Lua Game Objects/Player: Difference between revisions

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*[[ActivePlayerTurnEnd]]
*[[ActivePlayerTurnEnd]]
*[[ActivePlayerTurnStart]] - fired on the start of the human player's turn (not fired for AIs).
*[[ActivePlayerTurnStart]] - fired on the start of the human player's turn (not fired for AIs).
Expr1000
*[[GameplaySetActivePlayer]]
*[[GameplaySetActivePlayer]]
*[[MultiplayerConnectionComplete]]
*[[MultiplayerConnectionComplete]]

Revision as of 11:37, 14 February 2012