User:DonQuich: Difference between revisions

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m (testing my bot)
m (testing my bot)
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|width="2" |<h2 style="visibility: hidden;">AddFeatureDummyModel</h2>
|<code>Plot:<h5>[[Civ5Lua/Plot/AddFeatureDummyModel|AddFeatureDummyModel]]</h5>('''string''' dummyTag = nil, '''string''' modelTag = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/AddFeatureDummyModel|AddFeatureDummyModel]]('''string''' dummyTag = nil, '''string''' modelTag = nil)</code>
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|width="2" |
|width="2" |<h2 style="visibility: hidden;">Area</h2>
|<code>Plot:<h5>[[Civ5Lua/Plot/Area|Area]]</h5>()</code>
|<code>Plot:[[Civ5Lua/Plot/Area|Area]]()</code>
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|align="right" |<code>'''bool'''</code>
|align="right" |<code>'''bool'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/At|At]]</h5>('''int''' x = nil, '''int''' y = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/At|At]]('''int''' x = nil, '''int''' y = nil)</code>
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|align="right" |<code>'''int'''</code>
|align="right" |<code>'''int'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/CalculateBestNatureYield|CalculateBestNatureYield]]</h5>([[Civ5Lua/YieldID|YieldID]] yieldID = nil, [[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/CalculateBestNatureYield|CalculateBestNatureYield]]([[Civ5Lua/YieldID|YieldID]] yieldID = nil, [[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code>
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|align="right" |<code>'''int'''</code>
|align="right" |<code>'''int'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/CalculateImprovementYieldChange|CalculateImprovementYieldChange]]</h5>([[Civ5Lua/ImprovementID|ImprovementID]] improvementID = nil, [[Civ5Lua/YieldID|YieldID]] yieldID = nil, [[Civ5Lua/PlayerID|PlayerID]] ePlayer = nil, '''bool''' optimal = nil, [[Civ5Lua/RouteID|RouteID]] assumeThisRouteID = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/CalculateImprovementYieldChange|CalculateImprovementYieldChange]]([[Civ5Lua/ImprovementID|ImprovementID]] improvementID = nil, [[Civ5Lua/YieldID|YieldID]] yieldID = nil, [[Civ5Lua/PlayerID|PlayerID]] ePlayer = nil, '''bool''' optimal = nil, [[Civ5Lua/RouteID|RouteID]] assumeThisRouteID = nil)</code>
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|align="right" |<code>'''int'''</code>
|align="right" |<code>'''int'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/CalculateNatureYield|CalculateNatureYield]]</h5>([[Civ5Lua/YieldID|YieldID]] yieldID = nil, [[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' ignoreFeature = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/CalculateNatureYield|CalculateNatureYield]]([[Civ5Lua/YieldID|YieldID]] yieldID = nil, [[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' ignoreFeature = nil)</code>
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|align="right" |<code>'''int'''</code>
|align="right" |<code>'''int'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/CalculateTotalBestNatureYield|CalculateTotalBestNatureYield]]</h5>([[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/CalculateTotalBestNatureYield|CalculateTotalBestNatureYield]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code>
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|align="right" |<code>'''int'''</code>
|align="right" |<code>'''int'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/CalculateYield|CalculateYield]]</h5>([[Civ5Lua/YieldID|YieldID]] yieldID = nil, '''bool''' display = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/CalculateYield|CalculateYield]]([[Civ5Lua/YieldID|YieldID]] yieldID = nil, '''bool''' display = nil)</code>
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|align="right" |<code>'''bool'''</code>
|align="right" |<code>'''bool'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/CanBuild|CanBuild]]</h5>([[Civ5Lua/BuildActionID|BuildActionID]] buildID = nil, [[Civ5Lua/PlayerID|PlayerID]] ePlayer = nil, '''bool''' testVisible = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/CanBuild|CanBuild]]([[Civ5Lua/BuildActionID|BuildActionID]] buildID = nil, [[Civ5Lua/PlayerID|PlayerID]] ePlayer = nil, '''bool''' testVisible = nil)</code>
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|width="2" |
|width="2" |<h2 style="visibility: hidden;">CanHaveFeature</h2>
|<code>Plot:<h5>[[Civ5Lua/Plot/CanHaveFeature|CanHaveFeature]]</h5>()</code>
|<code>Plot:[[Civ5Lua/Plot/CanHaveFeature|CanHaveFeature]]()</code>
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|align="right" |<code>'''bool'''</code>
|align="right" |<code>'''bool'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/CanHaveImprovement|CanHaveImprovement]]</h5>([[Civ5Lua/ImprovementID|ImprovementID]] improvementID = nil, [[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' potential = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/CanHaveImprovement|CanHaveImprovement]]([[Civ5Lua/ImprovementID|ImprovementID]] improvementID = nil, [[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' potential = nil)</code>
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|align="right" |<code>'''bool'''</code>
|align="right" |<code>'''bool'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/CanHaveResource|CanHaveResource]]</h5>([[Civ5Lua/ResourceID|ResourceID]] resourceID = nil, '''bool''' ignoreLatitude = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/CanHaveResource|CanHaveResource]]([[Civ5Lua/ResourceID|ResourceID]] resourceID = nil, '''bool''' ignoreLatitude = nil)</code>
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|width="2" |
|width="2" |<h2 style="visibility: hidden;">CanSeePlot</h2>
|<code>Plot:<h5>[[Civ5Lua/Plot/CanSeePlot|CanSeePlot]]</h5>()</code>
|<code>Plot:[[Civ5Lua/Plot/CanSeePlot|CanSeePlot]]()</code>
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|align="right" |<code>'''bool'''</code>
|align="right" |<code>'''bool'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/ChangeBuildProgress|ChangeBuildProgress]]</h5>([[Civ5Lua/BuildActionID|BuildActionID]] buildID = nil, '''int''' change = nil, [[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/ChangeBuildProgress|ChangeBuildProgress]]([[Civ5Lua/BuildActionID|BuildActionID]] buildID = nil, '''int''' change = nil, [[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code>
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|width="2" |<h2 style="visibility: hidden;">ChangeExtraMovePathCost</h2>
|<code>Plot:<h5>[[Civ5Lua/Plot/ChangeExtraMovePathCost|ChangeExtraMovePathCost]]</h5>('''int''' change = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/ChangeExtraMovePathCost|ChangeExtraMovePathCost]]('''int''' change = nil)</code>
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|width="2" |
|width="2" |<h2 style="visibility: hidden;">ChangeImprovementDuration</h2>
|<code>Plot:<h5>[[Civ5Lua/Plot/ChangeImprovementDuration|ChangeImprovementDuration]]</h5>('''int''' change = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/ChangeImprovementDuration|ChangeImprovementDuration]]('''int''' change = nil)</code>
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|width="2" |
|width="2" |<h2 style="visibility: hidden;">ChangeInvisibleVisibilityCount</h2>
|<code>Plot:<h5>[[Civ5Lua/Plot/ChangeInvisibleVisibilityCount|ChangeInvisibleVisibilityCount]]</h5>([[Civ5Lua/TeamID|TeamID]] eTeam = nil, [[Civ5Lua/InvisibilityScopeID|InvisibilityScopeID]] invisibleID = nil, '''int''' change = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/ChangeInvisibleVisibilityCount|ChangeInvisibleVisibilityCount]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, [[Civ5Lua/InvisibilityScopeID|InvisibilityScopeID]] invisibleID = nil, '''int''' change = nil)</code>
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|width="2" |
|width="2" |<h2 style="visibility: hidden;">ChangeNumResource</h2>
|<code>Plot:<h5>[[Civ5Lua/Plot/ChangeNumResource|ChangeNumResource]]</h5>('''int''' change = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/ChangeNumResource|ChangeNumResource]]('''int''' change = nil)</code>
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|width="2" |
|width="2" |<h2 style="visibility: hidden;">ChangeOwnershipDuration</h2>
|<code>Plot:<h5>[[Civ5Lua/Plot/ChangeOwnershipDuration|ChangeOwnershipDuration]]</h5>('''int''' change = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/ChangeOwnershipDuration|ChangeOwnershipDuration]]('''int''' change = nil)</code>
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|width="2" |
|width="2" |<h2 style="visibility: hidden;">ChangeUpgradeProgress</h2>
|<code>Plot:<h5>[[Civ5Lua/Plot/ChangeUpgradeProgress|ChangeUpgradeProgress]]</h5>('''int''' change = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/ChangeUpgradeProgress|ChangeUpgradeProgress]]('''int''' change = nil)</code>
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|width="2" |
|width="2" |<h2 style="visibility: hidden;">ChangeVisibilityCount</h2>
|<code>Plot:<h5>[[Civ5Lua/Plot/ChangeVisibilityCount|ChangeVisibilityCount]]</h5>([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''int''' change = nil, [[Civ5Lua/InvisibilityScopeID|InvisibilityScopeID]] seeInvisibleTypeID = nil, '''bool''' informExplorationTracking = nil, '''bool''' alwaysSeeInvisible = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/ChangeVisibilityCount|ChangeVisibilityCount]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''int''' change = nil, [[Civ5Lua/InvisibilityScopeID|InvisibilityScopeID]] seeInvisibleTypeID = nil, '''bool''' informExplorationTracking = nil, '''bool''' alwaysSeeInvisible = nil)</code>
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|align="right" |<code>'''int'''</code>
|align="right" |<code>'''int'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/CountNumAirUnits|CountNumAirUnits]]</h5>([[Civ5Lua/TeamID|TeamID]] ePlayer = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/CountNumAirUnits|CountNumAirUnits]]([[Civ5Lua/TeamID|TeamID]] ePlayer = nil)</code>
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|align="right" |<code>'''int'''</code>
|align="right" |<code>'''int'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/DefenseModifier|DefenseModifier]]</h5>([[Civ5Lua/TeamID|TeamID]] iDefendTeam = nil, '''bool''' ignoreBuilding = nil, '''bool''' help = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/DefenseModifier|DefenseModifier]]([[Civ5Lua/TeamID|TeamID]] iDefendTeam = nil, '''bool''' ignoreBuilding = nil, '''bool''' help = nil)</code>
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|width="2" |
|width="2" |<h2 style="visibility: hidden;">Erase</h2>
|<code>Plot:<h5>[[Civ5Lua/Plot/Erase|Erase]]</h5>()</code>
|<code>Plot:[[Civ5Lua/Plot/Erase|Erase]]()</code>
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|width="2" |
|width="2" |<h2 style="visibility: hidden;">GetActiveFogOfWarMode</h2>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetActiveFogOfWarMode|GetActiveFogOfWarMode]]</h5>(''<unknown>'')</code>
|<code>Plot:[[Civ5Lua/Plot/GetActiveFogOfWarMode|GetActiveFogOfWarMode]](''<unknown>'')</code>
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|align="right" |<code>'''int'''</code>
