CivicOption, Civic

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General

These two values, when used together, force the civilization to that civic at the start of the game/scenario.

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Civic

E.G. Civic=YYYY where YYYY is the actual civic. Civics are defined in the file "CIV4CivicInfos.xml" (found in your Civilization 4 directory\Assets\XML\GameInfo). The possible values are:

Government:

  • CIVIC_DESPOTISM
  • CIVIC_HEREDITARY_RULE
  • CIVIC_REPRESENTATION
  • CIVIC_POLICE_STATE
  • CIVIC_UNIVERSAL_SUFFRAGE

Legal:

  • CIVIC_BARBARISM
  • CIVIC_VASSALAGE
  • CIVIC_BUREAUCRACY
  • CIVIC_NATIONHOOD
  • CIVIC_FREE_SPEECH

Labor:

  • CIVIC_TRIBALISM
  • CIVIC_SLAVERY
  • CIVIC_SERFDOM
  • CIVIC_CASTE_SYSTEM
  • CIVIC_EMANCIPATION

Economy:

  • CIVIC_DECENTRALIZATION
  • CIVIC_MERCANTILISM
  • CIVIC_FREE_MARKET
  • CIVIC_STATE_PROPERTY
  • CIVIC_ENVIRONMENTALISM

Religion:

  • CIVIC_PAGANISM
  • CIVIC_ORGANIZED_RELIGION
  • CIVIC_THEOCRACY
  • CIVIC_PACIFISM
  • CIVIC_FREE_RELIGION


EG: Civic=CIVIC_UNIVERSAL_SUFFRAGE



BeginGame:

Tutorial • Era • Speed • Calendar • Option • MPOption • ForceControl • Victory • GameTurn • MaxTurns • MaxCityElimination • TargetScore • StartYear • Description • ModPath

BeginTeam:

Tech • ContactWithTeam • AtWar • PermanentWarPeace • OpenBordersWithTeam • DefensivePactWithTeam • ProjectType • RevealMap

BeginPlayer:

CivDesc • CivShortDesc • LeaderName • CivAdjective • FlagDecal • WhiteFlag • LeaderType • CivType • Team • Handicap • Color • ArtStyle • PlayableCiv • MinorNationStatus • StartingGold • StartingX • StartingY • StateReligion • StartingEra • CivicOption, Civic • AttitudePlayer, AttitudeExtra • CityList

BeginMap:

grid width • grid height • top latitude • bottom latitude • wrap X • wrap Y • world size • climate • sealevel • num plots written

BeginPlot:

x, y • Landmark • ScriptData • isNOfRiver, isWOfRiver • RiverNSDirection, RiverWEDirection • StartingPlot • BonusType • ImprovementType • FeatureType, FeatureVariety • RouteType • TerrainType • BeginUnit • BeginCity • TeamReveal