Events.UnitSelectionChanged (Civ5 API)
This page is a part of the Lua and UI Reference (Civ5).
This function is a member of Events. This is a static method, invoke it with a dot. |
Usage
void Events.UnitSelectionChanged(PlayerID player, UnitID u, float hexX, float hexY, int k, bool isSelected, bool arg6)
Event Type
- Regular event: you can subscribe to it through
Events.UnitSelectionChanged.Add(<function handler>)
or invoke it directly throughEvents.UnitSelectionChanged(<arguments list>)
.
Parameters
player: No description available. u: No description available. hexX: No description available. hexY: No description available. k: No description available. isSelected: No description available. arg6: No description available.
Source code samples
Redundant occurences have been removed.
ChoosePantheonPopup.lua (G&K)
DLC/Expansion/UI/InGame/Popups/ChoosePantheonPopup.lua
0216
|
Events.UnitSelectionChanged.Add( OnDirty ); |
DebugMode.lua
UI/InGame/DebugMode.lua
0436
|
Events.UnitSelectionChanged(playerID, -1, 0, 0, 0, false, false); -- Does this even work? We want to essentially deselect the currently selected unit. cvUnitSimSystem::OnUnitSelected does not seem to handle unitID == -1 |
0437
|
Events.UnitSelectionChanged(-1, -1, iHexX, iHexY, 0, true, true); -- cvUnitSimSystem::OnUnitSelected checks for a -1 in the PlayerID field to determine if it should use the plot location. |
InGame.lua
UI/InGame/InGame.lua
0760
|
Events.UnitSelectionChanged.Add( OnUnitSelectionChange ); |
UnitFlagManager.lua
UI/InGame/UnitFlagManager.lua
1204
|
Events.UnitSelectionChanged.Add( OnUnitSelect ); |
UnitList.lua
UI/InGame/UnitList.lua
0082
|
Events.UnitSelectionChanged.Add( OnChangeEvent ); |
UnitPanel.lua
UI/InGame/WorldView/UnitPanel.lua
0750
|
Events.UnitSelectionChanged(playerID, g_lastUnitID, 0, 0, 0, false, false); |
0754
|
Events.UnitSelectionChanged(playerID, unitID, hexPosition.x, hexPosition.y, 0, true, false); |
The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames' wiki and most of code samples are copyrighted to Firaxis.
Functions' signatures were either copied from the 2kgames' wiki, or infered from the Lua source files and the binaries. Errors are possible.
Contributors may find help in the Contributors guide to the Civ5 API.