|align="right" |<code>'''int'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetArea|GetArea]]</h5>()</code>
|<code>Plot:[[Civ5Lua/Plot/GetArea|GetArea]]()</code>
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|width="2" |
|width="2" |<h2 style="visibility: hidden;">GetBestDefender</h2>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetBestDefender|GetBestDefender]]</h5>([[Civ5Lua/PlayerID|PlayerID]] eOwner = nil, [[Civ5Lua/PlayerID|PlayerID]] eAttackingPlayer = nil, [[Civ5Lua/Unit|Unit]] attacker = nil, '''bool''' testAtWar = nil, '''bool''' testPotentialEnemy = nil, '''bool''' testCanMove = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/GetBestDefender|GetBestDefender]]([[Civ5Lua/PlayerID|PlayerID]] eOwner = nil, [[Civ5Lua/PlayerID|PlayerID]] eAttackingPlayer = nil, [[Civ5Lua/Unit|Unit]] attacker = nil, '''bool''' testAtWar = nil, '''bool''' testPotentialEnemy = nil, '''bool''' testCanMove = nil)</code>
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|align="right" |<code>'''int'''</code>
|align="right" |<code>'''int'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetBuildProgress|GetBuildProgress]]</h5>([[Civ5Lua/BuildActionID|BuildActionID]] buildID = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/GetBuildProgress|GetBuildProgress]]([[Civ5Lua/BuildActionID|BuildActionID]] buildID = nil)</code>
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|align="right" |<code>'''int'''</code>
|align="right" |<code>'''int'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetBuildTime|GetBuildTime]]</h5>([[Civ5Lua/BuildActionID|BuildActionID]] buildID = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/GetBuildTime|GetBuildTime]]([[Civ5Lua/BuildActionID|BuildActionID]] buildID = nil)</code>
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|align="right" |<code>'''int'''</code>
|align="right" |<code>'''int'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetBuildTurnsLeft|GetBuildTurnsLeft]]</h5>([[Civ5Lua/BuildActionID|BuildActionID]] buildID = nil, '''int''' nowExtra = nil, '''int''' thenExtra = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/GetBuildTurnsLeft|GetBuildTurnsLeft]]([[Civ5Lua/BuildActionID|BuildActionID]] buildID = nil, '''int''' nowExtra = nil, '''int''' thenExtra = nil)</code>
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|align="right" |<code>'''int'''</code>
|align="right" |<code>'''int'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetBuildTurnsTotal|GetBuildTurnsTotal]]</h5>([[Civ5Lua/BuildActionID|BuildActionID]] buildID = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/GetBuildTurnsTotal|GetBuildTurnsTotal]]([[Civ5Lua/BuildActionID|BuildActionID]] buildID = nil)</code>
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|align="right" |<code>'''int'''</code>
|align="right" |<code>'''int'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetCityRadiusCount|GetCityRadiusCount]]</h5>()</code>
|<code>Plot:[[Civ5Lua/Plot/GetCityRadiusCount|GetCityRadiusCount]]()</code>
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|width="2" |
|width="2" |<h2 style="visibility: hidden;">GetContinentArtType</h2>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetContinentArtType|GetContinentArtType]]</h5>()</code>
|<code>Plot:[[Civ5Lua/Plot/GetContinentArtType|GetContinentArtType]]()</code>
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|align="right" |<code>'''int'''</code>
|align="right" |<code>'''int'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetExtraMovePathCost|GetExtraMovePathCost]]</h5>()</code>
|<code>Plot:[[Civ5Lua/Plot/GetExtraMovePathCost|GetExtraMovePathCost]]()</code>
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|align="right" |<code>'''int'''</code>
|align="right" |<code>'''int'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetFeatureProduction|GetFeatureProduction]]</h5>([[Civ5Lua/BuildActionID|BuildActionID]] buildID = nil, [[Civ5Lua/TeamID|TeamID]] eTeam = nil, [[Civ5Lua/City|City]] city = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/GetFeatureProduction|GetFeatureProduction]]([[Civ5Lua/BuildActionID|BuildActionID]] buildID = nil, [[Civ5Lua/TeamID|TeamID]] eTeam = nil, [[Civ5Lua/City|City]] city = nil)</code>
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|width="2" |
|width="2" |<h2 style="visibility: hidden;">GetFeatureType</h2>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetFeatureType|GetFeatureType]]</h5>()</code>
|<code>Plot:[[Civ5Lua/Plot/GetFeatureType|GetFeatureType]]()</code>
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|align="right" |<code>'''int'''</code>
|align="right" |<code>'''int'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetFeatureVariety|GetFeatureVariety]]</h5>()</code>
|<code>Plot:[[Civ5Lua/Plot/GetFeatureVariety|GetFeatureVariety]]()</code>
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|align="right" |<code>'''int'''</code>
|align="right" |<code>'''int'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetFoundValue|GetFoundValue]]</h5>([[Civ5Lua/PlayerID|PlayerID]] eIndex = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/GetFoundValue|GetFoundValue]]([[Civ5Lua/PlayerID|PlayerID]] eIndex = nil)</code>
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|align="right" |<code>'''int'''</code>
|align="right" |<code>'''int'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetImprovementDuration|GetImprovementDuration]]</h5>()</code>
|<code>Plot:[[Civ5Lua/Plot/GetImprovementDuration|GetImprovementDuration]]()</code>
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|align="right" |<code>[[Civ5Lua/ImprovementID|ImprovementID]]</code>
|align="right" |<code>[[Civ5Lua/ImprovementID|ImprovementID]]</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetImprovementType|GetImprovementType]]</h5>()</code>
|<code>Plot:[[Civ5Lua/Plot/GetImprovementType|GetImprovementType]]()</code>
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|align="right" |<code>[[Civ5Lua/Plot|Plot]]</code>
|align="right" |<code>[[Civ5Lua/Plot|Plot]]</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetInlandCorner|GetInlandCorner]]</h5>()</code>
|<code>Plot:[[Civ5Lua/Plot/GetInlandCorner|GetInlandCorner]]()</code>
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|align="right" |<code>'''int'''</code>
|align="right" |<code>'''int'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetInvisibleVisibilityCount|GetInvisibleVisibilityCount]]</h5>([[Civ5Lua/TeamID|TeamID]] eTeam = nil, [[Civ5Lua/InvisibilityScopeID|InvisibilityScopeID]] invisibleID = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/GetInvisibleVisibilityCount|GetInvisibleVisibilityCount]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, [[Civ5Lua/InvisibilityScopeID|InvisibilityScopeID]] invisibleID = nil)</code>
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|align="right" |<code>'''int'''</code>
|align="right" |<code>'''int'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetLatitude|GetLatitude]]</h5>()</code>
|<code>Plot:[[Civ5Lua/Plot/GetLatitude|GetLatitude]]()</code>
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|align="right" |<code>'''int'''</code>
|align="right" |<code>'''int'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetNearestLandArea|GetNearestLandArea]]</h5>()</code>
|<code>Plot:[[Civ5Lua/Plot/GetNearestLandArea|GetNearestLandArea]]()</code>
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|width="2" |
|width="2" |<h2 style="visibility: hidden;">GetNearestLandPlot</h2>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetNearestLandPlot|GetNearestLandPlot]]</h5>()</code>
|<code>Plot:[[Civ5Lua/Plot/GetNearestLandPlot|GetNearestLandPlot]]()</code>
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|align="right" |<code>[[Civ5Lua/ResourceID|ResourceID]]</code>
|align="right" |<code>[[Civ5Lua/ResourceID|ResourceID]]</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetNonObsoleteResourceType|GetNonObsoleteResourceType]]</h5>([[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/GetNonObsoleteResourceType|GetNonObsoleteResourceType]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code>
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|align="right" |<code>'''int'''</code>
|align="right" |<code>'''int'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetNumDefenders|GetNumDefenders]]</h5>([[Civ5Lua/PlayerID|PlayerID]] ePlayer = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/GetNumDefenders|GetNumDefenders]]([[Civ5Lua/PlayerID|PlayerID]] ePlayer = nil)</code>
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|align="right" |<code>'''int'''</code>
|align="right" |<code>'''int'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetNumFriendlyUnitsOfType|GetNumFriendlyUnitsOfType]]</h5>([[Civ5Lua/Unit|Unit]] unit = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/GetNumFriendlyUnitsOfType|GetNumFriendlyUnitsOfType]]([[Civ5Lua/Unit|Unit]] unit = nil)</code>
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|align="right" |<code>'''int'''</code>
|align="right" |<code>'''int'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetNumResource|GetNumResource]]</h5>()</code>
|<code>Plot:[[Civ5Lua/Plot/GetNumResource|GetNumResource]]()</code>
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|align="right" |<code>'''int'''</code>
|align="right" |<code>'''int'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetNumUnits|GetNumUnits]]</h5>()</code>
|<code>Plot:[[Civ5Lua/Plot/GetNumUnits|GetNumUnits]]()</code>
|-
|-
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Line 458: Line 458:
|-
|-
|align="right" |<code>'''int'''</code>
|align="right" |<code>'''int'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetNumVisibleEnemyDefenders|GetNumVisibleEnemyDefenders]]</h5>([[Civ5Lua/Unit|Unit]] unit = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/GetNumVisibleEnemyDefenders|GetNumVisibleEnemyDefenders]]([[Civ5Lua/Unit|Unit]] unit = nil)</code>
|-
|-
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Line 467: Line 467:
|-
|-
|align="right" |<code>'''int'''</code>
|align="right" |<code>'''int'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetNumVisiblePotentialEnemyDefenders|GetNumVisiblePotentialEnemyDefenders]]</h5>([[Civ5Lua/Unit|Unit]] unit = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/GetNumVisiblePotentialEnemyDefenders|GetNumVisiblePotentialEnemyDefenders]]([[Civ5Lua/Unit|Unit]] unit = nil)</code>
|-
|-
|
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Line 476: Line 476:
|-
|-
|align="right" |<code>[[Civ5Lua/PlayerID|PlayerID]]</code>
|align="right" |<code>[[Civ5Lua/PlayerID|PlayerID]]</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetOwner|GetOwner]]</h5>()</code>
|<code>Plot:[[Civ5Lua/Plot/GetOwner|GetOwner]]()</code>
|-
|-
|
|
Line 485: Line 485:
|-
|-
|align="right" |<code>'''int'''</code>
|align="right" |<code>'''int'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetOwnershipDuration|GetOwnershipDuration]]</h5>()</code>
|<code>Plot:[[Civ5Lua/Plot/GetOwnershipDuration|GetOwnershipDuration]]()</code>
|-
|-
|
|
Line 494: Line 494:
|-
|-
|align="right" |<code>'''int'''</code>
|align="right" |<code>'''int'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetPlayerCityRadiusCount|GetPlayerCityRadiusCount]]</h5>([[Civ5Lua/PlayerID|PlayerID]] eIndex = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/GetPlayerCityRadiusCount|GetPlayerCityRadiusCount]]([[Civ5Lua/PlayerID|PlayerID]] eIndex = nil)</code>
