Color

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Color defines the default color of the civilization. The color defines the civilization's border color, the color of the name, etc. These values are defined in the file "CIV4PlayerColorInfos.xml" (found in your Civilization 4 directory\Assets\XML\Interface). The possible values are:

  • PLAYERCOLOR_BLACK
  • PLAYERCOLOR_BLUE
  • PLAYERCOLOR_BROWN
  • PLAYERCOLOR_CYAN
  • PLAYERCOLOR_DARK_BLUE
  • PLAYERCOLOR_DARK_CYAN
  • PLAYERCOLOR_DARK_GREEN
  • PLAYERCOLOR_DARK_PINK
  • PLAYERCOLOR_DARK_PURPLE
  • PLAYERCOLOR_DARK_RED
  • PLAYERCOLOR_DARK_YELLOW
  • PLAYERCOLOR_GRAY
  • PLAYERCOLOR_GREEN
  • PLAYERCOLOR_ORANGE
  • PLAYERCOLOR_PEACH
  • PLAYERCOLOR_PINK
  • PLAYERCOLOR_PURPLE
  • PLAYERCOLOR_RED
  • PLAYERCOLOR_WHITE
  • PLAYERCOLOR_YELLOW


EG: Color=PLAYERCOLOR_CYAN



BeginGame:

Tutorial • Era • Speed • Calendar • Option • MPOption • ForceControl • Victory • GameTurn • MaxTurns • MaxCityElimination • TargetScore • StartYear • Description • ModPath

BeginTeam:

Tech • ContactWithTeam • AtWar • PermanentWarPeace • OpenBordersWithTeam • DefensivePactWithTeam • ProjectType • RevealMap

BeginPlayer:

CivDesc • CivShortDesc • LeaderName • CivAdjective • FlagDecal • WhiteFlag • LeaderType • CivType • Team • Handicap • Color • ArtStyle • PlayableCiv • MinorNationStatus • StartingGold • StartingX • StartingY • StateReligion • StartingEra • CivicOption, Civic • AttitudePlayer, AttitudeExtra • CityList

BeginMap:

grid width • grid height • top latitude • bottom latitude • wrap X • wrap Y • world size • climate • sealevel • num plots written

BeginPlot:

x, y • Landmark • ScriptData • isNOfRiver, isWOfRiver • RiverNSDirection, RiverWEDirection • StartingPlot • BonusType • ImprovementType • FeatureType, FeatureVariety • RouteType • TerrainType • BeginUnit • BeginCity • TeamReveal