Lua Game Objects/Player: Difference between revisions
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Killmeplease (talk | contribs) (Created page with "Up: Lua Game Objects ==Related Events== *ActivePlayerTurnStart - fired on the start of the human player's turn (not fired for AIs).") |
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Up: [[Lua Game Objects]] | Up: [[Lua Game Objects]] | ||
==Methods== | |||
*[[SetHappiness|SetHappiness ( iChange )]] - does not work | |||
==Related Events== | ==Related Events== | ||
*[[ActivePlayerTurnStart]] - fired on the start of the human player's turn (not fired for AIs). | *[[ActivePlayerTurnStart]] - fired on the start of the human player's turn (not fired for AIs). |
Revision as of 09:51, 14 February 2012
Up: Lua Game Objects
Methods
- SetHappiness ( iChange ) - does not work
Related Events
- ActivePlayerTurnStart - fired on the start of the human player's turn (not fired for AIs).