Game.GetGameTurn (Civ5 API)

From Civilization Modding Wiki
Revision as of 19:41, 19 September 2012 by DonQuich (talk | contribs) (Bot update)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigationJump to search

This page is a part of the Lua and UI Reference (Civ5).


Function.png This function is a member of Game.

This is a static method, invoke it with a dot.


Usage

PlayerID Game.GetGameTurn()


Returned Value

No description available.


Source code samples

Redundant occurences have been removed.

CityStateDiploPopup.lua (G&K)

DLC/Expansion/UI/InGame/Popups/CityStateDiploPopup.lua
0507
local iTurnsCommitted = (pPlayer:GetTurnLastPledgedProtectionByMajor(iActivePlayer) + 10) - Game.GetGameTurn(); --antonjs: todo: xml
0521
local iTurnsUntilRecovered = (iLastTurnPledgeBroken + 20) - Game.GetGameTurn(); --antonjs: todo: xml


CityStateStatusHelper.lua (G&K)

DLC/Expansion/UI/CityStateStatusHelper.lua
0477
local iTurnsRemaining = pMinor:GetQuestTurnsRemaining(iMajor, eType, Game.GetGameTurn() - 1); -- add 1 since began on CS's turn (1 before), and avoids "0 turns remaining"


CivsAlive.lua - DLC_01 DLC

DLC/DLC_01/Scenarios/Mongol Scenario/CivsAlive.lua
0007
local iTurnsRemaining = 100 - Game.GetGameTurn();


ReplayViewer.lua

UI/InGame/Popups/ReplayViewer.lua
1250
local finalTurn = Game.GetGameTurn();


TopPanel.lua

UI/InGame/TopPanel.lua
0205
local turn = Locale.ConvertTextKey("TXT_KEY_TP_TURN_COUNTER", Game.GetGameTurn());


TurnsRemaining.lua - DLC_02 DLC

DLC/DLC_02/Scenarios/NewWorldScenario/TurnsRemaining.lua
0311
local iGameTurn = Game.GetGameTurn();


TurnsRemaining.lua - DLC_04 DLC

DLC/DLC_04/Scenarios/1066Scenario/TurnsRemaining.lua
0006
local iTurnsRemaining = 70 - Game.GetGameTurn();
0235
local iTemp = math.floor(Game.GetGameTurn() / iValue);
0236
if (Game.GetGameTurn() > 0 and Game.GetGameTurn()< 51 and iTemp * iValue == Game.GetGameTurn()) then


TurnsRemaining.lua (G&K)

DLC/Expansion/Scenarios/FallOfRomeScenario/TurnsRemaining.lua
0014
local iTurnsRemaining = g_iGameTurnLength - Game.GetGameTurn();


TurnsRemaining.lua (G&K)

DLC/Expansion/Scenarios/MedievalScenario/TurnsRemaining.lua
0081
local iTurnsRemaining = 200 - Game.GetGameTurn();
0146
local iTurn = Game.GetGameTurn();


TurnsRemaining.lua (G&K)

DLC/Expansion/Scenarios/SteampunkScenario/TurnsRemaining.lua
0089
local strStatus = Locale.Lookup("TXT_KEY_STEAMPUNK_SCENARIO_TURNS_REMAINING", GetNumTokensOwned(iActivePlayer), GetNumTokensUnlocked(Game.GetGameTurn() - 1)); --antonjs: consider: keep var for last turn updated
0419
LuaEvents.ScenarioPlayerStatusChanged(tCopy, Game.GetGameTurn(), Game.GetGameTurnYear(), giPlayerAboutToWin, giTurnsControlHeld);
0454
LuaEvents.ScenarioPlayerStatusChanged(tCopy, Game.GetGameTurn(), Game.GetGameTurnYear(), -1, 0);
0485
if (IsTokenUnlocked(sToken, Game.GetGameTurn() - 1)) then
0795
LuaEvents.ScenarioPlayerStatusChanged(tPlayerStatusCopy, Game.GetGameTurn() - 1, Game.GetGameTurnYear() - 1, giPlayerAboutToWin, giTurnsControlHeld); --antonjs: todo: save and load the turn and year


TutorialChecks.lua

Tutorial/TutorialChecks.lua
0082
if (Game.GetGameTurn() > 0) then
0236
if (Game.GetGameTurn() > 100) then
0240
if (Game.GetGameTurn() < 25) then
0496
if (Game.GetGameTurn() > 50 or player:GetNumMilitaryUnits() >= 2) then
0629
if (Game.GetGameTurn() >= 100) then
0719
if (Game.GetGameTurn() - mostRecentLastMoveTurn >= 3) then
0966
if (Game.GetGameTurn() >= 150) then
1980
if (Game.GetGameTurn() >= 20) then
2617
if (Game.GetGameTurn() - Game.GetStartTurn() > 10) then


TutorialEngine.lua

Tutorial/TutorialEngine.lua
0291
local gameTurn = Game.GetGameTurn();


WonderPopup.lua

UI/InGame/Popups/WonderPopup.lua
0026
if(Game == nil or Game.GetGameTurn() <= Game.GetStartTurn()) then



The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames' wiki and most of code samples are copyrighted to Firaxis.
Functions' signatures were either copied from the 2kgames' wiki, or infered from the Lua source files and the binaries. Errors are possible.
Contributors may find help in the Contributors guide to the Civ5 API.