SerialEventCityCreated: Difference between revisions

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===Summary===
===Summary===


This event is triggered when a city is created.
This event is triggered when a [[city]] is created.


===Listener reference===
===Listener reference===

Revision as of 11:01, 14 February 2012

Description

Description from the official wiki:

Summary

This event is triggered when a city is created.

Listener reference

listener( vHexPos, ePlayerID, iCityID, eArtStyleType, eEraType, iContinent, iPopulationSize, iSize, iFogState )

  • vHexPos - Vector3 containing city x,y,z coordinates which can be converted to map coordinates with the ToGridFromHex function e.g.
 local iX, iY = ToGridFromHex( vHexPos.x, vHexPos.y ) 
  • ePlayerID - ID of the player who owns the created city; index into global Players table
  • iCityID - ID of the city that was created; note IDs are specific to player and not truly unique
  • eArtStyleType - art style of city graphics; compare with types from ArtStyleTypes table (e.g. GameInfoTypes.ARTSTYLE_ASIAN)
  • eEraType - era of city graphics; compare with types from Eras table (e.g. GameInfoTypes.ERA_ANCIENT)
  • iContinent - ID of continent where city is located
  • iPopulationSize - unknown; name based on reference in original game files (UnitFlagManager.lua and CityBannerManager.lua)
  • iSize - unknown; name based on reference in original game files (UnitFlagManager.lua and CityBannerManager.lua)
  • iFogState - visibility of this city for Active Player
0 = tile completely hidden by FoW
1 = tile revealed but not currently in vision
2 = tile in vision