SpecificCityInfoDirty: Difference between revisions
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Fired when something in a particular city was changed. | Fired when something in a particular [[Lua Game Objects/City|city]] was changed. | ||
Example (from SmoothCityBanner v.2 mod): | Example (from SmoothCityBanner v.2 mod): | ||
Revision as of 07:06, 14 February 2012
Fired when something in a particular city was changed.
Example (from SmoothCityBanner v.2 mod):
function OnSpecificCityInfoDirty(iPlayerID, iCityID, eUpdateType)
if (eUpdateType == CityUpdateTypes.CITY_UPDATE_TYPE_BANNER) then
local playerTable = Instances[ iPlayerID ];
if playerTable == nil then
return;
end
local instance = playerTable[ iCityID ];
if instance == nil then
return;
end
RefreshCityBanner(instance);
end
end
Events.SpecificCityInfoDirty.Add(OnSpecificCityInfoDirty);