Events.SerialEventUnitCreated (Civ5 API)
This page is a part of the Lua and UI Reference (Civ5).
This function is a member of Events. This is a static method, invoke it with a dot. |
Usage
void Events.SerialEventUnitCreated(PlayerID player, UnitID unitID, int hexVec, int unitType, int cultureType, int civID, int primaryColor, int secondaryColor, int unitFlagIndex, int fogState)
Event Type
- Regular event: you can subscribe to it through
Events.SerialEventUnitCreated.Add(<function handler>)
or invoke it directly throughEvents.SerialEventUnitCreated(<arguments list>)
.
Parameters
player: No description available. unitID: No description available. hexVec: No description available. unitType: No description available. cultureType: No description available. civID: No description available. primaryColor: No description available. secondaryColor: No description available. unitFlagIndex: No description available. fogState: No description available.
Source code samples
Redundant occurences have been removed.
UnitFlagManager.lua
UI/InGame/UnitFlagManager.lua
0898
|
Events.SerialEventUnitCreated.Add( OnUnitCreated ); |
UnitList.lua
UI/InGame/UnitList.lua
0081
|
Events.SerialEventUnitCreated.Add( OnChangeEvent ); |
The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames' wiki and most of code samples are copyrighted to Firaxis.
Functions' signatures were either copied from the 2kgames' wiki, or infered from the Lua source files and the binaries. Errors are possible.
Contributors may find help in the Contributors guide to the Civ5 API.