SerialEventCityCreated: Difference between revisions

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Description on the official wiki: http://wiki.2kgames.com/civ5/index.php/LUA_SerialEventCityCreated
==Description==
[http://wiki.2kgames.com/civ5/index.php/Lua_Game_Objects/Events Description] from the official wiki:
 
===Summary===
 
This event is triggered when a city is created.
 
===Listener reference===
 
listener( vHexPos, ePlayerID, iCityID, eArtStyleType, eEraType, iContinent, iPopulationSize, iSize, iFogState )
 
*'''vHexPos''' - Vector3 containing city x,y,z coordinates which can be converted to map coordinates with the ToGridFromHex function e.g.
  local iX, iY = ToGridFromHex( vHexPos.x, vHexPos.y )
*'''ePlayerID''' - ID of the player who owns the created city; index into global Players table
*'''iCityID''' - ID of the city that was created; note IDs are specific to player and not truly unique
*'''eArtStyleType''' - art style of city graphics; compare with types from ArtStyleTypes table (e.g. GameInfoTypes.ARTSTYLE_ASIAN)
*'''eEraType''' - era of city graphics; compare with types from Eras table (e.g. GameInfoTypes.ERA_ANCIENT)
*'''iContinent''' - ID of continent where city is located
*'''iPopulationSize''' - unknown; name based on reference in original game files (UnitFlagManager.lua and CityBannerManager.lua)
*'''iSize''' - unknown; name based on reference in original game files (UnitFlagManager.lua and CityBannerManager.lua)
*'''iFogState''' - visibility of this city for Active Player
::0 = tile completely hidden by FoW
::1 = tile revealed but not currently in vision
::2 = tile in vision

Revision as of 11:00, 14 February 2012

Description

Description from the official wiki:

Summary

This event is triggered when a city is created.

Listener reference

listener( vHexPos, ePlayerID, iCityID, eArtStyleType, eEraType, iContinent, iPopulationSize, iSize, iFogState )

  • vHexPos - Vector3 containing city x,y,z coordinates which can be converted to map coordinates with the ToGridFromHex function e.g.
 local iX, iY = ToGridFromHex( vHexPos.x, vHexPos.y ) 
  • ePlayerID - ID of the player who owns the created city; index into global Players table
  • iCityID - ID of the city that was created; note IDs are specific to player and not truly unique
  • eArtStyleType - art style of city graphics; compare with types from ArtStyleTypes table (e.g. GameInfoTypes.ARTSTYLE_ASIAN)
  • eEraType - era of city graphics; compare with types from Eras table (e.g. GameInfoTypes.ERA_ANCIENT)
  • iContinent - ID of continent where city is located
  • iPopulationSize - unknown; name based on reference in original game files (UnitFlagManager.lua and CityBannerManager.lua)
  • iSize - unknown; name based on reference in original game files (UnitFlagManager.lua and CityBannerManager.lua)
  • iFogState - visibility of this city for Active Player
0 = tile completely hidden by FoW
1 = tile revealed but not currently in vision
2 = tile in vision