Civ4 Modding Tutorials: Difference between revisions
From Civilization Modding Wiki
Jump to navigationJump to search
m (Reverted edits by 69.69.215.5 (Talk) to last version by Deanej) |
|||
Line 1: | Line 1: | ||
== General Tutorials == | |||
* [http://forums.civfanatics.com/showthread.php?t=262402 How To Create a Mod (Video Demo)] | |||
* [http://forums.civfanatics.com/showthread.php?t=173061 How To Design a Mod] | |||
* [http://forums.civfanatics.com/showthread.php?t=187699 How To Get Your Mod To Load Faster] | |||
* [http://forums.civfanatics.com/showthread.php?t=229557 A Modder's Guide to Beyond the Sword] | |||
* [http://forums.civfanatics.com/showthread.php?t=168876 How To Add Custom Sounds] | |||
* [http://forums.civfanatics.com/showthread.php?t=161442 How To Change the Movies] | |||
* [http://forums.civfanatics.com/showthread.php?t=191978 How To Add an Intro Movie] | |||
* [http://forums.civfanatics.com/showthread.php?t=230567 Guide to Event Modding] | |||
* [http://forums.civfanatics.com/showthread.php?t=236727 Random Events List] (Reference) | |||
* [http://forums.civfanatics.com/showthread.php?t=175005 How To Isolate Crashes] | |||
* [http://forums.civfanatics.com/showthread.php?t=268759 Non-Random Events in Beyond the Sword] | |||
* [http://forums.civfanatics.com/showthread.php?p=7233336 Multiplayer Compatability Guide] | |||
* [http://forums.civfanatics.com/showthread.php?t=132476 The Modder's Guide to Civ4] | |||
* [http://forums.civfanatics.com/showthread.php?t=331321 How to Merge Mods] | |||
* [http://forums.civfanatics.com/showthread.php?t=340885 Inno Install Script Tutorial] | |||
* [http://forums.civfanatics.com/showthread.php?t=353005 The Map Making Process] | |||
* [http://forums.civfanatics.com/showthread.php?t=355021 Public and Private Maps] | |||
== Graphics Tutorials == | == Graphics Tutorials == |
Revision as of 19:36, 6 August 2010
General Tutorials
- How To Create a Mod (Video Demo)
- How To Design a Mod
- How To Get Your Mod To Load Faster
- A Modder's Guide to Beyond the Sword
- How To Add Custom Sounds
- How To Change the Movies
- How To Add an Intro Movie
- Guide to Event Modding
- Random Events List (Reference)
- How To Isolate Crashes
- Non-Random Events in Beyond the Sword
- Multiplayer Compatability Guide
- The Modder's Guide to Civ4
- How to Merge Mods
- Inno Install Script Tutorial
- The Map Making Process
- Public and Private Maps
Graphics Tutorials
- Skinning For Beginners
- How To Skin and Add Resources and Improvements
- Create Noshader Units from Units With Shaders
- How To Import a Custom Model (Blender)
- NifViewer Tutorial: Part 1, Part 2, Part 3
- 3ds Max Importing/Exporting
- Merge Animations With Your Models
- How to Create Units with 3ds Max
- 3ds Max Unit Creation Guide
- Import NIF File into 3ds Max
- Getting Your Units Into Civilization IV
- How To Make .dds Textures for 3ds Max Models
- Damage States for Custom Units (3ds Max)
- How To Edit GameFont.tga
- How To Fix GameFont.tga
- How To Create Non-Distorted Flags
- How To Make Units Use Different Effects
- How To Import/Modify/Export Leaderheads
- How To Create Shaded Leaderheads
- How To Create Leaderheads
- Working with GameFont.tga in Photoshop
- Nifskope
- Modifying the Visibility of Weapons/Unit Animations
- Making Minor Changes to Unit Animation without 3DS Max
- Adding Action Sounds to Unit Animations
- The Cheat's Guide to Making Units
Tutorials Involving XML
- For tutorials on how to use XML, see the XML section.
- How To Add a Civilization
- How To Add New Units
- Adding Units to Civilizations in 6 Easy Steps
- How To Add a New Building
- How To Add a Civic
- How To Add Diplomacy Text to a Leaderhead
- How To Add a Civ/Unit/Building in BtS (Modular XML Loading)
- How To Create a Civilization in BtS
Tutorials Involving Python
- For tutorials on how to use Python, see the Python section.
- How To Add Popups
- How To Save and Load Data in Your Mod
Tutorials Involving the SDK
- For tutorials on how to use the SDK, see the SDK section.
- Adding New XML Values
- Adding New Missions For Units
- How To Change the Maximum Number of Players