Lua and UI Reference (Civ5): Difference between revisions

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This page is under construction; if you have any ideas on how to organize it, please post in the discussion!
The Lua section will soon see a complete overhaul. [http://forums.civfanatics.com/showthread.php?t=471795 Learn more and give your opinion]<br/>


* There is a partial list Lua API functions and constants in <steam directory>\steamapps\common\sid meier's civilization v sdk\ModBuddy\Help
== Lua ==
* [http://www.lua.org/pil/index.html Programming in Lua]
* [http://www.lua.org/pil/index.html Lua manual]
* [http://www.lua.org/manual/5.1/ Lua reference]
* [http://sourceforge.net/apps/mediawiki/civ4bug/index.php?title=Python_to_Lua Python to Lua]
* [http://sourceforge.net/apps/mediawiki/civ4bug/index.php?title=Python_to_Lua Python to Lua]
== Tutorials ==
* [http://forums.civfanatics.com/showthread.php?t=461552 UI Tutorial]
* [http://forums.civfanatics.com/showthread.php?t=399743 Creating UI Mods with Lua and XML]
* [http://forums.civfanatics.com/showthread.php?t=389284 Create a Map Script: Guide and Issues]
* [http://forums.civfanatics.com/showthread.php?t=389284 Create a Map Script: Guide and Issues]
* [http://forums.civfanatics.com/showthread.php?t=389945 How To Reload Lua Changes Without Exiting the Game]
* [http://forums.civfanatics.com/showthread.php?t=389945 How To Reload Lua Changes Without Exiting the Game]
* [http://forums.civfanatics.com/showthread.php?t=391102 Storing Information Across Saved Games]
* [http://forums.civfanatics.com/showthread.php?t=391102 Storing Information Across Saved Games]
* [http://forums.civfanatics.com/showthread.php?t=399743 Creating UI Mods with Lua and XML]
* [http://forums.civfanatics.com/showthread.php?p=11575962 Register a mod in the diplo corner menu]
 


== Reference ==
* [[Lua Game Objects]]
* [[Lua Game Objects]]
* [[Lua Game Events]]
* [[Lua Game Events]]
* [[Civ5 Asset Types]]

Revision as of 18:18, 2 September 2012