Lua and UI Reference (Civ5): Difference between revisions
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* [http://forums.civfanatics.com/showthread.php?t=389945 How To Reload Lua Changes Without Exiting the Game] | * [http://forums.civfanatics.com/showthread.php?t=389945 How To Reload Lua Changes Without Exiting the Game] | ||
* [http://forums.civfanatics.com/showthread.php?t=391102 Storing Information Across Saved Games] | * [http://forums.civfanatics.com/showthread.php?t=391102 Storing Information Across Saved Games] | ||
* [http://forums.civfanatics.com/showthread.php?t=399743 Creating UI Mods with Lua and XML] | |||
* [[Lua Game Objects]] | * [[Lua Game Objects]] |
Revision as of 03:02, 23 January 2012
This page is under construction; if you have any ideas on how to organize it, please post in the discussion!
- Lua Events List or the same in the official wiki
- There is a partial list Lua API functions and constants in <steam directory>\steamapps\common\sid meier's civilization v sdk\ModBuddy\Help
- Programming in Lua
- Python to Lua
- Create a Map Script: Guide and Issues
- How To Reload Lua Changes Without Exiting the Game
- Storing Information Across Saved Games
- Creating UI Mods with Lua and XML