MissionType (Civ5 Type)
This page is a part of the Lua and UI Reference (Civ5).
The MissionType pseudo-type is actually a regular integer. Pseudo-types do not exist in Lua, they only serve a documentation purpose on the wiki!
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Lua: the MissionTypes enumeration
Firaxis provides a Lua enumeration named MissionTypes
. This is just a regular global table. Its keys are the constants' names and the pairs the corresponding values.
- This specific enumeration contains data from the Missions data table.
- They are stored as key/value pairs: the keys are the strings from the Type column and the values are the integers from the ID column.
Be careful: this enumeration do not reflect the changes, additions and deletions made by mods. As a result it is advised to rely on GameInfo instead.
Below are the values found in this enumeration.
Key
Value
0
"MISSION_MOVE_TO"
1
"MISSION_ROUTE_TO"
2
"MISSION_MOVE_TO_UNIT"
3
"MISSION_SWAP_UNITS"
4
"MISSION_SKIP"
5
"MISSION_SLEEP"
6
"MISSION_ALERT"
7
"MISSION_FORTIFY"
8
"MISSION_GARRISON"
9
"MISSION_SET_UP_FOR_RANGED_ATTACK"
10
"MISSION_EMBARK"
11
"MISSION_DISEMBARK"
12
"MISSION_AIRPATROL"
13
"MISSION_HEAL"
14
"MISSION_AIRLIFT"
15
"MISSION_NUKE"
16
"MISSION_PARADROP"
17
"MISSION_AIR_SWEEP"
18
"MISSION_REBASE"
19
"MISSION_RANGE_ATTACK"
20
"MISSION_PILLAGE"
21
"MISSION_FOUND"
22
"MISSION_JOIN"
23
"MISSION_CONSTRUCT"
24
"MISSION_DISCOVER"
25
"MISSION_HURRY"
26
"MISSION_TRADE"
27
"MISSION_SPACESHIP"
28
"MISSION_CULTURE_BOMB"
29
"MISSION_GOLDEN_AGE"
30
"MISSION_BUILD"
31
"MISSION_LEAD"
32
"MISSION_DIE_ANIMATION"
33
"MISSION_BEGIN_COMBAT"
34
"MISSION_END_COMBAT"
35
"MISSION_AIRSTRIKE"
36
"MISSION_SURRENDER"
37
"MISSION_CAPTURED"
38
"MISSION_IDLE"
39
"MISSION_DIE"
40
"MISSION_DAMAGE"
41
"MISSION_MULTI_SELECT"
42
"MISSION_MULTI_DESELECT"
43
"MISSION_WAIT_FOR"
44
"MISSION_MULTI_DESELECT"
45
"MISSION_WAIT_FOR"
46
"MISSION_SPREAD_RELIGION"
47
"MISSION_ENHANCE_RELIGION"
48
"MISSION_REMOVE_HERESY"
"NO_MISSION"
-1
"MISSION_MOVE_TO"
0
"MISSION_ROUTE_TO"
1
"MISSION_MOVE_TO_UNIT"
2
"MISSION_SWAP_UNITS"
3
"MISSION_SKIP"
4
"MISSION_SLEEP"
5
"MISSION_ALERT"
6
"MISSION_FORTIFY"
7
"MISSION_GARRISON"
8
"MISSION_SET_UP_FOR_RANGED_ATTACK"
9
"MISSION_EMBARK"
10
"MISSION_DISEMBARK"
11
"MISSION_AIRPATROL"
12
"MISSION_HEAL"
13
"MISSION_AIRLIFT"
14
"MISSION_NUKE"
15
"MISSION_PARADROP"
16
"MISSION_AIR_SWEEP"
17
"MISSION_REBASE"
18
"MISSION_RANGE_ATTACK"
19
"MISSION_PILLAGE"
20
"MISSION_FOUND"
21
"MISSION_JOIN"
22
"MISSION_CONSTRUCT"
23
"MISSION_DISCOVER"
24
"MISSION_HURRY"
25
"MISSION_TRADE"
26
"MISSION_REPAIR_FLEET"
27
"MISSION_SPACESHIP"
27
"MISSION_CULTURE_BOMB"
28
"MISSION_GOLDEN_AGE"
29
"MISSION_BUILD"
30
"MISSION_FOUND_RELIGION"
30
"MISSION_LEAD"
31
"MISSION_DIE_ANIMATION"
32
"MISSION_BEGIN_COMBAT"
33
"MISSION_END_COMBAT"
34
"MISSION_AIRSTRIKE"
35
"MISSION_SURRENDER"
36
"MISSION_CAPTURED"
37
"MISSION_IDLE"
38
"MISSION_DIE"
39
"MISSION_DAMAGE"
40
"MISSION_MULTI_SELECT"
41
"MISSION_MULTI_DESELECT"
42
"MISSION_WAIT_FOR"
43
"NUM_MISSION_TYPES"
44
"MISSION_SPREAD_RELIGION"
46
"MISSION_ENHANCE_RELIGION"
47
"MISSION_REMOVE_HERESY"
48
XML: the Missions table
Here are the ID and Type columns found in this table.