|-
|-
|
|
Line 502: Line 502:
-->
-->
|-
|-
|width="2" |
|width="2" |<h2 style="visibility: hidden;">GetPlotCity</h2>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetPlotCity|GetPlotCity]]</h5>()</code>
|<code>Plot:[[Civ5Lua/Plot/GetPlotCity|GetPlotCity]]()</code>
|-
|-
|
|
Line 511: Line 511:
-->
-->
|-
|-
|width="2" |
|width="2" |<h2 style="visibility: hidden;">GetPlotType</h2>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetPlotType|GetPlotType]]</h5>()</code>
|<code>Plot:[[Civ5Lua/Plot/GetPlotType|GetPlotType]]()</code>
|-
|-
|
|
Line 521: Line 521:
|-
|-
|align="right" |<code>'''int'''</code>
|align="right" |<code>'''int'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetReconCount|GetReconCount]]</h5>()</code>
|<code>Plot:[[Civ5Lua/Plot/GetReconCount|GetReconCount]]()</code>
|-
|-
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Line 530: Line 530:
|-
|-
|align="right" |<code>[[Civ5Lua/ResourceID|ResourceID]]</code>
|align="right" |<code>[[Civ5Lua/ResourceID|ResourceID]]</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetResourceType|GetResourceType]]</h5>([[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/GetResourceType|GetResourceType]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code>
|-
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|
|
Line 539: Line 539:
|-
|-
|align="right" |<code>[[Civ5Lua/ImprovementID|ImprovementID]]</code>
|align="right" |<code>[[Civ5Lua/ImprovementID|ImprovementID]]</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetRevealedImprovementType|GetRevealedImprovementType]]</h5>([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' debug = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/GetRevealedImprovementType|GetRevealedImprovementType]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' debug = nil)</code>
|-
|-
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Line 548: Line 548:
|-
|-
|align="right" |<code>[[Civ5Lua/PlayerID|PlayerID]]</code>
|align="right" |<code>[[Civ5Lua/PlayerID|PlayerID]]</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetRevealedOwner|GetRevealedOwner]]</h5>([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' debug = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/GetRevealedOwner|GetRevealedOwner]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' debug = nil)</code>
|-
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|
Line 557: Line 557:
|-
|-
|align="right" |<code>[[Civ5Lua/RouteID|RouteID]]</code>
|align="right" |<code>[[Civ5Lua/RouteID|RouteID]]</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetRevealedRouteType|GetRevealedRouteType]]</h5>([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' debug = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/GetRevealedRouteType|GetRevealedRouteType]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' debug = nil)</code>
|-
|-
|
|
Line 566: Line 566:
|-
|-
|align="right" |<code>[[Civ5Lua/TeamID|TeamID]]</code>
|align="right" |<code>[[Civ5Lua/TeamID|TeamID]]</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetRevealedTeam|GetRevealedTeam]]</h5>([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' debug = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/GetRevealedTeam|GetRevealedTeam]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' debug = nil)</code>
|-
|-
|
|
Line 575: Line 575:
|-
|-
|align="right" |<code>'''int'''</code>
|align="right" |<code>'''int'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetRiverCrossingCount|GetRiverCrossingCount]]</h5>()</code>
|<code>Plot:[[Civ5Lua/Plot/GetRiverCrossingCount|GetRiverCrossingCount]]()</code>
|-
|-
|
|
Line 584: Line 584:
|-
|-
|align="right" |<code>[[Civ5Lua/FlowDirectionID|FlowDirectionID]]</code>
|align="right" |<code>[[Civ5Lua/FlowDirectionID|FlowDirectionID]]</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetRiverEFlowDirection|GetRiverEFlowDirection]]</h5>()</code>
|<code>Plot:[[Civ5Lua/Plot/GetRiverEFlowDirection|GetRiverEFlowDirection]]()</code>
|-
|-
|
|
Line 593: Line 593:
|-
|-
|align="right" |<code>[[Civ5Lua/FlowDirectionID|FlowDirectionID]]</code>
|align="right" |<code>[[Civ5Lua/FlowDirectionID|FlowDirectionID]]</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetRiverSEFlowDirection|GetRiverSEFlowDirection]]</h5>()</code>
|<code>Plot:[[Civ5Lua/Plot/GetRiverSEFlowDirection|GetRiverSEFlowDirection]]()</code>
|-
|-
|
|
Line 602: Line 602:
|-
|-
|align="right" |<code>[[Civ5Lua/FlowDirectionID|FlowDirectionID]]</code>
|align="right" |<code>[[Civ5Lua/FlowDirectionID|FlowDirectionID]]</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetRiverSWFlowDirection|GetRiverSWFlowDirection]]</h5>()</code>
|<code>Plot:[[Civ5Lua/Plot/GetRiverSWFlowDirection|GetRiverSWFlowDirection]]()</code>
|-
|-
|
|
Line 611: Line 611:
|-
|-
|align="right" |<code>[[Civ5Lua/RouteID|RouteID]]</code>
|align="right" |<code>[[Civ5Lua/RouteID|RouteID]]</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetRouteType|GetRouteType]]</h5>()</code>
|<code>Plot:[[Civ5Lua/Plot/GetRouteType|GetRouteType]]()</code>
|-
|-
|
|
Line 620: Line 620:
|-
|-
|align="right" |<code>'''string'''</code>
|align="right" |<code>'''string'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetScriptData|GetScriptData]]</h5>()</code>
|<code>Plot:[[Civ5Lua/Plot/GetScriptData|GetScriptData]]()</code>
|-
|-
|
|
Line 628: Line 628:
-->
-->
|-
|-
|width="2" |
|width="2" |<h2 style="visibility: hidden;">GetSelectedUnit</h2>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetSelectedUnit|GetSelectedUnit]]</h5>()</code>
|<code>Plot:[[Civ5Lua/Plot/GetSelectedUnit|GetSelectedUnit]]()</code>
|-
|-
|
|
Line 638: Line 638:
|-
|-
|align="right" |<code>'''int'''</code>
|align="right" |<code>'''int'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetTeam|GetTeam]]</h5>()</code>
|<code>Plot:[[Civ5Lua/Plot/GetTeam|GetTeam]]()</code>
|-
|-
|
|
Line 646: Line 646:
-->
-->
|-
|-
|width="2" |
|width="2" |<h2 style="visibility: hidden;">GetTerrainType</h2>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetTerrainType|GetTerrainType]]</h5>()</code>
|<code>Plot:[[Civ5Lua/Plot/GetTerrainType|GetTerrainType]]()</code>
|-
|-
|
|
Line 655: Line 655:
-->
-->
|-
|-
|width="2" |
|width="2" |<h2 style="visibility: hidden;">GetUnit</h2>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetUnit|GetUnit]]</h5>('''int''' index = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/GetUnit|GetUnit]]('''int''' index = nil)</code>
|-
|-
|
|
Line 665: Line 665:
|-
|-
|align="right" |<code>'''int'''</code>
|align="right" |<code>'''int'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetUnitPower|GetUnitPower]]</h5>([[Civ5Lua/PlayerID|PlayerID]] eOwner = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/GetUnitPower|GetUnitPower]]([[Civ5Lua/PlayerID|PlayerID]] eOwner = nil)</code>
|-
|-
|
|
Line 674: Line 674:
|-
|-
|align="right" |<code>'''int'''</code>
|align="right" |<code>'''int'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetUpgradeProgress|GetUpgradeProgress]]</h5>()</code>
|<code>Plot:[[Civ5Lua/Plot/GetUpgradeProgress|GetUpgradeProgress]]()</code>
|-
|-
|
|
Line 683: Line 683:
|-
|-
|align="right" |<code>'''int'''</code>
|align="right" |<code>'''int'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetUpgradeTimeLeft|GetUpgradeTimeLeft]]</h5>([[Civ5Lua/ImprovementID|ImprovementID]] improvementID = nil, [[Civ5Lua/PlayerID|PlayerID]] ePlayer = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/GetUpgradeTimeLeft|GetUpgradeTimeLeft]]([[Civ5Lua/ImprovementID|ImprovementID]] improvementID = nil, [[Civ5Lua/PlayerID|PlayerID]] ePlayer = nil)</code>
|-
|-
|
|
Line 692: Line 692:
|-
|-
|align="right" |<code>'''int'''</code>
|align="right" |<code>'''int'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetVisibilityCount|GetVisibilityCount]]</h5>([[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/GetVisibilityCount|GetVisibilityCount]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code>
|-
|-
|
|
Line 700: Line 700:
-->
-->
|-
|-
|width="2" |
|width="2" |<h2 style="visibility: hidden;">GetWorkingCity</h2>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetWorkingCity|GetWorkingCity]]</h5>()</code>
|<code>Plot:[[Civ5Lua/Plot/GetWorkingCity|GetWorkingCity]]()</code>
|-
|-
|
|
Line 709: Line 709:
-->
-->
|-
|-
|width="2" |
|width="2" |<h2 style="visibility: hidden;">GetWorkingCityOverride</h2>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetWorkingCityOverride|GetWorkingCityOverride]]</h5>()</code>
|<code>Plot:[[Civ5Lua/Plot/GetWorkingCityOverride|GetWorkingCityOverride]]()</code>
|-
|-
|
|
Line 719: Line 719:
|-
|-
|align="right" |<code>'''int'''</code>
|align="right" |<code>'''int'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetX|GetX]]</h5>()</code>
|<code>Plot:[[Civ5Lua/Plot/GetX|GetX]]()</code>
|-
|-
|
|
Line 728: Line 728:
|-
|-
|align="right" |<code>'''int'''</code>
|align="right" |<code>'''int'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetY|GetY]]</h5>()</code>
|<code>Plot:[[Civ5Lua/Plot/GetY|GetY]]()</code>
|-
|-
|
|
Line 737: Line 737:
|-
|-
|align="right" |<code>'''int'''</code>
|align="right" |<code>'''int'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetYield|GetYield]]</h5>([[Civ5Lua/YieldID|YieldID]] yieldID = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/GetYield|GetYield]]([[Civ5Lua/YieldID|YieldID]] yieldID = nil)</code>
|-
|-
|
|
Line 746: Line 746:
|-
|-
|align="right" |<code>'''bool'''</code>
|align="right" |<code>'''bool'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetYieldWithBuild|GetYieldWithBuild]]</h5>()</code>
|<code>Plot:[[Civ5Lua/Plot/GetYieldWithBuild|GetYieldWithBuild]]()</code>
|-
|-
|
|
Line 754: Line 754:
-->
-->
|-
|-
|width="2" |
|width="2" |<h2 style="visibility: hidden;">HasBarbarianCamp</h2>
|<code>Plot:<h5>[[Civ5Lua/Plot/HasBarbarianCamp|HasBarbarianCamp]]</h5>()</code>
|<code>Plot:[[Civ5Lua/Plot/HasBarbarianCamp|HasBarbarianCamp]]()</code>
|-
|-
|
|
Line 764: Line 764:
|-
|-
|align="right" |<code>'''bool'''</code>
|align="right" |<code>'''bool'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/HasYield|HasYield]]</h5>()</code>
|<code>Plot:[[Civ5Lua/Plot/HasYield|HasYield]]()</code>
|-
|-
|
|
Line 773: Line 773:
|-
|-
|align="right" |<code>'''bool'''</code>
|align="right" |<code>'''bool'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsActiveVisible|IsActiveVisible]]</h5>('''bool''' debug = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/IsActiveVisible|IsActiveVisible]]('''bool''' debug = nil)</code>
|-
|-
|
|
Line 782: Line 782:
|-
|-
|align="right" |<code>'''bool'''</code>
|align="right" |<code>'''bool'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsAdjacentNonrevealed|IsAdjacentNonrevealed]]</h5>([[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/IsAdjacentNonrevealed|IsAdjacentNonrevealed]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code>
|-
|-
|
|
Line 791: Line 791:
|-
|-
|align="right" |<code>'''bool'''</code>
|align="right" |<code>'''bool'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsAdjacentNonvisible|IsAdjacentNonvisible]]</h5>([[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/IsAdjacentNonvisible|IsAdjacentNonvisible]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code>
|-
|-
|
|
Line 800: Line 800:
