number of turns in the scenario. This must be set higher than GameTurn (it obviously can't start after the end).


EG: You have a scenario that you want to run for 300 years, and your calendar is set to CALENDAR_YEARS. Setting MaxTurns=300 will end the game with score victory after turn 299 (remember that 0 is the first turn).



BeginGame:

Tutorial • Era • Speed • Calendar • Option • MPOption • ForceControl • Victory • GameTurn • MaxTurns • MaxCityElimination • TargetScore • StartYear • Description • ModPath

BeginTeam:

Tech • ContactWithTeam • AtWar • PermanentWarPeace • OpenBordersWithTeam • DefensivePactWithTeam • ProjectType • RevealMap

BeginPlayer:

CivDesc • CivShortDesc • LeaderName • CivAdjective • FlagDecal • WhiteFlag • LeaderType • CivType • Team • Handicap • Color • ArtStyle • PlayableCiv • MinorNationStatus • StartingGold • StartingX • StartingY • StateReligion • StartingEra • CivicOption, Civic • AttitudePlayer, AttitudeExtra • CityList

BeginMap:

grid width • grid height • top latitude • bottom latitude • wrap X • wrap Y • world size • climate • sealevel • num plots written

BeginPlot:

x, y • Landmark • ScriptData • isNOfRiver, isWOfRiver • RiverNSDirection, RiverWEDirection • StartingPlot • BonusType • ImprovementType • FeatureType, FeatureVariety • RouteType • TerrainType • BeginUnit • BeginCity • TeamReveal

.