Civ4RouteModelInfos
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Revision as of 01:38, 20 May 2009 by Ginger Ale (talk | contribs)
The Civ4RouteModelInfos file declares the art for in-game routes (roads and railroads).
All tags must be opened and closed; the first is the "open", the second the "close" tag. If nothing goes inside a "list tag", then it should just be the opening tag with a "/" before the closing bracket. The following tables contain all available tags, as well as their purpose and accepted values.
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Tags
Text
Tag Name | Description |
---|---|
ModelFile | path of .nif file for road & railroad. |
ModelFileKey | unknown; it is an alphanumeric value of A##, where A can be a letter from A-H, and ## can be a value from 01-20. The highest value is D20, for both road & railroad. |
RouteType | Either ROUTE_ROAD or ROUTE_RAILROAD. |
Connections | unknown; Would appear to define the actual connections to other roads or RR. |
ModelConnections | unknown; Would appear to define the graphical connections to other roads or RR. |
Rotations | unknown; it is always 0 90 180 270. |
Example
In the following example of code, please note that there is a specific order of all of the tags. You must list the tags in this order for the game to properly interpret your file.
<RouteModelInfo> <ModelFile>Art/Terrain/Routes/Roads/RoadA00.nif</ModelFile> <ModelFileKey>A00</ModelFileKey> <RouteType>ROUTE_ROAD</RouteType> <Connections>-</Connections> <ModelConnections>-</ModelConnections> <Rotations>0 90 180 270</Rotations> </RouteModelInfo>
<RouteModelInfo> <ModelFile>Art/Terrain/Routes/Railroads/RailroadD02.nif</ModelFile> <ModelFileKey>H01</ModelFileKey> <RouteType>ROUTE_RAILROAD</RouteType> <Connections>N NE E SE S SW W NW</Connections> <ModelConnections>NE SE SW NW</ModelConnections> <Rotations>0 90 180 270</Rotations> </RouteModelInfo>