|-
|-
|align="right" |<code>'''bool'''</code>
|align="right" |<code>'''bool'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsAdjacentOwned|IsAdjacentOwned]]</h5>()</code>
|<code>Plot:[[Civ5Lua/Plot/IsAdjacentOwned|IsAdjacentOwned]]()</code>
|-
|-
|
|
Line 809: Line 809:
|-
|-
|align="right" |<code>'''bool'''</code>
|align="right" |<code>'''bool'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsAdjacentPlayer|IsAdjacentPlayer]]</h5>([[Civ5Lua/PlayerID|PlayerID]] ePlayer = nil, '''bool''' landOnly = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/IsAdjacentPlayer|IsAdjacentPlayer]]([[Civ5Lua/PlayerID|PlayerID]] ePlayer = nil, '''bool''' landOnly = nil)</code>
|-
|-
|
|
Line 818: Line 818:
|-
|-
|align="right" |<code>'''bool'''</code>
|align="right" |<code>'''bool'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsAdjacentRevealed|IsAdjacentRevealed]]</h5>([[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/IsAdjacentRevealed|IsAdjacentRevealed]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code>
|-
|-
|
|
Line 827: Line 827:
|-
|-
|align="right" |<code>'''bool'''</code>
|align="right" |<code>'''bool'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsAdjacentTeam|IsAdjacentTeam]]</h5>([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' landOnly = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/IsAdjacentTeam|IsAdjacentTeam]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' landOnly = nil)</code>
|-
|-
|
|
Line 836: Line 836:
|-
|-
|align="right" |<code>'''bool'''</code>
|align="right" |<code>'''bool'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsAdjacentToArea|IsAdjacentToArea]]</h5>([[Civ5Lua/Area|Area]] area = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/IsAdjacentToArea|IsAdjacentToArea]]([[Civ5Lua/Area|Area]] area = nil)</code>
|-
|-
|
|
Line 845: Line 845:
|-
|-
|align="right" |<code>'''bool'''</code>
|align="right" |<code>'''bool'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsAdjacentToLand|IsAdjacentToLand]]</h5>()</code>
|<code>Plot:[[Civ5Lua/Plot/IsAdjacentToLand|IsAdjacentToLand]]()</code>
|-
|-
|
|
Line 854: Line 854:
|-
|-
|align="right" |<code>'''bool'''</code>
|align="right" |<code>'''bool'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsAdjacentToShallowWater|IsAdjacentToShallowWater]]</h5>()</code>
|<code>Plot:[[Civ5Lua/Plot/IsAdjacentToShallowWater|IsAdjacentToShallowWater]]()</code>
|-
|-
|
|
Line 863: Line 863:
|-
|-
|align="right" |<code>'''bool'''</code>
|align="right" |<code>'''bool'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsAdjacentVisible|IsAdjacentVisible]]</h5>([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' debug = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/IsAdjacentVisible|IsAdjacentVisible]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' debug = nil)</code>
|-
|-
|
|
Line 872: Line 872:
|-
|-
|align="right" |<code>'''bool'''</code>
|align="right" |<code>'''bool'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsBarbarian|IsBarbarian]]</h5>()</code>
|<code>Plot:[[Civ5Lua/Plot/IsBarbarian|IsBarbarian]]()</code>
|-
|-
|
|
Line 881: Line 881:
|-
|-
|align="right" |<code>'''bool'''</code>
|align="right" |<code>'''bool'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsBeingWorked|IsBeingWorked]]</h5>()</code>
|<code>Plot:[[Civ5Lua/Plot/IsBeingWorked|IsBeingWorked]]()</code>
|-
|-
|
|
Line 890: Line 890:
|-
|-
|align="right" |<code>'''bool'''</code>
|align="right" |<code>'''bool'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsBestAdjacentFound|IsBestAdjacentFound]]</h5>([[Civ5Lua/PlayerID|PlayerID]] eIndex = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/IsBestAdjacentFound|IsBestAdjacentFound]]([[Civ5Lua/PlayerID|PlayerID]] eIndex = nil)</code>
|-
|-
|
|
Line 898: Line 898:
-->
-->
|-
|-
|width="2" |
|width="2" |<h2 style="visibility: hidden;">IsBuildRemovesFeature</h2>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsBuildRemovesFeature|IsBuildRemovesFeature]]</h5>()</code>
|<code>Plot:[[Civ5Lua/Plot/IsBuildRemovesFeature|IsBuildRemovesFeature]]()</code>
|-
|-
|
|
Line 908: Line 908:
|-
|-
|align="right" |<code>'''bool'''</code>
|align="right" |<code>'''bool'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsCity|IsCity]]</h5>()</code>
|<code>Plot:[[Civ5Lua/Plot/IsCity|IsCity]]()</code>
|-
|-
|
|
Line 917: Line 917:
|-
|-
|align="right" |<code>'''int'''</code>
|align="right" |<code>'''int'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsCityRadius|IsCityRadius]]</h5>()</code>
|<code>Plot:[[Civ5Lua/Plot/IsCityRadius|IsCityRadius]]()</code>
|-
|-
|
|
Line 926: Line 926:
|-
|-
|align="right" |<code>'''bool'''</code>
|align="right" |<code>'''bool'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsCoastalLand|IsCoastalLand]]</h5>()</code>
|<code>Plot:[[Civ5Lua/Plot/IsCoastalLand|IsCoastalLand]]()</code>
|-
|-
|
|
Line 935: Line 935:
|-
|-
|align="right" |<code>'''bool'''</code>
|align="right" |<code>'''bool'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsEnemyCity|IsEnemyCity]]</h5>([[Civ5Lua/Unit|Unit]] unit = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/IsEnemyCity|IsEnemyCity]]([[Civ5Lua/Unit|Unit]] unit = nil)</code>
|-
|-
|
|
Line 944: Line 944:
|-
|-
|align="right" |<code>'''bool'''</code>
|align="right" |<code>'''bool'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsFighting|IsFighting]]</h5>()</code>
|<code>Plot:[[Civ5Lua/Plot/IsFighting|IsFighting]]()</code>
|-
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|-
|-
|align="right" |<code>'''bool'''</code>
|align="right" |<code>'''bool'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsFlatlands|IsFlatlands]]</h5>()</code>
|<code>Plot:[[Civ5Lua/Plot/IsFlatlands|IsFlatlands]]()</code>
|-
|-
|
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|-
|-
|align="right" |<code>'''bool'''</code>
|align="right" |<code>'''bool'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsFreshWater|IsFreshWater]]</h5>()</code>
|<code>Plot:[[Civ5Lua/Plot/IsFreshWater|IsFreshWater]]()</code>
|-
|-
|
|
Line 971: Line 971:
|-
|-
|align="right" |<code>'''bool'''</code>
|align="right" |<code>'''bool'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsFriendlyCity|IsFriendlyCity]]</h5>([[Civ5Lua/Unit|Unit]] unit = nil, '''bool''' checkImprovement = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/IsFriendlyCity|IsFriendlyCity]]([[Civ5Lua/Unit|Unit]] unit = nil, '''bool''' checkImprovement = nil)</code>
|-
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|
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Line 980: Line 980:
|-
|-
|align="right" |<code>'''bool'''</code>
|align="right" |<code>'''bool'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsFriendlyTerritory|IsFriendlyTerritory]]</h5>([[Civ5Lua/PlayerID|PlayerID]] ePlayer = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/IsFriendlyTerritory|IsFriendlyTerritory]]([[Civ5Lua/PlayerID|PlayerID]] ePlayer = nil)</code>
|-
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|
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Line 989: Line 989:
|-
|-
|align="right" |<code>'''bool'''</code>
|align="right" |<code>'''bool'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsGoody|IsGoody]]</h5>()</code>
|<code>Plot:[[Civ5Lua/Plot/IsGoody|IsGoody]]()</code>
|-
|-
|
|
Line 998: Line 998:
|-
|-
|align="right" |<code>'''bool'''</code>
|align="right" |<code>'''bool'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsHills|IsHills]]</h5>()</code>
|<code>Plot:[[Civ5Lua/Plot/IsHills|IsHills]]()</code>
|-
|-
|
|
Line 1,007: Line 1,007:
|-
|-
|align="right" |<code>'''bool'''</code>
|align="right" |<code>'''bool'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsImpassable|IsImpassable]]</h5>()</code>
|<code>Plot:[[Civ5Lua/Plot/IsImpassable|IsImpassable]]()</code>
|-
|-
|
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Line 1,016: Line 1,016:
|-
|-
|align="right" |<code>'''bool'''</code>
|align="right" |<code>'''bool'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsImprovementPillaged|IsImprovementPillaged]]</h5>()</code>
|<code>Plot:[[Civ5Lua/Plot/IsImprovementPillaged|IsImprovementPillaged]]()</code>
|-
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Line 1,025: Line 1,025:
|-
|-
|align="right" |<code>'''bool'''</code>
|align="right" |<code>'''bool'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsInvisibleVisible|IsInvisibleVisible]]</h5>([[Civ5Lua/TeamID|TeamID]] eTeam = nil, [[Civ5Lua/InvisibilityScopeID|InvisibilityScopeID]] invisibleID = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/IsInvisibleVisible|IsInvisibleVisible]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, [[Civ5Lua/InvisibilityScopeID|InvisibilityScopeID]] invisibleID = nil)</code>
|-
|-
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|
Line 1,034: Line 1,034:
|-
|-
|align="right" |<code>'''bool'''</code>
|align="right" |<code>'''bool'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsLake|IsLake]]</h5>()</code>
|<code>Plot:[[Civ5Lua/Plot/IsLake|IsLake]]()</code>
|-
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Line 1,043: Line 1,043:
|-
|-
|align="right" |<code>'''bool'''</code>
|align="right" |<code>'''bool'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsMountain|IsMountain]]</h5>()</code>
|<code>Plot:[[Civ5Lua/Plot/IsMountain|IsMountain]]()</code>
|-
|-
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Line 1,052: Line 1,052:
|-
|-
|align="right" |<code>'''bool'''</code>
|align="right" |<code>'''bool'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsNEOfRiver|IsNEOfRiver]]</h5>()</code>
|<code>Plot:[[Civ5Lua/Plot/IsNEOfRiver|IsNEOfRiver]]()</code>
|-
|-
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|
Line 1,061: Line 1,061:
|-
|-
|align="right" |<code>'''bool'''</code>
|align="right" |<code>'''bool'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsNone|IsNone]]</h5>()</code>
|<code>Plot:[[Civ5Lua/Plot/IsNone|IsNone]]()</code>
|-
|-
|
|
Line 1,070: Line 1,070:
|-
|-
|align="right" |<code>'''bool'''</code>
|align="right" |<code>'''bool'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsNWOfRiver|IsNWOfRiver]]</h5>()</code>
|<code>Plot:[[Civ5Lua/Plot/IsNWOfRiver|IsNWOfRiver]]()</code>
|-
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|
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Line 1,079: Line 1,079:
|-
|-
|align="right" |<code>'''bool'''</code>
|align="right" |<code>'''bool'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsOpenGround|IsOpenGround]]</h5>()</code>
|<code>Plot:[[Civ5Lua/Plot/IsOpenGround|IsOpenGround]]()</code>
|-
|-
|
|
Line 1,088: Line 1,088:
|-
|-
|align="right" |<code>'''bool'''</code>
|align="right" |<code>'''bool'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsOwned|IsOwned]]</h5>()</code>
|<code>Plot:[[Civ5Lua/Plot/IsOwned|IsOwned]]()</code>
|-
|-
|
|
Line 1,097: Line 1,097:
|-
|-
|align="right" |<code>'''bool'''</code>
|align="right" |<code>'''bool'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsOwnershipScore|IsOwnershipScore]]</h5>()</code>
|<code>Plot:[[Civ5Lua/Plot/IsOwnershipScore|IsOwnershipScore]]()</code>
|-
|-
|
|
Line 1,106: Line 1,106:
|-
|-
|align="right" |<code>'''bool'''</code>
|align="right" |<code>'''bool'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsPlayerCityRadius|IsPlayerCityRadius]]</h5>([[Civ5Lua/PlayerID|PlayerID]] eIndex = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/IsPlayerCityRadius|IsPlayerCityRadius]]([[Civ5Lua/PlayerID|PlayerID]] eIndex = nil)</code>
