BonusType: Difference between revisions

From Civilization Modding Wiki
Jump to navigationJump to search
m Reverted edits by 79.125.12.241 (Talk) to last version by Deanej
m Protected "BonusType": Excessive vandalism ([edit=autoconfirmed] (indefinite) [move=autoconfirmed] (indefinite))
(No difference)

Revision as of 17:36, 31 August 2010

The setting to place a bonus at this plot. Resources are classed as bonuses (but bonuses are not just resources). These values are defined in CIV4BonusInfos.xml. EG: BonusType=BONUS_WHEAT


BeginGame:

Tutorial • Era • Speed • Calendar • Option • MPOption • ForceControl • Victory • GameTurn • MaxTurns • MaxCityElimination • TargetScore • StartYear • Description • ModPath

BeginTeam:

Tech • ContactWithTeam • AtWar • PermanentWarPeace • OpenBordersWithTeam • DefensivePactWithTeam • ProjectType • RevealMap

BeginPlayer:

CivDesc • CivShortDesc • LeaderName • CivAdjective • FlagDecal • WhiteFlag • LeaderType • CivType • Team • Handicap • Color • ArtStyle • PlayableCiv • MinorNationStatus • StartingGold • StartingX • StartingY • StateReligion • StartingEra • CivicOption, Civic • AttitudePlayer, AttitudeExtra • CityList

BeginMap:

grid width • grid height • top latitude • bottom latitude • wrap X • wrap Y • world size • climate • sealevel • num plots written

BeginPlot:

x, y • Landmark • ScriptData • isNOfRiver, isWOfRiver • RiverNSDirection, RiverWEDirection • StartingPlot • BonusType • ImprovementType • FeatureType, FeatureVariety • RouteType • TerrainType • BeginUnit • BeginCity • TeamReveal