SpecificCityInfoDirty: Difference between revisions
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Killmeplease (talk | contribs) (Created page with "Fired when something in a particular city was changed. Example (from SmoothCityBanner v.2 mod): function OnSpecificCityInfoDirty(iPlayerID, iCityID, eUpdateType) if (eUpdate...") |
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Example (from SmoothCityBanner v.2 mod): | Example (from SmoothCityBanner v.2 mod): | ||
function OnSpecificCityInfoDirty(iPlayerID, iCityID, eUpdateType) | function OnSpecificCityInfoDirty(iPlayerID, iCityID, eUpdateType) | ||
if (eUpdateType == [[ | if (eUpdateType == [[Lua Game Objects/CityUpdateTypes|CityUpdateTypes]].CITY_UPDATE_TYPE_BANNER) then | ||
local playerTable = Instances[ iPlayerID ]; | local playerTable = Instances[ iPlayerID ]; | ||
if playerTable == nil then | if playerTable == nil then |
Revision as of 06:53, 14 February 2012
Fired when something in a particular city was changed.
Example (from SmoothCityBanner v.2 mod):
function OnSpecificCityInfoDirty(iPlayerID, iCityID, eUpdateType)
if (eUpdateType == CityUpdateTypes.CITY_UPDATE_TYPE_BANNER) then local playerTable = Instances[ iPlayerID ]; if playerTable == nil then return; end local instance = playerTable[ iCityID ]; if instance == nil then return; end RefreshCityBanner(instance); end
end Events.SpecificCityInfoDirty.Add(OnSpecificCityInfoDirty);