|-
|-
|
|
Line 1,115: Line 1,115:
|-
|-
|align="right" |<code>'''bool'''</code>
|align="right" |<code>'''bool'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsPotentialCityWork|IsPotentialCityWork]]</h5>()</code>
|<code>Plot:[[Civ5Lua/Plot/IsPotentialCityWork|IsPotentialCityWork]]()</code>
|-
|-
|
|
Line 1,124: Line 1,124:
|-
|-
|align="right" |<code>'''bool'''</code>
|align="right" |<code>'''bool'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsPotentialCityWorkForArea|IsPotentialCityWorkForArea]]</h5>([[Civ5Lua/Area|Area]] area = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/IsPotentialCityWorkForArea|IsPotentialCityWorkForArea]]([[Civ5Lua/Area|Area]] area = nil)</code>
|-
|-
|
|
Line 1,132: Line 1,132:
-->
-->
|-
|-
|width="2" |
|width="2" |<h2 style="visibility: hidden;">IsResourceConnectedByImprovement</h2>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsResourceConnectedByImprovement|IsResourceConnectedByImprovement]]</h5>()</code>
|<code>Plot:[[Civ5Lua/Plot/IsResourceConnectedByImprovement|IsResourceConnectedByImprovement]]()</code>
|-
|-
|
|
Line 1,142: Line 1,142:
|-
|-
|align="right" |<code>'''bool'''</code>
|align="right" |<code>'''bool'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsRevealed|IsRevealed]]</h5>([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' debug = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/IsRevealed|IsRevealed]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' debug = nil)</code>
|-
|-
|
|
Line 1,151: Line 1,151:
|-
|-
|align="right" |<code>'''bool'''</code>
|align="right" |<code>'''bool'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsRevealedBarbarian|IsRevealedBarbarian]]</h5>()</code>
|<code>Plot:[[Civ5Lua/Plot/IsRevealedBarbarian|IsRevealedBarbarian]]()</code>
|-
|-
|
|
Line 1,160: Line 1,160:
|-
|-
|align="right" |<code>'''bool'''</code>
|align="right" |<code>'''bool'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsRevealedGoody|IsRevealedGoody]]</h5>([[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/IsRevealedGoody|IsRevealedGoody]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code>
|-
|-
|
|
Line 1,168: Line 1,168:
-->
-->
|-
|-
|width="2" |
|width="2" |<h2 style="visibility: hidden;">IsRiver</h2>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsRiver|IsRiver]]</h5>()</code>
|<code>Plot:[[Civ5Lua/Plot/IsRiver|IsRiver]]()</code>
|-
|-
|
|
Line 1,178: Line 1,178:
|-
|-
|align="right" |<code>'''bool'''</code>
|align="right" |<code>'''bool'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsRiverConnection|IsRiverConnection]]</h5>([[Civ5Lua/DirectionID|DirectionID]] directionID = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/IsRiverConnection|IsRiverConnection]]([[Civ5Lua/DirectionID|DirectionID]] directionID = nil)</code>
|-
|-
|
|
Line 1,187: Line 1,187:
|-
|-
|align="right" |<code>'''bool'''</code>
|align="right" |<code>'''bool'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsRiverCrossing|IsRiverCrossing]]</h5>([[Civ5Lua/DirectionID|DirectionID]] directionID = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/IsRiverCrossing|IsRiverCrossing]]([[Civ5Lua/DirectionID|DirectionID]] directionID = nil)</code>
|-
|-
|
|
Line 1,195: Line 1,195:
-->
-->
|-
|-
|width="2" |
|width="2" |<h2 style="visibility: hidden;">IsRiverCrossingFlowClockwise</h2>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsRiverCrossingFlowClockwise|IsRiverCrossingFlowClockwise]]</h5>()</code>
|<code>Plot:[[Civ5Lua/Plot/IsRiverCrossingFlowClockwise|IsRiverCrossingFlowClockwise]]()</code>
|-
|-
|
|
Line 1,205: Line 1,205:
|-
|-
|align="right" |<code>'''bool'''</code>
|align="right" |<code>'''bool'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsRiverCrossingToPlot|IsRiverCrossingToPlot]]</h5>([[Civ5Lua/DirectionID|DirectionID]] directionID = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/IsRiverCrossingToPlot|IsRiverCrossingToPlot]]([[Civ5Lua/DirectionID|DirectionID]] directionID = nil)</code>
|-
|-
|
|
Line 1,214: Line 1,214:
|-
|-
|align="right" |<code>'''bool'''</code>
|align="right" |<code>'''bool'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsRiverSide|IsRiverSide]]</h5>()</code>
|<code>Plot:[[Civ5Lua/Plot/IsRiverSide|IsRiverSide]]()</code>
|-
|-
|
|
Line 1,223: Line 1,223:
|-
|-
|align="right" |<code>'''bool'''</code>
|align="right" |<code>'''bool'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsRoughGround|IsRoughGround]]</h5>()</code>
|<code>Plot:[[Civ5Lua/Plot/IsRoughGround|IsRoughGround]]()</code>
|-
|-
|
|
Line 1,232: Line 1,232:
|-
|-
|align="right" |<code>'''bool'''</code>
|align="right" |<code>'''bool'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsRoute|IsRoute]]</h5>()</code>
|<code>Plot:[[Civ5Lua/Plot/IsRoute|IsRoute]]()</code>
|-
|-
|
|
Line 1,240: Line 1,240:
-->
-->
|-
|-
|width="2" |
|width="2" |<h2 style="visibility: hidden;">IsRoutePillaged</h2>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsRoutePillaged|IsRoutePillaged]]</h5>()</code>
|<code>Plot:[[Civ5Lua/Plot/IsRoutePillaged|IsRoutePillaged]]()</code>
|-
|-
|
|
Line 1,250: Line 1,250:
|-
|-
|align="right" |<code>'''bool'''</code>
|align="right" |<code>'''bool'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsStartingPlot|IsStartingPlot]]</h5>()</code>
|<code>Plot:[[Civ5Lua/Plot/IsStartingPlot|IsStartingPlot]]()</code>
|-
|-
|
|
Line 1,258: Line 1,258:
-->
-->
|-
|-
|width="2" |
|width="2" |<h2 style="visibility: hidden;">IsTradeRoute</h2>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsTradeRoute|IsTradeRoute]]</h5>()</code>
|<code>Plot:[[Civ5Lua/Plot/IsTradeRoute|IsTradeRoute]]()</code>
|-
|-
|
|
Line 1,268: Line 1,268:
|-
|-
|align="right" |<code>'''bool'''</code>
|align="right" |<code>'''bool'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsUnit|IsUnit]]</h5>()</code>
|<code>Plot:[[Civ5Lua/Plot/IsUnit|IsUnit]]()</code>
|-
|-
|
|
Line 1,277: Line 1,277:
|-
|-
|align="right" |<code>'''bool'''</code>
|align="right" |<code>'''bool'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsValidDomainForAction|IsValidDomainForAction]]</h5>([[Civ5Lua/Unit|Unit]] unit = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/IsValidDomainForAction|IsValidDomainForAction]]([[Civ5Lua/Unit|Unit]] unit = nil)</code>
|-
|-
|
|
Line 1,286: Line 1,286:
|-
|-
|align="right" |<code>'''bool'''</code>
|align="right" |<code>'''bool'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsValidDomainForLocation|IsValidDomainForLocation]]</h5>([[Civ5Lua/Unit|Unit]] unit = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/IsValidDomainForLocation|IsValidDomainForLocation]]([[Civ5Lua/Unit|Unit]] unit = nil)</code>
|-
|-
|
|
Line 1,295: Line 1,295:
|-
|-
|align="right" |<code>'''bool'''</code>
|align="right" |<code>'''bool'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsVisible|IsVisible]]</h5>([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' debug = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/IsVisible|IsVisible]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' debug = nil)</code>
|-
|-
|
|
Line 1,304: Line 1,304:
|-
|-
|align="right" |<code>'''bool'''</code>
|align="right" |<code>'''bool'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsVisibleEnemyDefender|IsVisibleEnemyDefender]]</h5>([[Civ5Lua/Unit|Unit]] unit = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/IsVisibleEnemyDefender|IsVisibleEnemyDefender]]([[Civ5Lua/Unit|Unit]] unit = nil)</code>
|-
|-
|
|
Line 1,313: Line 1,313:
|-
|-
|align="right" |<code>'''bool'''</code>
|align="right" |<code>'''bool'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsVisibleEnemyUnit|IsVisibleEnemyUnit]]</h5>([[Civ5Lua/PlayerID|PlayerID]] ePlayer = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/IsVisibleEnemyUnit|IsVisibleEnemyUnit]]([[Civ5Lua/PlayerID|PlayerID]] ePlayer = nil)</code>
|-
|-
|
|
Line 1,322: Line 1,322:
|-
|-
|align="right" |<code>'''bool'''</code>
|align="right" |<code>'''bool'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsVisibleOtherUnit|IsVisibleOtherUnit]]</h5>([[Civ5Lua/PlayerID|PlayerID]] ePlayer = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/IsVisibleOtherUnit|IsVisibleOtherUnit]]([[Civ5Lua/PlayerID|PlayerID]] ePlayer = nil)</code>
|-
|-
|
|
Line 1,331: Line 1,331:
|-
|-
|align="right" |<code>'''bool'''</code>
|align="right" |<code>'''bool'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsVisibleToWatchingHuman|IsVisibleToWatchingHuman]]</h5>()</code>
|<code>Plot:[[Civ5Lua/Plot/IsVisibleToWatchingHuman|IsVisibleToWatchingHuman]]()</code>
|-
|-
|
|
Line 1,339: Line 1,339:
-->
-->
|-
|-
|width="2" |
|width="2" |<h2 style="visibility: hidden;">IsWater</h2>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsWater|IsWater]]</h5>()</code>
|<code>Plot:[[Civ5Lua/Plot/IsWater|IsWater]]()</code>
|-
|-
|
|
Line 1,349: Line 1,349:
|-
|-
|align="right" |<code>'''bool'''</code>
|align="right" |<code>'''bool'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsWithinTeamCityRadius|IsWithinTeamCityRadius]]</h5>([[Civ5Lua/TeamID|TeamID]] eTeam = nil, [[Civ5Lua/PlayerID|PlayerID]] eIgnorePlayer = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/IsWithinTeamCityRadius|IsWithinTeamCityRadius]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, [[Civ5Lua/PlayerID|PlayerID]] eIgnorePlayer = nil)</code>
|-
|-
|
|
Line 1,358: Line 1,358:
|-
|-
|align="right" |<code>'''bool'''</code>
|align="right" |<code>'''bool'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsWOfRiver|IsWOfRiver]]</h5>()</code>
|<code>Plot:[[Civ5Lua/Plot/IsWOfRiver|IsWOfRiver]]()</code>
|-
|-
|
|
Line 1,367: Line 1,367:
|-
|-
|align="right" |<code>'''int'''</code>
|align="right" |<code>'''int'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/MovementCost|MovementCost]]</h5>([[Civ5Lua/Unit|Unit]] unit = nil, [[Civ5Lua/Plot|Plot]] fromPlot = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/MovementCost|MovementCost]]([[Civ5Lua/Unit|Unit]] unit = nil, [[Civ5Lua/Plot|Plot]] fromPlot = nil)</code>
|-
|-
|
|
Line 1,375: Line 1,375:
-->
-->
|-
|-
|width="2" |
|width="2" |<h2 style="visibility: hidden;">NukeExplosion</h2>
|<code>Plot:<h5>[[Civ5Lua/Plot/NukeExplosion|NukeExplosion]]</h5>('''int''' range = nil, [[Civ5Lua/Unit|Unit]] nukeUnit = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/NukeExplosion|NukeExplosion]]('''int''' range = nil, [[Civ5Lua/Unit|Unit]] nukeUnit = nil)</code>
|-
|-
|
|
Line 1,385: Line 1,385:
|-
|-
|align="right" |<code>'''string'''</code>
|align="right" |<code>'''string'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/PickFeatureDummyTag|PickFeatureDummyTag]]</h5>('''int''' mouseX = nil, '''int''' mouseY = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/PickFeatureDummyTag|PickFeatureDummyTag]]('''int''' mouseX = nil, '''int''' mouseY = nil)</code>
|-
|-
|
|
Line 1,393: Line 1,393:
-->
-->
|-
|-
|width="2" |
|width="2" |<h2 style="visibility: hidden;">RemoveGoody</h2>
|<code>Plot:<h5>[[Civ5Lua/Plot/RemoveGoody|RemoveGoody]]</h5>()</code>
|<code>Plot:[[Civ5Lua/Plot/RemoveGoody|RemoveGoody]]()</code>
|-
|-
|
|
Line 1,402: Line 1,402:
-->
-->
|-
|-
|width="2" |
|width="2" |<h2 style="visibility: hidden;">ResetFeatureModel</h2>
|<code>Plot:<h5>[[Civ5Lua/Plot/ResetFeatureModel|ResetFeatureModel]]</h5>()</code>
