Modding.GetActivatedModEntryPoints (Civ5 API)

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This page is a part of the Lua and UI Reference (Civ5).


Function.png This function is a member of Modding.

This is a static method, invoke it with a dot.


Usage

unknown Modding.GetActivatedModEntryPoints(string arg0)


Returned Value

No description available.

Parameters

arg0: No description available.


Source code samples

Redundant occurences have been removed.

CityView.lua

UI/InGame/CityView/CityView.lua
2314
for addin in Modding.GetActivatedModEntryPoints("CityViewUIAddin") do


CustomMod.lua

UI/FrontEnd/Modding/CustomMod.lua
0110
for row in Modding.GetActivatedModEntryPoints("Custom") do


InGame.lua

UI/InGame/InGame.lua
1089
for addin in Modding.GetActivatedModEntryPoints("InGameUIAddin") do


LeaderHeadRoot.lua

UI/InGame/LeaderHead/LeaderHeadRoot.lua
0322
for addin in Modding.GetActivatedModEntryPoints("DiplomacyUIAddin") do



The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames' wiki and most of code samples are copyrighted to Firaxis.
Functions' signatures were either copied from the 2kgames' wiki, or infered from the Lua source files and the binaries. Errors are possible.
Contributors may find help in the Contributors guide to the Civ5 API.