Player.GetCivilizationType (Civ5 API)
This page is a part of the Lua and UI Reference (Civ5).
This function is a member of Player. This is an instance method, invoke it with a colon. |
Usage
CivilizationType Player:GetCivilizationType()
Returned Value
- No description available.
Source code samples
Redundant occurences have been removed.
ChangePassword.lua
UI/InGame/ChangePassword.lua
0114
|
local civ = GameInfo.Civilizations[pPlayer:GetCivilizationType()]; |
CityBannerManager.lua
UI/InGame/CityBannerManager.lua
0406
|
local civType = player:GetCivilizationType(); |
0433
|
civType = pOriginalOwner:GetCivilizationType(); |
CityStateDiploPopup.lua
UI/InGame/Popups/CityStateDiploPopup.lua
0091
|
civType = pPlayer:GetCivilizationType(); |
ConfirmGiftPopup.lua
UI/InGame/PopupsGeneric/ConfirmGiftPopup.lua
0023
|
strCivName = Locale.ConvertTextKey(GameInfo.Civilizations[pGiftedPlayer:GetCivilizationType()].ShortDescription); |
DiploCurrentDeals.lua
UI/InGame/Popups/DiploCurrentDeals.lua
0093
|
local civName = Locale.ConvertTextKey( GameInfo.Civilizations[ pOtherPlayer:GetCivilizationType() ].ShortDescription ); |
DiploGlobalRelationships.lua
UI/InGame/Popups/DiploGlobalRelationships.lua
0049
|
local civType = pOtherPlayer:GetCivilizationType(); |
DiploList.lua
UI/InGame/DiploList.lua
0204
|
local myCivType = g_pPlayer:GetCivilizationType(); |
0459
|
civType = pOtherPlayer:GetCivilizationType(); |
DiscussionDialog.lua
UI/InGame/LeaderHead/DiscussionDialog.lua
0052
|
local themCivType = pAIPlayer:GetCivilizationType(); |
EspionageOverview.lua (G&K)
DLC/Expansion/UI/InGame/Popups/EspionageOverview.lua
0954
|
local civilization = GameInfo.Civilizations[pActivePlayer:GetCivilizationType()]; |
1444
|
local dpCivType = pPlayer:GetCivilizationType(); |
Europe_Scenario.lua (G&K)
DLC/Expansion/Scenarios/MedievalScenario/Europe_Scenario.lua
0031
|
local playerCiv = player:GetCivilizationType(); |
GameMenu.lua
UI/InGame/Menus/GameMenu.lua
0205
|
local myCivType = pPlayer:GetCivilizationType(); |
GameplayUtilities.lua
Gameplay/Lua/GameplayUtilities.lua
0015
|
local civID = player:GetCivilizationType(); |
ProductionPopup.lua
UI/InGame/Popups/ProductionPopup.lua
0252
|
local ourCiv = player:GetCivilizationType(); |
ReligionOverview.lua (G&K)
DLC/Expansion/UI/InGame/Popups/ReligionOverview.lua
0355
|
local civ = GameInfo.Civilizations[player:GetCivilizationType()]; |
ReligionOverview.lua (G&K)
DLC/Expansion/Scenarios/MedievalScenario/ReligionOverview.lua
0142
|
local civType = pPlayer:GetCivilizationType(); |
ReplayViewer.lua
UI/InGame/Popups/ReplayViewer.lua
1283
|
Civilization = GameInfo.Civilizations[player:GetCivilizationType()].Type, |
ReturnCivilianPopup.lua
UI/InGame/PopupsGeneric/ReturnCivilianPopup.lua
0027
|
local iNewUnit = pUnit:GetCaptureUnitType(pGiftingPlayer:GetCivilizationType()); |
TechAwardPopup.lua
UI/InGame/Popups/TechAwardPopup.lua
0014
|
local civType = GameInfo.Civilizations[player:GetCivilizationType()].Type; |
0146
|
civType = GameInfo.Civilizations[player:GetCivilizationType()].Type; |
TradeLogic.lua
UI/InGame/WorldView/TradeLogic.lua
0957
|
local themCivType = g_pThem:GetCivilizationType(); |
0987
|
Controls.ThemCiv:SetText( "(" .. Locale.ConvertTextKey( GameInfo.Civilizations[ g_pThem:GetCivilizationType() ].ShortDescription ) .. ")" ); |
2778
|
szName = szName .. " (" .. Locale.ConvertTextKey(GameInfo.Civilizations[Players[iLoopPlayer]:GetCivilizationType()].ShortDescription) .. ")"; |
TurnsRemaining.lua (G&K)
DLC/Expansion/Scenarios/MedievalScenario/TurnsRemaining.lua
0345
|
local civType = Players[iNewAlly]:GetCivilizationType(); |
1093
|
if (pPlayer:GetCivilizationType() == GameInfoTypes["CIVILIZATION_RUSSIA"]) then |
1101
|
if (pPlayer:GetCivilizationType() == GameInfoTypes["CIVILIZATION_ARABIA"]) then |
1107
|
if (pPlayer:GetCivilizationType() == GameInfoTypes["CIVILIZATION_SONGHAI"]) then |
VictoryProgress.lua
UI/InGame/Popups/VictoryProgress.lua
0454
|
local myCivType = leadAI:GetCivilizationType(); |
VoteResultsPopup.lua
UI/InGame/Popups/VoteResultsPopup.lua
0145
|
local civType = pVoteCastPlayer:GetCivilizationType(); |
The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames' wiki and most of code samples are copyrighted to Firaxis.
Functions' signatures were either copied from the 2kgames' wiki, or infered from the Lua source files and the binaries. Errors are possible.
Contributors may find help in the Contributors guide to the Civ5 API.