InStrategicView (Civ5 API)

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Revision as of 16:38, 19 September 2012 by DonQuich (talk | contribs) (Bot update)
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This page is a part of the Lua and UI Reference (Civ5).


Function.png This function is a built-in global function. No include statement is needed.


Usage

bool InStrategicView()


Returned Value

No description available.


Source code samples

Redundant occurences have been removed.

InGame.lua

UI/InGame/InGame.lua
0115
if InStrategicView() then


MiniMapPanel.lua

UI/InGame/WorldView/MiniMapPanel.lua
0173
Controls.StrategicStack:SetHide( not InStrategicView() );
0233
if(info ~= nil and InStrategicView()) then


UnitFlagManager.lua

UI/InGame/UnitFlagManager.lua
0155
if( InStrategicView() )


WorldView.lua

UI/InGame/WorldView/WorldView.lua
0110
elseif ( wParam == Keys.VK_ESCAPE and InStrategicView() ) then
0781
g_PerPlayerStrategicViewSettings[ iPrevActivePlayer + 1 ] = InStrategicView();
0785
if (g_PerPlayerStrategicViewSettings[ iActivePlayer + 1] and not InStrategicView()) then
0788
if (not g_PerPlayerStrategicViewSettings[ iActivePlayer + 1] and InStrategicView()) then



The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames' wiki and most of code samples are copyrighted to Firaxis.
Functions' signatures were either copied from the 2kgames' wiki, or infered from the Lua source files and the binaries. Errors are possible.
Contributors may find help in the Contributors guide to the Civ5 API.