|<code>Plot:[[Civ5Lua/Plot/ResetFeatureModel|ResetFeatureModel]]()</code>
|-
|-
|
|
Line 1,412: Line 1,412:
|-
|-
|align="right" |<code>'''int'''</code>
|align="right" |<code>'''int'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/SeeFromLevel|SeeFromLevel]]</h5>([[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/SeeFromLevel|SeeFromLevel]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code>
|-
|-
|
|
Line 1,421: Line 1,421:
|-
|-
|align="right" |<code>'''int'''</code>
|align="right" |<code>'''int'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/SeeThroughLevel|SeeThroughLevel]]</h5>()</code>
|<code>Plot:[[Civ5Lua/Plot/SeeThroughLevel|SeeThroughLevel]]()</code>
|-
|-
|
|
Line 1,430: Line 1,430:
|-
|-
|align="right" |<code>'''int'''</code>
|align="right" |<code>'''int'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/SetArea|SetArea]]</h5>()</code>
|<code>Plot:[[Civ5Lua/Plot/SetArea|SetArea]]()</code>
|-
|-
|
|
Line 1,438: Line 1,438:
-->
-->
|-
|-
|width="2" |
|width="2" |<h2 style="visibility: hidden;">SetContinentArtType</h2>
|<code>Plot:<h5>[[Civ5Lua/Plot/SetContinentArtType|SetContinentArtType]]</h5>()</code>
|<code>Plot:[[Civ5Lua/Plot/SetContinentArtType|SetContinentArtType]]()</code>
|-
|-
|
|
Line 1,447: Line 1,447:
-->
-->
|-
|-
|width="2" |
|width="2" |<h2 style="visibility: hidden;">SetFeatureDummyTexture</h2>
|<code>Plot:<h5>[[Civ5Lua/Plot/SetFeatureDummyTexture|SetFeatureDummyTexture]]</h5>('''string''' dummyTag = nil, '''string''' textureTag = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/SetFeatureDummyTexture|SetFeatureDummyTexture]]('''string''' dummyTag = nil, '''string''' textureTag = nil)</code>
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|width="2" |
|width="2" |<h2 style="visibility: hidden;">SetFeatureDummyVisibility</h2>
|<code>Plot:<h5>[[Civ5Lua/Plot/SetFeatureDummyVisibility|SetFeatureDummyVisibility]]</h5>('''string''' dummyTag = nil, '''bool''' show = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/SetFeatureDummyVisibility|SetFeatureDummyVisibility]]('''string''' dummyTag = nil, '''bool''' show = nil)</code>
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|width="2" |
|width="2" |<h2 style="visibility: hidden;">SetFeatureType</h2>
|<code>Plot:<h5>[[Civ5Lua/Plot/SetFeatureType|SetFeatureType]]</h5>()</code>
|<code>Plot:[[Civ5Lua/Plot/SetFeatureType|SetFeatureType]]()</code>
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|width="2" |
|width="2" |<h2 style="visibility: hidden;">SetImprovementDuration</h2>
|<code>Plot:<h5>[[Civ5Lua/Plot/SetImprovementDuration|SetImprovementDuration]]</h5>('''int''' newValue = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/SetImprovementDuration|SetImprovementDuration]]('''int''' newValue = nil)</code>
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|width="2" |
|width="2" |<h2 style="visibility: hidden;">SetImprovementPillaged</h2>
|<code>Plot:<h5>[[Civ5Lua/Plot/SetImprovementPillaged|SetImprovementPillaged]]</h5>('''bool''' b = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/SetImprovementPillaged|SetImprovementPillaged]]('''bool''' b = nil)</code>
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|width="2" |
|width="2" |<h2 style="visibility: hidden;">SetImprovementType</h2>
|<code>Plot:<h5>[[Civ5Lua/Plot/SetImprovementType|SetImprovementType]]</h5>([[Civ5Lua/ImprovementID|ImprovementID]] newValueID = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/SetImprovementType|SetImprovementType]]([[Civ5Lua/ImprovementID|ImprovementID]] newValueID = nil)</code>
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-->
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|width="2" |
|width="2" |<h2 style="visibility: hidden;">SetNEOfRiver</h2>
|<code>Plot:<h5>[[Civ5Lua/Plot/SetNEOfRiver|SetNEOfRiver]]</h5>('''bool''' newValue = nil, [[Civ5Lua/FlowDirectionID|FlowDirectionID]] riverDirID = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/SetNEOfRiver|SetNEOfRiver]]('''bool''' newValue = nil, [[Civ5Lua/FlowDirectionID|FlowDirectionID]] riverDirID = nil)</code>
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|width="2" |
|width="2" |<h2 style="visibility: hidden;">SetNumResource</h2>
|<code>Plot:<h5>[[Civ5Lua/Plot/SetNumResource|SetNumResource]]</h5>('''int''' num = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/SetNumResource|SetNumResource]]('''int''' num = nil)</code>
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-->
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|width="2" |
|width="2" |<h2 style="visibility: hidden;">SetNWOfRiver</h2>
|<code>Plot:<h5>[[Civ5Lua/Plot/SetNWOfRiver|SetNWOfRiver]]</h5>('''bool''' newValue = nil, [[Civ5Lua/FlowDirectionID|FlowDirectionID]] riverDirID = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/SetNWOfRiver|SetNWOfRiver]]('''bool''' newValue = nil, [[Civ5Lua/FlowDirectionID|FlowDirectionID]] riverDirID = nil)</code>
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-->
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|width="2" |
|width="2" |<h2 style="visibility: hidden;">SetOwner</h2>
|<code>Plot:<h5>[[Civ5Lua/Plot/SetOwner|SetOwner]]</h5>([[Civ5Lua/PlayerID|PlayerID]] eNewValue = nil, '''int''' acquiringCityID = nil, '''bool''' checkUnits = nil, '''bool''' updateResources = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/SetOwner|SetOwner]]([[Civ5Lua/PlayerID|PlayerID]] eNewValue = nil, '''int''' acquiringCityID = nil, '''bool''' checkUnits = nil, '''bool''' updateResources = nil)</code>
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-->
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|width="2" |
|width="2" |<h2 style="visibility: hidden;">SetOwnershipDuration</h2>
|<code>Plot:<h5>[[Civ5Lua/Plot/SetOwnershipDuration|SetOwnershipDuration]]</h5>('''int''' newValue = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/SetOwnershipDuration|SetOwnershipDuration]]('''int''' newValue = nil)</code>
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-->
|-
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|width="2" |
|width="2" |<h2 style="visibility: hidden;">SetPlotType</h2>
|<code>Plot:<h5>[[Civ5Lua/Plot/SetPlotType|SetPlotType]]</h5>([[Civ5Lua/PlotTypeID|PlotTypeID]] newValueID = nil, '''bool''' recalculate = nil, '''bool''' rebuildGraphics = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/SetPlotType|SetPlotType]]([[Civ5Lua/PlotTypeID|PlotTypeID]] newValueID = nil, '''bool''' recalculate = nil, '''bool''' rebuildGraphics = nil)</code>
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-->
-->
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|width="2" |
|width="2" |<h2 style="visibility: hidden;">SetResourceType</h2>
|<code>Plot:<h5>[[Civ5Lua/Plot/SetResourceType|SetResourceType]]</h5>([[Civ5Lua/ResourceID|ResourceID]] newValueID = nil, '''int''' numResource = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/SetResourceType|SetResourceType]]([[Civ5Lua/ResourceID|ResourceID]] newValueID = nil, '''int''' numResource = nil)</code>
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-->
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|width="2" |
|width="2" |<h2 style="visibility: hidden;">SetRevealed</h2>
|<code>Plot:<h5>[[Civ5Lua/Plot/SetRevealed|SetRevealed]]</h5>([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' newValue = nil, '''bool''' terrainOnly = nil, [[Civ5Lua/TeamID|TeamID]] eFromTeam = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/SetRevealed|SetRevealed]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' newValue = nil, '''bool''' terrainOnly = nil, [[Civ5Lua/TeamID|TeamID]] eFromTeam = nil)</code>
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-->
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|width="2" |
|width="2" |<h2 style="visibility: hidden;">SetRouteType</h2>
|<code>Plot:<h5>[[Civ5Lua/Plot/SetRouteType|SetRouteType]]</h5>([[Civ5Lua/RouteID|RouteID]] newValueID = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/SetRouteType|SetRouteType]]([[Civ5Lua/RouteID|RouteID]] newValueID = nil)</code>
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-->
-->
|-
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|width="2" |
|width="2" |<h2 style="visibility: hidden;">SetScriptData</h2>
|<code>Plot:<h5>[[Civ5Lua/Plot/SetScriptData|SetScriptData]]</h5>('''string''' szNewValue = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/SetScriptData|SetScriptData]]('''string''' szNewValue = nil)</code>
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-->
-->
|-
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|width="2" |
|width="2" |<h2 style="visibility: hidden;">SetStartingPlot</h2>
|<code>Plot:<h5>[[Civ5Lua/Plot/SetStartingPlot|SetStartingPlot]]</h5>('''bool''' newValue = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/SetStartingPlot|SetStartingPlot]]('''bool''' newValue = nil)</code>
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-->
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|width="2" |
|width="2" |<h2 style="visibility: hidden;">SetTerrainType</h2>
|<code>Plot:<h5>[[Civ5Lua/Plot/SetTerrainType|SetTerrainType]]</h5>([[Civ5Lua/TerrainID|TerrainID]] type)</code>
|<code>Plot:[[Civ5Lua/Plot/SetTerrainType|SetTerrainType]]([[Civ5Lua/TerrainID|TerrainID]] type)</code>
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-->
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|width="2" |
|width="2" |<h2 style="visibility: hidden;">SetUpgradeProgress</h2>
|<code>Plot:<h5>[[Civ5Lua/Plot/SetUpgradeProgress|SetUpgradeProgress]]</h5>('''int''' newValue = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/SetUpgradeProgress|SetUpgradeProgress]]('''int''' newValue = nil)</code>
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|width="2" |
|width="2" |<h2 style="visibility: hidden;">SetWOfRiver</h2>
|<code>Plot:<h5>[[Civ5Lua/Plot/SetWOfRiver|SetWOfRiver]]</h5>('''bool''' newValue = nil, [[Civ5Lua/FlowDirectionID|FlowDirectionID]] riverDirID = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/SetWOfRiver|SetWOfRiver]]('''bool''' newValue = nil, [[Civ5Lua/FlowDirectionID|FlowDirectionID]] riverDirID = nil)</code>
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|align="right" |<code>'''bool'''</code>
|align="right" |<code>'''bool'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/ShareAdjacentArea|ShareAdjacentArea]]</h5>([[Civ5Lua/Plot|Plot]] plot = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/ShareAdjacentArea|ShareAdjacentArea]]([[Civ5Lua/Plot|Plot]] plot = nil)</code>
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|width="2" |
|width="2" |<h2 style="visibility: hidden;">UpdateFog</h2>
|<code>Plot:<h5>[[Civ5Lua/Plot/UpdateFog|UpdateFog]]</h5>()</code>
|<code>Plot:[[Civ5Lua/Plot/UpdateFog|UpdateFog]]()</code>
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|width="2" |
|width="2" |<h2 style="visibility: hidden;">UpdateVisibility</h2>
|<code>Plot:<h5>[[Civ5Lua/Plot/UpdateVisibility|UpdateVisibility]]</h5>()</code>
|<code>Plot:[[Civ5Lua/Plot/UpdateVisibility|UpdateVisibility]]()</code>
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|width="2" |
|width="2" |<h2 style="visibility: hidden;">WaterArea</h2>
|<code>Plot:<h5>[[Civ5Lua/Plot/WaterArea|WaterArea]]</h5>()</code>
|<code>Plot:[[Civ5Lua/Plot/WaterArea|WaterArea]]()</code>
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Revision as of 15:11, 9 August 2012

