Era: Difference between revisions

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The Era value is which era the game/scenario will start in.  This value can be any of the Civilization IV eras that are defined in the file "CIV4EraInfos.xml" (found in your Civ4 directory/Assets/XML/GameInfo).  The possible values are:
The Era value is which era the game/scenario will start in.  This value can be any of the Civilization IV eras that are defined in the file "CIV4EraInfos.xml" (found in your Civilization 4 directory\Assets\XML\GameInfo).  The possible values are:


* ERA_ANCIENT
* ERA_ANCIENT

Revision as of 12:06, 31 May 2009

The Era value is which era the game/scenario will start in. This value can be any of the Civilization IV eras that are defined in the file "CIV4EraInfos.xml" (found in your Civilization 4 directory\Assets\XML\GameInfo). The possible values are:

  • ERA_ANCIENT
  • ERA_CLASSICAL
  • ERA_MIDIEVAL
  • ERA_RENAISSANCE
  • ERA_INDUSTRIAL
  • ERA_MODERN
  • ERA_FUTURE


The default value is none.



BeginGame:

Tutorial • Era • Speed • Calendar • Option • MPOption • ForceControl • Victory • GameTurn • MaxTurns • MaxCityElimination • TargetScore • StartYear • Description • ModPath

BeginTeam:

Tech • ContactWithTeam • AtWar • PermanentWarPeace • OpenBordersWithTeam • DefensivePactWithTeam • ProjectType • RevealMap

BeginPlayer:

CivDesc • CivShortDesc • LeaderName • CivAdjective • FlagDecal • WhiteFlag • LeaderType • CivType • Team • Handicap • Color • ArtStyle • PlayableCiv • MinorNationStatus • StartingGold • StartingX • StartingY • StateReligion • StartingEra • CivicOption, Civic • AttitudePlayer, AttitudeExtra • CityList

BeginMap:

grid width • grid height • top latitude • bottom latitude • wrap X • wrap Y • world size • climate • sealevel • num plots written

BeginPlot:

x, y • Landmark • ScriptData • isNOfRiver, isWOfRiver • RiverNSDirection, RiverWEDirection • StartingPlot • BonusType • ImprovementType • FeatureType, FeatureVariety • RouteType • TerrainType • BeginUnit • BeginCity • TeamReveal

.