Fractal.BuildRidges (Civ5 API)

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This page is a part of the Lua and UI Reference (Civ5).


Function.png This function is a member of Fractal.

This is an instance method, invoke it with a colon.


Usage

void Fractal:BuildRidges(int numPlates, table flags, int arg2, int arg3)


Parameters

numPlates: No description available.
flags: No description available.
arg2: No description available.
arg3: No description available.


Source code samples

Redundant occurences have been removed.

Boreal.lua (G&K)

DLC/Expansion/Maps/Boreal.lua
0129
hillsFrac:BuildRidges(numPlates, iFlags, 1, 2);
0130
mountainsFrac:BuildRidges((numPlates * 0.75), iFlags, 6, 1);


ContinentsWorld.lua

Gameplay/Lua/ContinentsWorld.lua
0100
self.hillsFrac:BuildRidges(numPlates, {FRAC_WRAP_X = true}, 1, 2);
0104
self.mountainsFrac:BuildRidges((numPlates * 2) / 3, {}, 6, 1);


FractalWorld.lua

Gameplay/Lua/FractalWorld.lua
0090
self.continentsFrac:BuildRidges(numPlates, ridge_flags, 1, 2);
0674
self.hillsFrac:BuildRidges(numPlates, hills_ridge_flags, 1, 2);
0676
self.mountainsFrac:BuildRidges((numPlates * 2) / 3, peaks_ridge_flags, 6, 1);


Highlands.lua

Maps/Highlands.lua
0174
mountain_passFrac:BuildRidges(numPlates, iFlags, 1, 2);
0176
terrainFrac:BuildRidges(numPlates, iFlags, 6, 1);



The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames' wiki and most of code samples are copyrighted to Firaxis.
Functions' signatures were either copied from the 2kgames' wiki, or infered from the Lua source files and the binaries. Errors are possible.
Contributors may find help in the Contributors guide to the Civ5 API.