This page is a part of the Lua and UI Reference.


AddFeatureDummyModel

Plot:AddFeatureDummyModel(string dummyTag = nil, string modelTag = nil)
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Area

Plot:Area()
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bool Plot:At(int x = nil, int y = nil)
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int Plot:CalculateBestNatureYield(YieldID yieldID = nil, TeamID eTeam = nil)
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int Plot:CalculateImprovementYieldChange(ImprovementID improvementID = nil, YieldID yieldID = nil, PlayerID ePlayer = nil, bool optimal = nil, RouteID assumeThisRouteID = nil)
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int Plot:CalculateNatureYield(YieldID yieldID = nil, TeamID eTeam = nil, bool ignoreFeature = nil)
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int Plot:CalculateTotalBestNatureYield(TeamID eTeam = nil)
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int Plot:CalculateYield(YieldID yieldID = nil, bool display = nil)
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bool Plot:CanBuild(BuildActionID buildID = nil, PlayerID ePlayer = nil, bool testVisible = nil)
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CanHaveFeature

Plot:CanHaveFeature()
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bool Plot:CanHaveImprovement(ImprovementID improvementID = nil, TeamID eTeam = nil, bool potential = nil)
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bool Plot:CanHaveResource(ResourceID resourceID = nil, bool ignoreLatitude = nil)
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CanSeePlot

Plot:CanSeePlot()
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bool Plot:ChangeBuildProgress(BuildActionID buildID = nil, int change = nil, TeamID eTeam = nil)
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ChangeExtraMovePathCost

Plot:ChangeExtraMovePathCost(int change = nil)
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ChangeImprovementDuration

Plot:ChangeImprovementDuration(int change = nil)
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ChangeInvisibleVisibilityCount

Plot:ChangeInvisibleVisibilityCount(TeamID eTeam = nil, InvisibilityScopeID invisibleID = nil, int change = nil)
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ChangeNumResource

Plot:ChangeNumResource(int change = nil)
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ChangeOwnershipDuration

Plot:ChangeOwnershipDuration(int change = nil)
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ChangeUpgradeProgress

Plot:ChangeUpgradeProgress(int change = nil)
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ChangeVisibilityCount

Plot:ChangeVisibilityCount(TeamID eTeam = nil, int change = nil, InvisibilityScopeID seeInvisibleTypeID = nil, bool informExplorationTracking = nil, bool alwaysSeeInvisible = nil)
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int Plot:CountNumAirUnits(TeamID ePlayer = nil)
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int Plot:DefenseModifier(TeamID iDefendTeam = nil, bool ignoreBuilding = nil, bool help = nil)
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Erase

Plot:Erase()
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GetActiveFogOfWarMode

Plot:GetActiveFogOfWarMode(<unknown>)
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int Plot:GetArea()
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GetBestDefender

