MaxTurns

From Civilization Modding Wiki
Revision as of 15:50, 31 May 2009 by CivRocks07 (talk | contribs)
Jump to navigationJump to search

The MaxTurns value is the maximum number of turns in the scenario. This must be set higher than GameTurn (it obviously can't start after the end).


EG: You have a scenario that you want to run for 300 years, and your calendar is set to CALENDAR_YEARS. Setting MaxTurns=300 will end the game with score victory after turn 299 (remember that 0 is the first turn).



BeginGame:

TutorialEraSpeedCalendarOptionMPOptionForceControlVictoryGameTurnMaxTurnsMaxCityEliminationTargetScoreStartYearDescriptionModPath

BeginTeam:

TechContactWithTeamAtWarPermanentWarPeaceOpenBordersWithTeamDefensivePactWithTeamProjectTypeRevealMap

BeginPlayer:

CivDescCivShortDescLeaderNameCivAdjectiveFlagDecalWhiteFlagLeaderTypeCivTypeTeamHandicapColorArtStylePlayableCivMinorNationStatusStartingGoldStartingXStartingYStateReligionStartingEraCivicOption, CivicAttitudePlayer, AttitudeExtraCityList

BeginMap:

grid widthgrid heighttop latitudebottom latitudewrap Xwrap Yworld sizeclimatesealevelnum plots written

BeginPlot:

x, yLandmarkScriptDataisNOfRiver, isWOfRiverRiverNSDirection, RiverWEDirectionStartingPlotBonusTypeImprovementTypeFeatureType, FeatureVarietyRouteTypeTerrainTypeBeginUnitBeginCityTeamReveal

.