SerialEventCityCaptured: Difference between revisions
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Killmeplease (talk | contribs) Created page with "Up: Lua Game Events ==Description== Fired when city is captured '''or traded to an another civ'''. ==Example== ([http://forums.2kgames.com/showthread.php?113029-Reward-for..." |
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==Description== | ==Description== | ||
Fired when city is captured '''or traded to an another civ'''. | Fired when [[Lua Game Objects/City|city]] is captured '''or traded to an another civ'''. | ||
==Example== | ==Example== | ||
Revision as of 10:24, 14 February 2012
Up: Lua Game Events
Description
Fired when city is captured or traded to an another civ.
Example
function OnCityCaptured(hexPos, playerID, cityID, newPlayerID)
-- Empire destroyed?
if (Players[playerID]:GetNumCities() == 0) then
if (Game.GetActivePlayer() == newPlayerID) then
-- Captured by player
if (Players[playerID]:IsMinorCiv()) then
-- It was a minor
else
-- It was a major
end
else
-- Captured by AI
end
end
end
Events.SerialEventCityCaptured.Add(OnCityCaptured)