Plot:GetBestDefender(PlayerID eOwner = nil, PlayerID eAttackingPlayer = nil, Unit attacker = nil, bool testAtWar = nil, bool testPotentialEnemy = nil, bool testCanMove = nil)
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int Plot:GetBuildProgress(BuildActionID buildID = nil)
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int Plot:GetBuildTime(BuildActionID buildID = nil)
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int Plot:GetBuildTurnsLeft(BuildActionID buildID = nil, int nowExtra = nil, int thenExtra = nil)
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int Plot:GetBuildTurnsTotal(BuildActionID buildID = nil)
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int Plot:GetCityRadiusCount()
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GetContinentArtType

Plot:GetContinentArtType()
Determines continent for plot type.
int Plot:GetExtraMovePathCost()
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int Plot:GetFeatureProduction(BuildActionID buildID = nil, TeamID eTeam = nil, City city = nil)
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GetFeatureType

Plot:GetFeatureType()
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int Plot:GetFeatureVariety()
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int Plot:GetFoundValue(PlayerID eIndex = nil)
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int Plot:GetImprovementDuration()
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ImprovementID Plot:GetImprovementType()
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Plot Plot:GetInlandCorner()
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int Plot:GetInvisibleVisibilityCount(TeamID eTeam = nil, InvisibilityScopeID invisibleID = nil)
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int Plot:GetLatitude()
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int Plot:GetNearestLandArea()
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GetNearestLandPlot

Plot:GetNearestLandPlot()
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ResourceID Plot:GetNonObsoleteResourceType(TeamID eTeam = nil)
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int Plot:GetNumDefenders(PlayerID ePlayer = nil)
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int Plot:GetNumFriendlyUnitsOfType(Unit unit = nil)
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int Plot:GetNumResource()
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int Plot:GetNumUnits()
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int Plot:GetNumVisibleEnemyDefenders(Unit unit = nil)
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int Plot:GetNumVisiblePotentialEnemyDefenders(Unit unit = nil)
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PlayerID Plot:GetOwner()
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int Plot:GetOwnershipDuration()
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int Plot:GetPlayerCityRadiusCount(PlayerID eIndex = nil)
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GetPlotCity

Plot:GetPlotCity()
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GetPlotType

Plot:GetPlotType()
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int Plot:GetReconCount()
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ResourceID Plot:GetResourceType(TeamID eTeam = nil)
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ImprovementID Plot:GetRevealedImprovementType(TeamID eTeam = nil, bool debug = nil)
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PlayerID Plot:GetRevealedOwner(TeamID eTeam = nil, bool debug = nil)
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RouteID Plot:GetRevealedRouteType(TeamID eTeam = nil, bool debug = nil)
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TeamID Plot:GetRevealedTeam(TeamID eTeam = nil, bool debug = nil)
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int Plot:GetRiverCrossingCount()
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FlowDirectionID Plot:GetRiverEFlowDirection()
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FlowDirectionID Plot:GetRiverSEFlowDirection()
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FlowDirectionID Plot:GetRiverSWFlowDirection()
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RouteID Plot:GetRouteType()
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string Plot:GetScriptData()
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GetSelectedUnit

Plot:GetSelectedUnit()
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int Plot:GetTeam()
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GetTerrainType

Plot:GetTerrainType()
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GetUnit

Plot:GetUnit(int index = nil)
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int Plot:GetUnitPower(PlayerID eOwner = nil)
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int Plot:GetUpgradeProgress()
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int Plot:GetUpgradeTimeLeft(ImprovementID improvementID = nil, PlayerID ePlayer = nil)
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int Plot:GetVisibilityCount(TeamID eTeam = nil)
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GetWorkingCity

Plot:GetWorkingCity()
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GetWorkingCityOverride

Plot:GetWorkingCityOverride()
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int Plot:GetX()
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int Plot:GetY()
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int Plot:GetYield(YieldID yieldID = nil)
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bool Plot:GetYieldWithBuild()
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HasBarbarianCamp

Plot:HasBarbarianCamp()
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bool Plot:HasYield()
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bool Plot:IsActiveVisible(bool debug = nil)
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bool Plot:IsAdjacentNonrevealed(TeamID eTeam = nil)
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bool Plot:IsAdjacentNonvisible(TeamID eTeam = nil)
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bool Plot:IsAdjacentOwned()
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bool Plot:IsAdjacentPlayer(PlayerID ePlayer = nil, bool landOnly = nil)
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bool Plot:IsAdjacentRevealed(TeamID eTeam = nil)
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bool Plot:IsAdjacentTeam(TeamID eTeam = nil, bool landOnly = nil)
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bool Plot:IsAdjacentToArea(Area area = nil)
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bool Plot:IsAdjacentToLand()
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bool Plot:IsAdjacentToShallowWater()
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bool Plot:IsAdjacentVisible(TeamID eTeam = nil, bool debug = nil)
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bool Plot:IsBarbarian()
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bool Plot:IsBeingWorked()
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bool Plot:IsBestAdjacentFound(PlayerID eIndex = nil)
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IsBuildRemovesFeature

Plot:IsBuildRemovesFeature()
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bool Plot:IsCity()
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int Plot:IsCityRadius()
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bool Plot:IsCoastalLand()
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bool Plot:IsEnemyCity(Unit unit = nil)
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bool Plot:IsFighting()
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bool Plot:IsFlatlands()
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bool Plot:IsFreshWater()
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bool Plot:IsFriendlyCity(Unit unit = nil, bool checkImprovement = nil)
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bool Plot:IsFriendlyTerritory(PlayerID ePlayer = nil)
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bool Plot:IsGoody()
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bool Plot:IsHills()
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bool Plot:IsImpassable()
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bool Plot:IsImprovementPillaged()
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bool Plot:IsInvisibleVisible(TeamID eTeam = nil, InvisibilityScopeID invisibleID = nil)
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bool Plot:IsLake()
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bool Plot:IsMountain()
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bool Plot:IsNEOfRiver()
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bool Plot:IsNone()
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bool Plot:IsNWOfRiver()
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bool Plot:IsOpenGround()
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bool Plot:IsOwned()
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bool Plot:IsOwnershipScore()
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bool Plot:IsPlayerCityRadius(PlayerID eIndex = nil)
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bool Plot:IsPotentialCityWork()
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bool Plot:IsPotentialCityWorkForArea(Area area = nil)
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IsResourceConnectedByImprovement

Plot:IsResourceConnectedByImprovement()
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bool Plot:IsRevealed(TeamID eTeam = nil, bool debug = nil)
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bool Plot:IsRevealedBarbarian()
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bool Plot:IsRevealedGoody(TeamID eTeam = nil)
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IsRiver

Plot:IsRiver()
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bool Plot:IsRiverConnection(DirectionID directionID = nil)
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bool Plot:IsRiverCrossing(DirectionID directionID = nil)
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IsRiverCrossingFlowClockwise

Plot:IsRiverCrossingFlowClockwise()
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bool Plot:IsRiverCrossingToPlot(DirectionID directionID = nil)
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bool Plot:IsRiverSide()
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bool Plot:IsRoughGround()
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bool Plot:IsRoute()
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IsRoutePillaged

Plot:IsRoutePillaged()
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bool Plot:IsStartingPlot()
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IsTradeRoute

Plot:IsTradeRoute()
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bool Plot:IsUnit()
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bool Plot:IsValidDomainForAction(Unit unit = nil)
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bool Plot:IsValidDomainForLocation(Unit unit = nil)
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bool Plot:IsVisible(TeamID eTeam = nil, bool debug = nil)
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bool Plot:IsVisibleEnemyDefender(Unit unit = nil)
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bool Plot:IsVisibleEnemyUnit(PlayerID ePlayer = nil)
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bool Plot:IsVisibleOtherUnit(PlayerID ePlayer = nil)
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bool Plot:IsVisibleToWatchingHuman()
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IsWater

Plot:IsWater()
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bool Plot:IsWithinTeamCityRadius(TeamID eTeam = nil, PlayerID eIgnorePlayer = nil)
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bool Plot:IsWOfRiver()
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int Plot:MovementCost(Unit unit = nil, Plot fromPlot = nil)
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NukeExplosion

Plot:NukeExplosion(int range = nil, Unit nukeUnit = nil)
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string Plot:PickFeatureDummyTag(int mouseX = nil, int mouseY = nil)
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RemoveGoody

Plot:RemoveGoody()
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ResetFeatureModel

Plot:ResetFeatureModel()
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int Plot:SeeFromLevel(TeamID eTeam = nil)
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int Plot:SeeThroughLevel()
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int Plot:SetArea()
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SetContinentArtType

Plot:SetContinentArtType()
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SetFeatureDummyTexture

Plot:SetFeatureDummyTexture(string dummyTag = nil, string textureTag = nil)
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SetFeatureDummyVisibility

Plot:SetFeatureDummyVisibility(string dummyTag = nil, bool show = nil)
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SetFeatureType

Plot:SetFeatureType()
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SetImprovementDuration

Plot:SetImprovementDuration(int newValue = nil)
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SetImprovementPillaged

Plot:SetImprovementPillaged(bool b = nil)
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SetImprovementType

Plot:SetImprovementType(ImprovementID newValueID = nil)
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SetNEOfRiver

Plot:SetNEOfRiver(bool newValue = nil, FlowDirectionID riverDirID = nil)
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SetNumResource

Plot:SetNumResource(int num = nil)
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SetNWOfRiver

Plot:SetNWOfRiver(bool newValue = nil, FlowDirectionID riverDirID = nil)
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SetOwner

Plot:SetOwner(PlayerID eNewValue = nil, int acquiringCityID = nil, bool checkUnits = nil, bool updateResources = nil)
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SetOwnershipDuration

Plot:SetOwnershipDuration(int newValue = nil)
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SetPlotType

Plot:SetPlotType(PlotTypeID newValueID = nil, bool recalculate = nil, bool rebuildGraphics = nil)
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SetResourceType

Plot:SetResourceType(ResourceID newValueID = nil, int numResource = nil)
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SetRevealed

Plot:SetRevealed(TeamID eTeam = nil, bool newValue = nil, bool terrainOnly = nil, TeamID eFromTeam = nil)
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SetRouteType

Plot:SetRouteType(RouteID newValueID = nil)
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SetScriptData

Plot:SetScriptData(string szNewValue = nil)
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SetStartingPlot

Plot:SetStartingPlot(bool newValue = nil)
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SetTerrainType

Plot:SetTerrainType(TerrainID type)
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SetUpgradeProgress

Plot:SetUpgradeProgress(int newValue = nil)
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SetWOfRiver

Plot:SetWOfRiver(bool newValue = nil, FlowDirectionID riverDirID = nil)
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bool Plot:ShareAdjacentArea(Plot plot = nil)
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UpdateFog

Plot:UpdateFog()
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UpdateVisibility

Plot:UpdateVisibility()
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WaterArea

Plot:WaterArea()
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