IsHasBuilding: Difference between revisions
From Civilization Modding Wiki
Jump to navigationJump to search
Killmeplease (talk | contribs) (Created page with "==Description== Returns true if a subject [Lua Game Objects/City|city] has a building with a specified ID ==Example== (from [http://forums.civfanatics.com/showthread.php?t=450146...") |
Killmeplease (talk | contribs) No edit summary |
||
Line 1: | Line 1: | ||
==Description== | ==Description== | ||
Returns true if a subject [Lua Game Objects/City|city] has a building with a specified ID | Returns true if a subject [[Lua Game Objects/City|city]] has a building with a specified ID | ||
==Example== | ==Example== | ||
(from [http://forums.civfanatics.com/showthread.php?t=450146 Culture per Population mod]) | (from [http://forums.civfanatics.com/showthread.php?t=450146 Culture per Population mod]) |
Revision as of 09:31, 14 February 2012
Description
Returns true if a subject city has a building with a specified ID
Example
(from Culture per Population mod)
-- add culture when wonder completed function CulturePerPop(iPlayer) local buildingID, buildingTime; local player = Players[iPlayer]; if IsValidPlayer(player) then for pCity in player:Cities() do for row in GameInfo.Building_CultureChangePerPop() do -- has wonder? buildingID = GameInfo.Buildings[row.BuildingType].ID; if pCity:IsHasBuilding(buildingID) then -- just built? buildingTime = pCity:GetBuildingOriginalTime(buildingID); if buildingTime == Game:GetGameTurnYear() then pCity:ChangeJONSCulturePerTurnFromBuildings( math.floor(pCity:GetPopulation() / row.Pop * row.Culture)); end end end end end end