Civ4 Modding Tutorials: Difference between revisions
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== Graphics Tutorials == | == Graphics Tutorials == |
Revision as of 07:47, 11 December 2009
iHs0fT <a href="http://dgtkgajjrdfr.com/">dgtkgajjrdfr</a>, [url=http://dppagjouocsz.com/]dppagjouocsz[/url], [link=http://gjpqwdzdmqym.com/]gjpqwdzdmqym[/link], http://chjbjggegoow.com/
Graphics Tutorials
- Skinning For Beginners
- How To Skin and Add Resources and Improvements
- Create Noshader Units from Units With Shaders
- How To Import a Custom Model (Blender)
- NifViewer Tutorial: Part 1, Part 2, Part 3
- 3ds Max Importing/Exporting
- Merge Animations With Your Models
- How to Create Units with 3ds Max
- 3ds Max Unit Creation Guide
- Import NIF File into 3ds Max
- Getting Your Units Into Civilization IV
- How To Make .dds Textures for 3ds Max Models
- Damage States for Custom Units (3ds Max)
- How To Edit GameFont.tga
- How To Fix GameFont.tga
- How To Create Non-Distorted Flags
- How To Make Units Use Different Effects
- How To Import/Modify/Export Leaderheads
- How To Create Shaded Leaderheads
- How To Create Leaderheads
- Working with GameFont.tga in Photoshop
- Nifskope
- Modifying the Visibility of Weapons/Unit Animations
- Making Minor Changes to Unit Animation without 3DS Max
- Adding Action Sounds to Unit Animations
- The Cheat's Guide to Making Units
Tutorials Involving XML
- For tutorials on how to use XML, see the XML section.
- How To Add a Civilization
- How To Add New Units
- Adding Units to Civilizations in 6 Easy Steps
- How To Add a New Building
- How To Add a Civic
- How To Add Diplomacy Text to a Leaderhead
- How To Add a Civ/Unit/Building in BtS (Modular XML Loading)
Tutorials Involving Python
- For tutorials on how to use Python, see the Python section.
- How To Add Popups
- How To Save and Load Data in Your Mod
Tutorials Involving the SDK
- For tutorials on how to use the SDK, see the SDK section.
- Adding New XML Values
- Adding New Missions For Units
- How To Change the Maximum Number of Players