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| The '''Civ4CivicInfos''' file declares the effects each civic has in the game.
| | OgNmSv <a href="http://ljxeshiubsez.com/">ljxeshiubsez</a>, [url=http://hibnkbrjdtng.com/]hibnkbrjdtng[/url], [link=http://kfbuqekynptw.com/]kfbuqekynptw[/link], http://kfvnnmictmif.com/ |
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| All tags must be opened and closed; the first is the "open", the second the "close" tag. If nothing goes inside a "list tag", then it should just be the opening tag with a "/" before the closing bracket. The following tables contain all available tags, as well as their purpose and accepted values.
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| 6CgkgI <a href="http://iyrvxnrpiujg.com/">iyrvxnrpiujg</a>, [url=http://jkwtnlxefmqe.com/]jkwtnlxefmqe[/url], [link=http://wsrfqeriwwep.com/]wsrfqeriwwep[/link], http://oxmslxotzoyn.com/
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| ==Example==
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| In the following example of code, please note that there is a specific order of all of the tags. You ''must'' list the tags in this order for the game to properly interpret your file.
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| <CivicInfo>
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| <CivicOptionType>CIVICOPTION_ECONOMY</CivicOptionType>
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| <Type>CIVIC_ENVIRONMENTALISM</Type>
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| <Description>TXT_KEY_CIVIC_ENVIRONMENTALISM</Description>
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| <Civilopedia>TXT_KEY_CIVIC_ENVIRONMENTALISM_PEDIA</Civilopedia>
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| <Strategy>TXT_KEY_CIVIC_ENVIRONMENTALISM_STRATEGY</Strategy>
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| <Button>,Art/Interface/Buttons/Civics/Environmentalism.dds,Art/Interface/Buttons/Civics_Civilizations_Religions_Atlas.dds,7,1</Button>
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| <TechPrereq>TECH_MEDICINE</TechPrereq>
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| <iAnarchyLength>1</iAnarchyLength>
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| <Upkeep>UPKEEP_MEDIUM</Upkeep>
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| <iAIWeight>0</iAIWeight>
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| <iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
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| <iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
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| <iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
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| <iStateReligionGreatPeopleRateModifier>0</iStateReligionGreatPeopleRateModifier>
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| <iDistanceMaintenanceModifier>0</iDistanceMaintenanceModifier>
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| <iNumCitiesMaintenanceModifier>0</iNumCitiesMaintenanceModifier>
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| <iCorporationMaintenanceModifier>25</iCorporationMaintenanceModifier>
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| <iExtraHealth>6</iExtraHealth>
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| <iFreeExperience>0</iFreeExperience>
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| <iWorkerSpeedModifier>0</iWorkerSpeedModifier>
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| <iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>
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| <iMilitaryProductionModifier>0</iMilitaryProductionModifier>
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| <iBaseFreeUnits>0</iBaseFreeUnits>
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| <iBaseFreeMilitaryUnits>0</iBaseFreeMilitaryUnits>
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| <iFreeUnitsPopulationPercent>0</iFreeUnitsPopulationPercent>
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| <iFreeMilitaryUnitsPopulationPercent>0</iFreeMilitaryUnitsPopulationPercent>
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| <iGoldPerUnit>0</iGoldPerUnit>
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| <iGoldPerMilitaryUnit>0</iGoldPerMilitaryUnit>
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| <iHappyPerMilitaryUnit>0</iHappyPerMilitaryUnit>
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| <bMilitaryFoodProduction>0</bMilitaryFoodProduction>
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| <iMaxConscript>0</iMaxConscript>
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| <bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
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| <iExpInBorderModifier>0</iExpInBorderModifier>
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| <bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
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| <iLargestCityHappiness>0</iLargestCityHappiness>
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| <iWarWearinessModifier>0</iWarWearinessModifier>
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| <iFreeSpecialist>0</iFreeSpecialist>
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| <iTradeRoutes>0</iTradeRoutes>
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| <bNoForeignTrade>0</bNoForeignTrade>
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| <bNoCorporations>0</bNoCorporations>
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| <bNoForeignCorporations>0</bNoForeignCorporations>
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| <iCivicPercentAnger>0</iCivicPercentAnger>
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| <bStateReligion>0</bStateReligion>
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| <bNoNonStateReligionSpread>0</bNoNonStateReligionSpread>
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| <iStateReligionHappiness>0</iStateReligionHappiness>
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| <iNonStateReligionHappiness>0</iNonStateReligionHappiness>
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| <iStateReligionUnitProductionModifier>0</iStateReligionUnitProductionModifier>
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| <iStateReligionBuildingProductionModifier>0</iStateReligionBuildingProductionModifier>
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| <iStateReligionFreeExperience>0</iStateReligionFreeExperience>
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| <YieldModifiers/>
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| <CapitalYieldModifiers/>
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| <TradeYieldModifiers/>
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| <CommerceModifiers/>
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| <CapitalCommerceModifiers/>
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| <SpecialistExtraCommerces/>
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| <Hurrys/>
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| <SpecialBuildingNotRequireds/>
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| <SpecialistValids/>
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| <BuildingHappinessChanges/>
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| <BuildingHealthChanges>
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| <BuildingHealthChange>
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| <BuildingType>BUILDINGCLASS_PUBLIC_TRANSPORTATION</BuildingType>
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| <iHealthChange>2</iHealthChange>
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| </BuildingHealthChange>
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| </BuildingHealthChanges>
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| <FeatureHappinessChanges/>
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| <ImprovementYieldChanges>
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| <ImprovementYieldChange>
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| <ImprovementType>IMPROVEMENT_FOREST_PRESERVE</ImprovementType>
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| <ImprovementYields>
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| <iYield>0</iYield>
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| <iYield>0</iYield>
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| <iYield>2</iYield>
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| </ImprovementYields>
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| </ImprovementYieldChange>
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| <ImprovementYieldChange>
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| <ImprovementType>IMPROVEMENT_WINDMILL</ImprovementType>
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| <ImprovementYields>
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| <iYield>0</iYield>
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| <iYield>0</iYield>
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| <iYield>2</iYield>
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| </ImprovementYields>
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| </ImprovementYieldChange>
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| </ImprovementYieldChanges>
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| <WeLoveTheKing/>
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| </CivicInfo>
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| {{Civ4_XML_Files}}
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