Player.InitUnit (Civ5 API): Difference between revisions
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{{TypeInfos5|Function.png|This function is a member of {{Type5|Player}}.<br/> | {{TypeInfos5|Function.png|This function is a member of {{Type5|Player}}.<br/> | ||
This is an instance method, invoke it with a colon.<br/> | This is an instance method, invoke it with a colon.<br/> | ||
}} | }} | ||
Creates a new unit for the calling player. Note: Using this function in a map script may crash WorldBuilder. | |||
=Usage= | =Usage= | ||
<code>{{Type5|Unit}} Player:InitUnit<b>(</b>{{Type5|UnitType}} unit, '''int''' x, '''int''' y, {{Type5|UnitAIType}} unitAI = NO_UNITAI, {{Type5|DirectionType}} facingDirection = NO_DIRECTION<b>)</b></code> | <code>{{Type5|Unit}} Player:InitUnit<b>(</b>{{Type5|UnitType}} unit, '''int''' x, '''int''' y, {{Type5|UnitAIType}} unitAI = NO_UNITAI, {{Type5|DirectionType}} facingDirection = NO_DIRECTION<b>)</b></code> | ||
'''Returned Value''' | '''Returned Value''' |
Latest revision as of 20:51, 21 February 2014
This page is a part of the Lua and UI Reference (Civ5).
This function is a member of Player. This is an instance method, invoke it with a colon. |
Creates a new unit for the calling player. Note: Using this function in a map script may crash WorldBuilder.
Usage
Unit Player:InitUnit(UnitType unit, int x, int y, UnitAIType unitAI = NO_UNITAI, DirectionType facingDirection = NO_DIRECTION)
Returned Value
- Returns a reference to the created unit.
Parameters
unit: The UnitType ID of the unit to be created. x: The X coordinate on the map where the unit is to be created. y: The Y coordinate on the map where the unit is to be created. unitAI: Optional. The AI tactics for the unit to use upon being created. If not specified, it will be the default AI for this unit type. facingDirection: Optional. The direction for the newly created unit to be facing. If not specified, it will be random.
Source code samples
Too many occurences. Only 50 out of 350 are listed.
TurnsRemaining.lua - DLC_02 DLC
DLC/DLC_02/Scenarios/NewWorldScenario/TurnsRemaining.lua
0338
|
unit = pLoopPlayer:InitUnit (iUnitID, pLoopPlayer:GetStartingPlot():GetX(), pLoopPlayer:GetStartingPlot():GetY()); |
0413
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pPlayer:InitUnit (iUnitID, adjacentPlot:GetX(), adjacentPlot:GetY()); |
TurnsRemaining.lua - DLC_04 DLC
DLC/DLC_04/Scenarios/1066Scenario/TurnsRemaining.lua
0515
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unit = player:InitUnit (iUnitID, playerStartPlot:GetX(), playerStartPlot:GetY(), UNITAI_DEFENSE, DirectionTypes.DIRECTION_WEST); |
0545
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unit = player:InitUnit (iUnitID, 36, 6, UNITAI_DEFENSE, DirectionTypes.DIRECTION_WEST); |
0549
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unit = player:InitUnit (iUnitID, 37, 6, UNITAI_DEFENSE, DirectionTypes.DIRECTION_WEST); |
0553
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unit = player:InitUnit (iUnitID, 38, 6, UNITAI_DEFENSE, DirectionTypes.DIRECTION_WEST); |
0561
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unit = player:InitUnit (iUnitID, 40, 6, UNITAI_DEFENSE, DirectionTypes.DIRECTION_WEST); |
0599
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unit = player:InitUnit (iUnitID, 52, 21, UNITAI_DEFENSE, DirectionTypes.DIRECTION_WEST); |
0607
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unit = player:InitUnit (iUnitID, 51, 19, UNITAI_DEFENSE, DirectionTypes.DIRECTION_WEST); |
0615
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unit = player:InitUnit (iUnitID, 52, 19, UNITAI_RANGED, DirectionTypes.DIRECTION_WEST); |
0623
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unit = player:InitUnit (iUnitID, 53, 21, UNITAI_RANGED, DirectionTypes.DIRECTION_WEST); |
0653
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unit = player:InitUnit (iUnitID, 31, 34, UNITAI_DEFENSE, DirectionTypes.DIRECTION_WEST); |
0665
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unit = player:InitUnit (iUnitID, 29, 33, UNITAI_RANGED, DirectionTypes.DIRECTION_WEST); |
0669
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unit = player:InitUnit (iUnitID, 30, 34, UNITAI_RANGED, DirectionTypes.DIRECTION_WEST); |
0693
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unit = player:InitUnit (iUnitID, 50, 11, UNITAI_DEFENSE, DirectionTypes.DIRECTION_WEST); |
0701
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unit = player:InitUnit (iUnitID, 51, 13, UNITAI_DEFENSE, DirectionTypes.DIRECTION_WEST); |
0713
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unit = player:InitUnit (iUnitID, 51, 11, UNITAI_RANGED, DirectionTypes.DIRECTION_WEST); |
TurnsRemaining.lua (G&K)
DLC/Expansion/Scenarios/SteampunkScenario/TurnsRemaining.lua
0850
|
local pUnit = pPlayer:InitUnit(eUnitType, pPlot:GetX(), pPlot:GetY()); |
TurnsRemaining.lua (G&K)
DLC/Expansion/Scenarios/FallOfRomeScenario/TurnsRemaining.lua
0378
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unit = newPlayer:InitUnit(iUnitID, iX, iY); |
1309
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unit = pPlayer:InitUnit(GameInfoTypes["UNIT_ROMAN_LEGION"], 20, 47); -- Legion @ Lutetia |
