CivilizationType (Civ5 Type)
This page is a part of the Lua and UI Reference (Civ5).
The CivilizationType pseudo-type is actually a regular integer. Pseudo-types do not exist in Lua, they only serve a documentation purpose on the wiki!
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XML: the Civilizations table
Here are the ID and Type columns found in this table.
ID
Type
0
CIVILIZATION_AMERICA
0
CIVILIZATION_AUSTRIA
1
CIVILIZATION_ARABIA
1
CIVILIZATION_BYZANTIUM
2
CIVILIZATION_AZTEC
2
CIVILIZATION_CARTHAGE
3
CIVILIZATION_CHINA
3
CIVILIZATION_CELTS
4
CIVILIZATION_EGYPT
4
CIVILIZATION_ETHIOPIA
5
CIVILIZATION_ENGLAND
5
CIVILIZATION_HUNS
6
CIVILIZATION_FRANCE
6
CIVILIZATION_MAYA
7
CIVILIZATION_GERMANY
7
CIVILIZATION_NETHERLANDS
8
CIVILIZATION_GREECE
8
CIVILIZATION_SWEDEN
9
CIVILIZATION_INDIA
10
CIVILIZATION_IROQUOIS
11
CIVILIZATION_JAPAN
12
CIVILIZATION_OTTOMAN
13
CIVILIZATION_PERSIA
14
CIVILIZATION_ROME
15
CIVILIZATION_RUSSIA
16
CIVILIZATION_SIAM
17
CIVILIZATION_SONGHAI
18
CIVILIZATION_MINOR
19
CIVILIZATION_BARBARIAN
Examples
Here are different ways to query the database to retrieve the ID from the type. Those examples will return and assign the integer value 0. See also GameInfo.
local id = GameInfo.Civilizations.CIVILIZATION_AUSTRIA.ID
local id = GameInfo["Civilizations"].["CIVILIZATION_AUSTRIA"].ID
local id = GameInfo.Civilizations{Type="CIVILIZATION_AUSTRIA"}().ID
Alternatively you could use the ID or the type to retrieve the value of the Description column. Those examples will return and assign the value TXT_KEY_CIV_AUSTRIA_DESC.
local description = GameInfo.Civilizations[0].Description
local description = GameInfo["Civilizations"][0]["Description"]
local description = GameInfo.Civilizations{ID=0}().Description
Used by
CivilizationType
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City:GetCivilizationType()
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Game.AddPlayer(PlayerID newPlayer, LeaderType leader, CivilizationType civ)
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CivilizationType
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Game.GetActiveCivilizationType()
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bool
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Game.IsCivEverActive(CivilizationType civilization)
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CivilizationType
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Player:GetCivilizationType()
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CivilizationType
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PreGame.GetCivilization(PlayerID i = nil)
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PreGame.SetCivilization(PlayerID player, CivilizationType civ = nil)
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table(unknown => table)
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UI.GetHallofFameData()
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UnitType
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Unit:GetCaptureUnitType(CivilizationType civilization)
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CivilizationType
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Unit:GetCivilizationType()
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The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames' wiki and most of code samples are copyrighted to Firaxis.
Functions' signatures were either copied from the 2kgames' wiki, or infered from the Lua source files and the binaries. Errors are possible.
Contributors may find help in the Contributors guide to the Civ5 API.