Events.SerialEventRoadDestroyed (Civ5 API)
This page is a part of the Lua and UI Reference (Civ5).
This function is a member of Events. This is a static method, invoke it with a dot. |
This event is triggered whenever a route is removed (triggers on railroads despite the name). Does not trigger when pillaging, only for the worker action
Usage
void Events.SerialEventRoadDestroyed(int hexX, int hexY)
Event Type
- Regular event: you can subscribe to it through
Events.SerialEventRoadDestroyed.Add(<function handler>)
or invoke it directly throughEvents.SerialEventRoadDestroyed(<arguments list>)
.
Parameters
hexX: Hex x-coordinate of the tile the road was destroyed on which can be converted to map grid coordinates with the ToGridFromHex function hexY: Hex y-coordinate of the tile the road was destroyed on which can be converted to map grid coordinates with the ToGridFromHex function
Source code samples
DebugMode.lua
UI/InGame/DebugMode.lua
0426
|
Events.SerialEventRoadDestroyed( g_iHexX, g_iHexY ); |
The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames' wiki and most of code samples are copyrighted to Firaxis.
Functions' signatures were either copied from the 2kgames' wiki, or infered from the Lua source files and the binaries. Errors are possible.
Contributors may find help in the Contributors guide to the Civ5 API.