1323
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unit = pPlayer:InitUnit(GameInfoTypes["UNIT_ROMAN_BALLISTA"], 26, 49); -- Ballista @ Trier |
1330
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unit = pPlayer:InitUnit(GameInfoTypes["UNIT_HORSEMAN"], 22, 42); -- Horseman @ Lugundium |
1344
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unit = pPlayer:InitUnit(GameInfoTypes["UNIT_COMPOSITE_BOWMAN"], 49, 34); -- Archer @ Naissus |
1346
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unit = pPlayer:InitUnit(GameInfoTypes["UNIT_COMPOSITE_BOWMAN"], 75, 26); -- Archer @ Melitene |
1352
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unit = pPlayer:InitUnit(GameInfoTypes["UNIT_CATAPULT"], 76, 21); -- Catapult @ Edessa |
1358
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unit = pPlayer:InitUnit(GameInfoTypes["UNIT_ROMAN_LEGION"], 76, 21); -- Legion @ Edessa |
1369
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unit = pPlayer:InitUnit(GameInfoTypes["UNIT_BYZANTINE_CATAPHRACT"], 49, 34); -- Cataphract @ Naissus |
1371
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unit = pPlayer:InitUnit(GameInfoTypes["UNIT_BYZANTINE_CATAPHRACT"], 71, 30); -- Cataphract @ Amasia |
1388
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unit = pPlayer:InitUnit(GameInfoTypes["UNIT_SWORDSMAN"], 81, 33); -- Swordsman @ Anium |
1413
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unit = pPlayer:InitUnit(GameInfoTypes["UNIT_SWORDSMAN"], 79, 24); -- Swordsman @ Amida |
1432
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unit = pPlayer:InitUnit(GameInfoTypes["UNIT_HORSEMAN"], 84, 58); -- Horseman @ Attila's Court -- extra to encourage an attack |
1442
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unit = pPlayer:InitUnit(GameInfoTypes["UNIT_HUN_HORSE_ARCHER"], 84, 58); -- Horse archer @ Attila's Court |
1448
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unit = pPlayer:InitUnit(GameInfoTypes["UNIT_HUN_BATTERING_RAM"], 84, 58); -- battering ram! @ Attila's Court |
1476
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unit = pPlayer:InitUnit(GameInfoTypes["UNIT_COMPOSITE_BOWMAN"], 17, 57); -- Bowman @ mid-country |
1480
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unit = pPlayer:InitUnit(GameInfoTypes["UNIT_CATAPULT"], 17, 57); -- Catapult @ mid-country |
1528
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unit = pPlayer:InitUnit(GameInfoTypes["UNIT_COMPOSITE_BOWMAN"], 32, 54); -- Bowman @ Tongres |
1556
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unit = pPlayer:InitUnit(GameInfoTypes["UNIT_GOTH_GADRAUHT"], 50, 37); -- Gadrauht @ ERE border |
1586
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unit = pPlayer:InitUnit(GameInfoTypes["UNIT_COMPOSITE_BOWMAN"], 4, 19); -- Bowman @ Caput Vada -- added to get army up to city-attacking size |
1592
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unit = pPlayer:InitUnit(GameInfoTypes["UNIT_CARTHAGINIAN_QUINQUEREME"], 4, 19); -- Tri @ Caput Vada |
1594
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unit = pPlayer:InitUnit(GameInfoTypes["UNIT_VANDAL_AXEMAN"], 4, 19); -- Axeman @ Caput Vada |
1600
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unit = pPlayer:InitUnit(GameInfoTypes["UNIT_CATAPULT"], 4, 19); -- Catapult @ Caput Vada |
1816
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unit = pPlayer:InitUnit(GameInfoTypes["UNIT_CATAPULT"], iSpawnX, iSpawnY); |
1819
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unit = pPlayer:InitUnit(GameInfoTypes["UNIT_COMPOSITE_BOWMAN"], iSpawnX, iSpawnY); |
2018
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unit = pPlayer:InitUnit(GameInfoTypes["UNIT_CELT_PICTISH_WARRIOR"], iSpawnX, iSpawnY); |
2108
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unit = pPlayer:InitUnit(GameInfoTypes["UNIT_FRANK_SEAXMAN"], iSpawnX, iSpawnY); |
TurnsRemaining.lua (G&K)
DLC/Expansion/Scenarios/MedievalScenario/TurnsRemaining.lua
1064
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unit = pPlayer:InitUnit (iUnitID, capital:GetX(), capital:GetY(), UNITAI_DEFENSE, DirectionTypes.DIRECTION_EAST); |
1276
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unit = pPlayer:InitUnit (iUnitID, capital:GetX(), capital:GetY(), UNITAI_WORKER, DirectionTypes.DIRECTION_WEST); |
1300
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unit = pPlayer:InitUnit (iUnitID, capital:GetX(), capital:GetY(), UNITAI_GENERAL, DirectionTypes.DIRECTION_WEST); |
1612
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unit = pPlayer:InitUnit (iUnitID, capital:GetX(), capital:GetY(), UNITAI_SETTLE, DirectionTypes.DIRECTION_EAST); |
WorldView.lua
UI/InGame/WorldView/WorldView.lua
0264
|
pActivePlayer:InitUnit(iUnitID, plotX, plotY); |
The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames' wiki and most of code samples are copyrighted to Firaxis.
Functions' signatures were either copied from the 2kgames' wiki, or infered from the Lua source files and the binaries. Errors are possible.
Contributors may find help in the Contributors guide to the Civ5 API.