ActivePlayerTurnStart: Difference between revisions
From Civilization Modding Wiki
Jump to navigationJump to search
Killmeplease (talk | contribs) No edit summary |
Killmeplease (talk | contribs) No edit summary |
||
Line 6: | Line 6: | ||
==Example== | ==Example== | ||
function NewTurn() | function NewTurn() | ||
for _, pPlayer in pairs(Players) do --loop through all players | for _, pPlayer in pairs([[Players]]) do --loop through all players | ||
UpdateSomething(pPlayer); | UpdateSomething(pPlayer); | ||
end | end | ||
end | end | ||
Events.ActivePlayerTurnStart.Add( NewTurn ); | Events.ActivePlayerTurnStart.Add( NewTurn ); |
Latest revision as of 08:57, 14 February 2012
Up: Lua Game Events
Description
This event is fired on the start of the human player's turn (not fired for AIs). Can be used to do some per turn calculations.
Example
function NewTurn() for _, pPlayer in pairs(Players) do --loop through all players UpdateSomething(pPlayer); end end Events.ActivePlayerTurnStart.Add( NewTurn );