Civ4RouteInfos
The Civ4RouteInfos file contains all the information related to each route (roads, railroads, etc).
All tags must be opened and closed; the first is the "open", the second the "close" tag. If nothing goes inside a "list tag", then it should just be the opening tag with a "/" before the closing bracket. The following tables contain all available tags, as well as their purpose and accepted values.
Tags
Headers
These tags typically bracket other tags, sometimes the entire file, and are generally used to specify more than one piece of data.
Tag Name | Description |
---|---|
RouteInfo | Main bracket for each entry |
Type | Label that is used throughout all other XML files |
Text
Tag Name | Description |
---|---|
Description | References the Text which contains the name of the route (eg: "Road", or "Railroad"). The text is specified in any of the Assets\XML\Text files. |
Lists (Multi-line)
All List tags consist of an opening/closing tag, which is shown here, and then each entry within it is another tag with the same name as the parent tag, minus the "s" (i.e. singular, rather than plural).
Tag Name | Description |
---|---|
Yields | Specifies the yield bonuses for the terrain. Food / Hammer / Commerce |
TechMovementChanges | Specifies the movement changes after tech research (eg: Engineering provides 1/3 movement point cost decrease on Roads) |
PrereqOrBonuses | Specifies the bonuses required to build the route. |
Integers
All of these tags have a numerical value. Though it sometimes can be negative, it usually is not.
Tag Name | Description |
---|---|
iValue | The "preference" for the route. That is to say, a higher value route is considered an upgrade from a lower value one. |
iAdvancedStartCost | The cost of the route when using an Advanced Start. |
iAdvancedStartCostIncrease | The cost of increasing the build level of the route in the Advanced Start. This is probably not used |
iMovement | Used in changing the amount of movement points used when moving along the route. |
iFlatMovement | Used in combination with iMovement to change the amount of movement points used when moving along the route |