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| The '''Civ4BuildInfos''' file describes the various terrain improvements available for workers, work boats, and others.
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| All tags must be opened and closed; the first is the "open", the second the "close" tag. If nothing goes inside a "list tag", then it should just be the opening tag with a "/" before the closing bracket. The following tables contain all available tags, as well as their purpose and accepted values.
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| ==Tags==
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| ===Headers===
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| These tags typically bracket other tags, sometimes the entire file, and are generally used to specify more than one piece of data.
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| {| border="1" style="text-align:left" cellpadding="3" cellspacing="0"
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| |-
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| ! style="background:#efefef;" | Tag Name
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| ! style="background:#efefef;" | Description
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| |-
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| !BuildInfos
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| |Begins and ends the entire file. Contains various BuildInfo entries.
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| |-
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| !BuildInfo
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| |Contains the information for each terrain improvement.
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| |}
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| ===Text===
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| {| border="1" style="text-align:left" cellpadding="3" cellspacing="0"
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| |-
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| ! style="background:#efefef;" | Tag Name
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| ! style="background:#efefef;" | Description
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| |-
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| !Type
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| |The internal name of this build improvement option.
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| |-
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| !Description
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| |A reference to the text files, which contain an entry for this build option.
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| |-
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| !Help
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| |Any additional text used for the build; for example, the Final Frontier mod's starbase build.
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| |-
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| !PrereqTech
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| |The technology required for this improvement.
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| |-
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| !ImprovementType
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| |The name of the terrain improvement (i.e. farm, mine, whaling boats, etc. Roads and railroads have the value of NONE.)
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| |-
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| !RouteType
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| |The in-game reference to the type of route provided by this build, as described in the Civ4RouteInfos file. Used for roads and railroads.
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| |-
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| !EntityEvent
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| |This describes the graphics displayed while this build is being constructed (e.g. a worker using a shovel).
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| |-
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| !HotKey
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| |Describes the keyboard shortcut for this build. For example, a road has the value of KB_R (KB = keyboard).
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| |-
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| !FeatureType
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| |Used with the FeatureStructs tag to create terrain-specific information.
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| |}
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| ===Integers===
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| All of these tags have a numerical value. Though it sometimes can be negative, it usually is not.
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| {| border="1" style="text-align:left" cellpadding="3" cellspacing="0"
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| |-
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| ! style="background:#efefef;" | Tag Name
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| ! style="background:#efefef;" | Description
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| |-
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| !iTime
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| |The number of turns it takes to complete the improvement, times 100. That is, a value of 600 means the improvement requires 6 turns of action. Note: this is only true for the default worker. Units with a different work rate will work differently. The turns it takes is actually iTime / iWorkRate (in [[Civ4UnitInfos]]).
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| |-
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| !iCost
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| |The gold cost for this improvement (i.e. can be used to draw money from the treasury to pay for improvements).
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| |-
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| !iHotKeyPriority
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| |If multiple builds have the same hot key shortcut, the build with a value of 1 for this tag is chosen to be constructed.
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| |-
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| !iProduction
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| |The amount of hammers provided to the nearest city after this build is completed; used with the FeatureStructs tags.
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| |}
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| ===Art===
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| These tags are directly related to the rendering of art for the entry.
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| {| border="1" style="text-align:left" cellpadding="3" cellspacing="0"
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| |-
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| ! style="background:#efefef;" | Tag Name
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| ! style="background:#efefef;" | Description
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| |-
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| !Button
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| |References to the build button displayed in the bottom middle of the screen.
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| |}
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| ==Example==
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| In the following example of code, please note that there is a specific order of all of the tags. You ''must'' list the tags in this order for the game to properly interpret your file.
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| <BuildInfos>
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| <BuildInfo>
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| <Type>BUILD_WINERY</Type>
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| <Description>TXT_KEY_BUILD_WINERY</Description>
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| <Help/>
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| <PrereqTech>TECH_MONARCHY</PrereqTech>
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| <iTime>500</iTime>
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| <iCost>0</iCost>
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| <bKill>0</bKill>
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| <ImprovementType>IMPROVEMENT_WINERY</ImprovementType>
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| <RouteType>NONE</RouteType>
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| <EntityEvent>ENTITY_EVENT_BUILD</EntityEvent>
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| <FeatureStructs>
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| <FeatureStruct>
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| <FeatureType>FEATURE_JUNGLE</FeatureType>
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| <PrereqTech>TECH_IRON_WORKING</PrereqTech>
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| <iTime>400</iTime>
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| <iProduction>0</iProduction>
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| <bRemove>1</bRemove>
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| </FeatureStruct>
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| <FeatureStruct>
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| <FeatureType>FEATURE_FOREST</FeatureType>
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| <PrereqTech>TECH_BRONZE_WORKING</PrereqTech>
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| <iTime>300</iTime>
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| <iProduction>30</iProduction>
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| <bRemove>1</bRemove>
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| </FeatureStruct>
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| </FeatureStructs>
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| <HotKey>KB_W</HotKey>
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| <bAltDown>0</bAltDown>
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| <bShiftDown>1</bShiftDown>
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| <bCtrlDown>0</bCtrlDown>
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| <iHotKeyPriority>1</iHotKeyPriority>
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| <Button>,Art/Interface/Buttons/Builds/BuildWinery.dds,Art/Interface/Buttons/Actions_Builds_LeaderHeads_Specialists_Atlas.dds,6,8</Button>
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| </BuildInfo>
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| </BuildInfos>
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| {{Civ4_XML_Files}}
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