ID
Type
0
MISSION_MOVE_TO
1
MISSION_ROUTE_TO
2
MISSION_MOVE_TO_UNIT
3
MISSION_SWAP_UNITS
4
MISSION_SKIP
5
MISSION_SLEEP
6
MISSION_ALERT
7
MISSION_FORTIFY
8
MISSION_GARRISON
9
MISSION_SET_UP_FOR_RANGED_ATTACK
10
MISSION_EMBARK
11
MISSION_DISEMBARK
12
MISSION_AIRPATROL
13
MISSION_HEAL
14
MISSION_AIRLIFT
15
MISSION_NUKE
16
MISSION_PARADROP
17
MISSION_AIR_SWEEP
18
MISSION_REBASE
19
MISSION_RANGE_ATTACK
20
MISSION_PILLAGE
21
MISSION_FOUND
22
MISSION_JOIN
23
MISSION_CONSTRUCT
24
MISSION_DISCOVER
25
MISSION_HURRY
26
MISSION_TRADE
27
MISSION_SPACESHIP
27
MISSION_REPAIR_FLEET
28
MISSION_CULTURE_BOMB
29
MISSION_GOLDEN_AGE
30
MISSION_BUILD
30
MISSION_FOUND_RELIGION
31
MISSION_LEAD
32
MISSION_DIE_ANIMATION
33
MISSION_BEGIN_COMBAT
34
MISSION_END_COMBAT
35
MISSION_AIRSTRIKE
36
MISSION_SURRENDER
37
MISSION_CAPTURED
38
MISSION_IDLE
39
MISSION_DIE
40
MISSION_DAMAGE
41
MISSION_MULTI_SELECT
42
MISSION_MULTI_DESELECT
43
MISSION_WAIT_FOR
46
MISSION_SPREAD_RELIGION
47
MISSION_ENHANCE_RELIGION
48
MISSION_REMOVE_HERESY
Examples
Here is how to use the LUA enumeration to retrieve the ID from the type. Those examples will return and assign the integer value 0.
local id = MissionTypes.MISSION_MOVE_TO
local id = MissionTypes["MISSION_MOVE_TO"]
Here is how to use the LUA enumeration to retrieve one of string values from its index. Those examples will return and assign the string value MISSION_MOVE_TO.
local str = MissionTypes[0]
Used by
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Unit:PushMission(MissionType mission, int data1 = -1, int data2 = -1, int flags = 0, bool append = false, bool manual = fa;se, MissionType missionAI = NO_MISSIONAI, Plot missionAIPlot = nil, Unit missionAIUnit = nil)
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The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames' wiki and most of code samples are copyrighted to Firaxis.
Functions' signatures were either copied from the 2kgames' wiki, or infered from the Lua source files and the binaries. Errors are possible.
Contributors may find help in the Contributors guide to the Civ5 API.