X, y

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Revision as of 20:24, 29 June 2009 by Deanej (talk | contribs) (Created page with ''''x=XXX,y=YYY''' where XXX = the column (vertical) that the plot resides in on the map and YYY = the row (horizontal) that the plot resides in on the map. Columns begin at 0 (ze...')
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x=XXX,y=YYY where XXX = the column (vertical) that the plot resides in on the map and YYY = the row (horizontal) that the plot resides in on the map. Columns begin at 0 (zero) on the left edge of the map and increase by 1 to the right. Rows begin at 0 (zero) on the bottom edge of the map and increase by 1 upwards. Bottom right plot is 0,0 and top right plot is (mapwidth - 1),(mapheight - 1).


BeginGame:

TutorialEraSpeedCalendarOptionMPOptionForceControlVictoryGameTurnMaxTurnsMaxCityEliminationTargetScoreStartYearDescriptionModPath

BeginTeam:

TechContactWithTeamAtWarPermanentWarPeaceOpenBordersWithTeamDefensivePactWithTeamProjectTypeRevealMap

BeginPlayer:

CivDescCivShortDescLeaderNameCivAdjectiveFlagDecalWhiteFlagLeaderTypeCivTypeTeamHandicapColorArtStylePlayableCivMinorNationStatusStartingGoldStartingXStartingYStateReligionStartingEraCivicOption, CivicAttitudePlayer, AttitudeExtraCityList

BeginMap:

grid widthgrid heighttop latitudebottom latitudewrap Xwrap Yworld sizeclimatesealevelnum plots written

BeginPlot:

x, yLandmarkScriptDataisNOfRiver, isWOfRiverRiverNSDirection, RiverWEDirectionStartingPlotBonusTypeImprovementTypeFeatureType, FeatureVarietyRouteTypeTerrainTypeBeginUnitBeginCityTeamReveal