BeginCity: Difference between revisions
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'''BeginCity''' is the subsection that defines a city at this plot. A city is defined in the following way: | |||
BeginCity | |||
CityOwner=AAAA | |||
CityName=BBBB | |||
CityPopulation=CCCC | |||
ProductionUnit=DDDD | |||
ProductionBuilding=EEEE | |||
ProductionProject=FFFF | |||
ProductionProcess=GGGG | |||
BuildingType=HHHH | |||
ReligionType=IIII | |||
HolyCityReligionType=JJJJ | |||
ScriptData=KKKK | |||
PlayerLLLLCulture=MMMM | |||
EndCity | |||
Where: | |||
* AAAA = the city owner. Similar to unit owner it is the value between 0 and 17 of the player who owns this city. | |||
* BBBB = the name of the city. This can be any value. EG: CityName=My City | |||
* CCCC = the starting population in the city. This is how many population points the city starts with. | |||
* DDDD = the unit that the city is building at game start. Only one Production type is used (the first one in the city definition). These values are defined in [[Civ4UnitInfos|CIV4UnitInfos.xml]] | |||
* EEEE = the building that the city is building at game start. Only one Production type is used (the first one in the city definition). These values are defined in [[Civ4BuildingInfos|CIV4BuildingInfos.xml]] | |||
* FFFF = the project that the city is building at game start. Only one Production type is used (the first one in the city definition). These values are defined in [[Civ4ProjectInfo|CIV4ProjectInfo.xml]] | |||
* GGGG = the process (science/wealth/culture) that the city is building at game start. Only one Production type is used (the first one in the city definition). These values are defined in [[Civ4ProcessInfo|CIV4ProcessInfo.xml]] | |||
* HHHH = the buildings that the city already has at game start. Any number of BuildingTypes can be defined on seperate lines. These values are defined in [[Civ4BuildingInfos|CIV4BuildingInfos.xml]] | |||
* IIII = the religions that the city has at game start. Any number of religions can be defined on seperate lines. These values are defined in [[Civ4ReligionInfos|CIV4RelgionInfos.xml]] | |||
* JJJJ = the Holy City of the defined religions. Any number of these can be defined on seperate lines. These values are defined in [[Civ4ReligionInfos|CIV4ReligionInfos.xml]] | |||
* KKKK = any scripts assigned to the city. This analysis does not go into these scripts. | |||
* LLLL & MMMM = the starting culture that the city has. LLLL is the player number and MMMM is the amount of culture. EG: Player3Culture=100 means this city begins with 100 points of player 3's culture. You can define a culture level for any number of players. | |||
{{Civ4_World_Builder}} |
Revision as of 17:36, 31 August 2010
BeginCity is the subsection that defines a city at this plot. A city is defined in the following way:
BeginCity CityOwner=AAAA CityName=BBBB CityPopulation=CCCC ProductionUnit=DDDD ProductionBuilding=EEEE ProductionProject=FFFF ProductionProcess=GGGG BuildingType=HHHH ReligionType=IIII HolyCityReligionType=JJJJ ScriptData=KKKK PlayerLLLLCulture=MMMM EndCity
Where:
- AAAA = the city owner. Similar to unit owner it is the value between 0 and 17 of the player who owns this city.
- BBBB = the name of the city. This can be any value. EG: CityName=My City
- CCCC = the starting population in the city. This is how many population points the city starts with.
- DDDD = the unit that the city is building at game start. Only one Production type is used (the first one in the city definition). These values are defined in CIV4UnitInfos.xml
- EEEE = the building that the city is building at game start. Only one Production type is used (the first one in the city definition). These values are defined in CIV4BuildingInfos.xml
- FFFF = the project that the city is building at game start. Only one Production type is used (the first one in the city definition). These values are defined in CIV4ProjectInfo.xml
- GGGG = the process (science/wealth/culture) that the city is building at game start. Only one Production type is used (the first one in the city definition). These values are defined in CIV4ProcessInfo.xml
- HHHH = the buildings that the city already has at game start. Any number of BuildingTypes can be defined on seperate lines. These values are defined in CIV4BuildingInfos.xml
- IIII = the religions that the city has at game start. Any number of religions can be defined on seperate lines. These values are defined in CIV4RelgionInfos.xml
- JJJJ = the Holy City of the defined religions. Any number of these can be defined on seperate lines. These values are defined in CIV4ReligionInfos.xml
- KKKK = any scripts assigned to the city. This analysis does not go into these scripts.
- LLLL & MMMM = the starting culture that the city has. LLLL is the player number and MMMM is the amount of culture. EG: Player3Culture=100 means this city begins with 100 points of player 3's culture. You can define a culture level for any number of players.