Game.IsNetworkMultiPlayer (Civ5 API)

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Revision as of 20:00, 19 September 2012 by DonQuich (talk | contribs) (Bot update)
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This page is a part of the Lua and UI Reference (Civ5).


Function.png This function is a member of Game.

This is a static method, invoke it with a dot.


Usage

int Game.IsNetworkMultiPlayer()


Returned Value

No description available.


Source code samples

Redundant occurences have been removed.

DeclareWarMovePopup.lua

UI/InGame/PopupsGeneric/DeclareWarMovePopup.lua
0074
if (not Game.IsNetworkMultiPlayer()) then


DiploCurrentDeals.lua

UI/InGame/Popups/DiploCurrentDeals.lua
0008
local m_bIsMultiplayer = Game:IsNetworkMultiPlayer();


DiploVotePopup.lua

UI/InGame/Popups/DiploVotePopup.lua
0069
if(pOtherPlayer:GetNickName() ~= "" and Game:IsNetworkMultiPlayer()) then


DiscussionDialog.lua

UI/InGame/LeaderHead/DiscussionDialog.lua
0198
if(pAIPlayer:GetNickName() ~= "" and Game:IsNetworkMultiPlayer()) then


EndGameMenu.lua

UI/InGame/Popups/EndGameMenu.lua
0180
if (not Game:IsNetworkMultiPlayer() and player:IsAlive() and PreGame.GetGameOption("GAMEOPTION_NO_EXTENDED_PLAY") ~= 1) then


EspionageOverview.lua (G&K)

DLC/Expansion/UI/InGame/Popups/EspionageOverview.lua
0878
if(pPlayer:GetNickName() ~= "" and Game:IsNetworkMultiPlayer()) then


GameMenu.lua

UI/InGame/Menus/GameMenu.lua
0097
if (Game:IsNetworkMultiPlayer()) then
0138
if(Game.IsNetworkMultiPlayer()) then
0204
if(Game:IsNetworkMultiPlayer() and pPlayer:GetNickName() ~= "") then


GameplayUtilities.lua

Gameplay/Lua/GameplayUtilities.lua
0021
if(nickName and #nickName > 0 and Game:IsNetworkMultiPlayer()) then


InGame.lua

UI/InGame/InGame.lua
0021
local g_ShowWorkerRecommendation = not Game.IsNetworkMultiPlayer();


LoadMenu.lua

UI/FrontEnd/LoadMenu.lua
0697
if( Game:IsNetworkMultiPlayer() ) then


MPList.lua

UI/InGame/WorldView/MPList.lua
0078
if( ContextPtr:IsHidden() == false and Game.IsNetworkMultiPlayer()) then
0107
local bIsNetworkMP = Game.IsNetworkMultiPlayer();


SaveMapMenu.lua

UI/InGame/Menus/SaveMapMenu.lua
0279
g_IsSingle = not Game:IsNetworkMultiPlayer();


SaveMenu.lua

UI/InGame/Menus/SaveMenu.lua
0617
if( Game:IsNetworkMultiPlayer() or


VictoryProgress.lua

UI/InGame/Popups/VictoryProgress.lua
0457
if (Teams[leadAI:GetTeam()]:IsHasMet(Game.GetActiveTeam()) or Game:IsNetworkMultiPlayer()) then
0458
if(leadAI:GetNickName() ~= "" and Game:IsNetworkMultiPlayer()) then
0837
if (pTeam:IsHasMet(Game.GetActiveTeam()) or Game:IsNetworkMultiPlayer()) then



The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames' wiki and most of code samples are copyrighted to Firaxis.
Functions' signatures were either copied from the 2kgames' wiki, or infered from the Lua source files and the binaries. Errors are possible.
Contributors may find help in the Contributors guide to the Civ5 API.