Lua Game Objects/Player: Difference between revisions
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==Methods== | ==Methods== | ||
*[[SetHappiness|SetHappiness ( iHappiness )]] - supposed to set player's happiness, '''does not work''' | *[[SetHappiness|SetHappiness ( iHappiness )]] - supposed to set player's happiness, '''does not work''' | ||
==Related Events== | ==Related Events== | ||
*[[ActivePlayerTurnStart]] - fired on the start of the human player's turn (not fired for AIs). | *[[ActivePlayerTurnStart]] - fired on the start of the human player's turn (not fired for AIs). |
Revision as of 10:04, 14 February 2012
Up: Lua Game Objects
Methods
- SetHappiness ( iHappiness ) - supposed to set player's happiness, does not work
Related Events
- ActivePlayerTurnStart - fired on the start of the human player's turn (not fired for AIs).