Tech: Difference between revisions

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The Tech value is the list of technologies that the team begins with. By defining a list of technologies here, you control how much prior knowledge each team will begin with.
The Tech value is the list of technologies that the team begins with. By defining a list of technologies here, you control how much prior knowledge each team will begin with.


EG: Tech=TECH_MYSTICISM will give the tech mysticism to the team. The values are defined in the file "CIV4TechInfos.xml" (found in your Civilization 4 directory\Assets\XML\Technologies).
EG: Tech=TECH_MYSTICISM will give the tech mysticism to the team. The values are defined in the file "CIV4TechInfos.xml" (found in your Civilization 4 directory\Assets\XML\Technologies).

Revision as of 16:03, 31 May 2009

The Tech value is the list of technologies that the team begins with. By defining a list of technologies here, you control how much prior knowledge each team will begin with.


EG: Tech=TECH_MYSTICISM will give the tech mysticism to the team. The values are defined in the file "CIV4TechInfos.xml" (found in your Civilization 4 directory\Assets\XML\Technologies).



BeginGame:

TutorialEraSpeedCalendarOptionMPOptionForceControlVictoryGameTurnMaxTurnsMaxCityEliminationTargetScoreStartYearDescriptionModPath

BeginTeam:

TechContactWithTeamAtWarPermanentWarPeaceOpenBordersWithTeamDefensivePactWithTeamProjectTypeRevealMap

BeginPlayer:

CivDescCivShortDescLeaderNameCivAdjectiveFlagDecalWhiteFlagLeaderTypeCivTypeTeamHandicapColorArtStylePlayableCivMinorNationStatusStartingGoldStartingXStartingYStateReligionStartingEraCivicOption, CivicAttitudePlayer, AttitudeExtraCityList

BeginMap:

grid widthgrid heighttop latitudebottom latitudewrap Xwrap Yworld sizeclimatesealevelnum plots written

BeginPlot:

x, yLandmarkScriptDataisNOfRiver, isWOfRiverRiverNSDirection, RiverWEDirectionStartingPlotBonusTypeImprovementTypeFeatureType, FeatureVarietyRouteTypeTerrainTypeBeginUnitBeginCityTeamReveal

.