Player.Cities (Civ5 API)
This page is a part of the Lua and UI Reference (Civ5).
This function is a member of Player. This is an instance method, invoke it with a colon. |
Returns all of a player's cities. Must be used in a for loop because it's an iterator function (see example)
Usage
iterator(City) Player:Cities()
Returned Value
- Iterator over all of a player's cities
Examples
for City in Player:Cities() do
...
end
local pPlayer = Players[Game.GetActivePlayer()]
for pCity in pPlayer:Cities() do
print("City ID ",pCity:GetID()," Population is ",pCity:GetPopulation())
end
Source code samples
Redundant occurences have been removed.
CityList.lua
UI/InGame/CityList.lua
0100
|
for pCity in pPlayer:Cities() do |
GPList.lua
UI/InGame/GPList.lua
0197
|
for pCity in player:Cities() do |
TradeLogic.lua
UI/InGame/WorldView/TradeLogic.lua
1267
|
for pCity in g_pUs:Cities() do |
1285
|
for pCity in g_pThem:Cities() do |
2463
|
for pCity in m_pFrom:Cities() do |
TurnsRemaining.lua (G&K)
DLC/Expansion/Scenarios/FallOfRomeScenario/TurnsRemaining.lua
0414
|
for pCity in Players[playerID]:Cities() do |
TutorialChecks.lua
Tutorial/TutorialChecks.lua
0257
|
for v in player:Cities() do |
2524
|
for v in pOtherPlayer:Cities() do |
2750
|
for v in pPlayer:Cities() do |
WhosWinningPopup.lua
UI/InGame/Popups/WhosWinningPopup.lua
0192
|
for pLoopCity in pPlayer:Cities() do |
The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames' wiki and most of code samples are copyrighted to Firaxis.
Functions' signatures were either copied from the 2kgames' wiki, or infered from the Lua source files and the binaries. Errors are possible.
Contributors may find help in the Contributors guide to the Civ5 API.