Player.GetID (Civ5 API)
This page is a part of the Lua and UI Reference (Civ5).
This function is a member of Player. This is an instance method, invoke it with a colon. |
Usage
PlayerID Player:GetID()
Returned Value
- No description available.
Source code samples
Redundant occurences have been removed.
ChoosePantheonPopup.lua (G&K)
DLC/Expansion/UI/InGame/Popups/ChoosePantheonPopup.lua
0082
|
CivIconHookup( pPlayer:GetID(), 64, Controls.CivIcon, Controls.CivIconBG, Controls.CivIconShadow, false, true ); |
ChooseReligionPopup.lua (G&K)
DLC/Expansion/UI/InGame/Popups/ChooseReligionPopup.lua
0279
|
if (pActivePlayer:GetID() == pPlayer:GetID()) then |
CityBannerManager.lua
UI/InGame/CityBannerManager.lua
0992
|
if (player:GetID() ~= Game.GetActivePlayer()) then |
1252
|
OnCityCreated( ToHexFromGrid( Vector2( city:GetX(), city:GetY() ) ), player:GetID(), city:GetID() ); |
Demographics.lua
UI/InGame/Popups/Demographics.lua
0332
|
if (pPlayer:GetID() == Game.GetActivePlayer()) then |
DiscussionDialog.lua
UI/InGame/LeaderHead/DiscussionDialog.lua
0908
|
local iCoopState = Players[g_iAIPlayer]:GetCoopWarAcceptedState(pActivePlayer:GetID(), iThirdPartyPlayer); |
GameplayUtilities.lua
Gameplay/Lua/GameplayUtilities.lua
0014
|
local playerID = player:GetID(); |
MPList.lua
UI/InGame/WorldView/MPList.lua
0106
|
local bIsLocalPlayer = pPlayer:GetID() == Game.GetActivePlayer(); |
0144
|
CivIconHookup( pPlayer:GetID(), 32, controlTable.Icon, controlTable.CivIconBG, controlTable.CivIconShadow, false, true ); |
0147
|
UpdatePingTimeLabel( controlTable.Ping, pPlayer:GetID() ); |
0219
|
g_PlayerEntries[ pPlayer:GetID() ] = controlTable; |
TutorialChecks.lua
Tutorial/TutorialChecks.lua
1127
|
local iQuest = pOtherPlayer:GetActiveQuestForPlayer(player:GetID()); |
1438
|
if (not pTargetPlot:IsWater() and pTargetPlot:IsVisibleEnemyUnit(player:GetID())) then |
2465
|
if (Players[iPlotOwner]:GetMinorCivFriendshipLevelWithMajor(pPlayer:GetID()) < 1) then |
TutorialChecks.lua (G&K)
DLC/Expansion/Tutorial/TutorialChecks.lua
1127
|
if (pOtherPlayer:GetMinorCivNumActiveQuestsForPlayer(player:GetID()) >= 0) then |
UnitFlagManager.lua
UI/InGame/UnitFlagManager.lua
1412
|
OnUnitCreated( player:GetID(), unit:GetID(), 0, 0, 0, 0, 0, 0, 0, WhiteFog, 0, 0, true ); |
VictoryProgress.lua
UI/InGame/Popups/VictoryProgress.lua
0264
|
local iPlayer = pPlayer:GetID(); |
0384
|
elseif(pPlayer:GetID() == Game.GetActivePlayer()) then |
0385
|
if(PreGame.GetCivilizationShortDescription(pPlayer:GetID()) ~= "") then |
0386
|
strPlayer = PreGame.GetCivilizationShortDescription(pPlayer:GetID()); |
0673
|
local iPlayerLoop = pPlayer:GetID(); |
0865
|
strCiv = PreGame.GetCivilizationShortDescription(pPlayer:GetID()); |
VoteResultsPopup.lua
UI/InGame/Popups/VoteResultsPopup.lua
0043
|
if ((pPlayer:GetID() == activePlayer:GetID()) or (activePlayer:GetTeam() == pTeam:GetID())) then |
0047
|
CivIconHookup( pPlayer:GetID(), 32, controlTable.Icon, controlTable.IconBG, controlTable.IconShadow, false, true ); |
0082
|
CivIconHookup( pPlayer:GetID(), 32, controlTable.Icon, controlTable.IconBG, controlTable.IconShadow, false, true); |
0121
|
elseif (pVoteCastPlayer:GetID() == Game.GetActivePlayer()) then |
The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames' wiki and most of code samples are copyrighted to Firaxis.
Functions' signatures were either copied from the 2kgames' wiki, or infered from the Lua source files and the binaries. Errors are possible.
Contributors may find help in the Contributors guide to the Civ5 API.