AudioSoundscapeScripts: Difference between revisions
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Revision as of 00:06, 11 May 2009
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This page is missing information. Do not remove this notice until it is complete.
Summary
This file groups the 2D and 3D sounds together to form "soundscapes" which are used in various parts of the game.
Single-Line Tags
Text Tags
Tag Name | Description |
---|---|
ScriptID | The name of the audio soundscape script prefixed with ASSS_ for easier identification. |
Integer Tags
Tag Name | Description |
---|---|
iMinVolume | Minimum volume for all sounds in this soundscape. |
iMaxVolume | Maximum volume for all sounds in this soundscape. |
Multi-Line Tags
Tag Name | Description |
---|---|
SoundscapeElement | The audio script object and the script engine it uses. Generally this will consist of one primary screen background using the 2D script engine and multiple additional sounds using the 3D script engine. |
Text | ScriptType The audio script engine. Defined in AudioDefines. Values are 2D or 3D. |
Text | ScriptID The sound name defined in Audio2DScripts or Audio3DScripts. |
Example
<ScriptSoundscape> <ScriptID>ASSS_CITY_LATE_LARGE_SELECT_AMB</ScriptID> <iMinVolume>100</iMinVolume> <iMaxVolume>100</iMaxVolume> <SoundscapeElement> <ScriptType>2D</ScriptType> <ScriptID>AS2D_SS_CITY_LATE_LARGE_BED</ScriptID> </SoundscapeElement> <SoundscapeElement> <ScriptType>3D</ScriptType> <ScriptID>AS3D_SS_HORN</ScriptID> </SoundscapeElement> <SoundscapeElement> <ScriptType>3D</ScriptType> <ScriptID>AS3D_SS_AUTO_PASSING</ScriptID> </SoundscapeElement> <SoundscapeElement> <ScriptType>3D</ScriptType> <ScriptID>AS3D_SS_FOOTSTEPS</ScriptID> </SoundscapeElement> <SoundscapeElement> <ScriptType>3D</ScriptType> <ScriptID>AS3D_SS_HORN_DOPPLER</ScriptID> </SoundscapeElement> <SoundscapeElement> <ScriptType>3D</ScriptType> <ScriptID>AS3D_SS_SIREN</ScriptID> </SoundscapeElement> </ScriptSoundscape>
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