Map.GetGridSize (Civ5 API)
This page is a part of the Lua and UI Reference (Civ5).
This function is a member of Map. This is a static method, invoke it with a dot. |
Usage
int, int Map.GetGridSize()
Returned Values
- No description available.
Source code samples
Redundant occurences have been removed.
Amazon_XP.lua (G&K)
DLC/Expansion/Maps/Amazon_XP.lua
0052
|
local iW, iH = Map.GetGridSize(); |
0452
|
local iW, iH = Map.GetGridSize() |
0453
|
local riverPlot; |
0558
|
local iW, iH = Map.GetGridSize() |
0559
|
thisFlowDirection = thisFlowDirection or FlowDirectionTypes.NO_FLOWDIRECTION; |
0797
|
local iW, iH = Map.GetGridSize() |
0799
|
-- Place the Amazon! |
0800
|
print("Charting the Amazon River (Lua Amazon) ...") |
1434
|
local iW, iH = Map.GetGridSize() |
1435
|
local uran_amt, horse_amt, oil_amt, iron_amt, coal_amt, alum_amt = self:GetMajorStrategicResourceQuantityValues() |
AssignStartingPlots.lua (G&K)
DLC/Expansion/Gameplay/Lua/AssignStartingPlots.lua
0863
|
local iW, iH = Map.GetGridSize() |
0864
|
local xEnd, yEnd; --[[ These coordinates will be used in case of wrapping landmass, |
0908
|
local iW, iH = Map.GetGridSize() |
0909
|
local adjusted_table = {}; |
1290
|
local iW, iH = Map.GetGridSize() |
1291
|
local iWestX = rectangle_data_table[1]; |
6100
|
local iW, iH = Map.GetGridSize() |
6101
|
local ratio = self.iNumCityStates / self.iNumCivs; |
6447
|
local iW, iH = Map.GetGridSize() |
6448
|
local iNumCoastal = table.maxn(coastal_plot_list); |
9525
|
local iW, iH = Map.GetGridSize() |
9526
|
for y = 0, iH - 1 do |
Boreal.lua (G&K)
DLC/Expansion/Maps/Boreal.lua
0225
|
local iW, iH = Map.GetGridSize() |
0226
|
local x = plot:GetX() |
0475
|
local iW, iH = Map.GetGridSize() |
0476
|
print("Inland Sea - Adding Rivers"); |
0565
|
local iW, iH = Map.GetGridSize() |
0566
|
if iY == iH - 1 then |
FeatureGenerator.lua (G&K)
DLC/Expansion/Gameplay/Lua/FeatureGenerator.lua
0311
|
local iW, iH = Map.GetGridSize() |
0312
|
local biggest_ocean = Map.FindBiggestArea(true) |
FractalWorld.lua
Gameplay/Lua/FractalWorld.lua
0015
|
local gridWidth, gridHeight = Map.GetGridSize(); |
GenericWorldAnchor.lua
UI/InGame/GenericWorldAnchor.lua
0007
|
local m_gridWidth, _ = Map.GetGridSize(); |
Great_Plains.lua
Maps/Great_Plains.lua
0789
|
local iW, iH = Map.GetGridSize() |
0791
|
-- Place the Mississippi! |
0792
|
print("Charting the Mississippi (Lua Great Plains) ...") |
ReplayViewer.lua
UI/InGame/Popups/ReplayViewer.lua
1249
|
local mapWidth, mapHeight = Map.GetGridSize(); |
ResourceIconManager.lua
UI/InGame/ResourceIconManager.lua
0019
|
local g_gridWidth, _ = Map.GetGridSize(); |
Ring.lua
Maps/Ring.lua
0168
|
local iW, iH = Map.GetGridSize() |
0169
|
local iWH = iW * iH; |
0618
|
local iW, iH = Map.GetGridSize() |
0619
|
self.iNumCityStatesPerRegion = 0; |
Skirmish.lua
Maps/Skirmish.lua
0623
|
local iW, iH = Map.GetGridSize() |
0624
|
print("Skirmish - Adding Rivers"); |
Tilted_Axis.lua (G&K)
DLC/Expansion/Maps/Tilted_Axis.lua
0799
|
local iW, iH = Map.GetGridSize() |
0800
|
if iY >= iH / 2 then |
0919
|
local iW, iH = Map.GetGridSize() |
0920
|
local args = { |
West_vs_East.lua
Maps/West_vs_East.lua
0194
|
local iW, iH = Map.GetGridSize() |
0195
|
print("West vs East - Adding Rivers"); |
The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames' wiki and most of code samples are copyrighted to Firaxis.
Functions' signatures were either copied from the 2kgames' wiki, or infered from the Lua source files and the binaries. Errors are possible.
Contributors may find help in the Contributors guide to the Civ5 API.