Player.InitUnit (Civ5 API)
This page is a part of the Lua and UI Reference (Civ5).
This function is a member of Player. This is an instance method, invoke it with a colon. |
Usage
Unit Player:InitUnit(UnitType unit, ResourceType x, ResourceType y, UnitAIType unitAI = NO_UNITAI, DirectionType facingDirection = NO_DIRECTION)
Returned Value
- No description available.
Parameters
unit: No description available. x: No description available. y: No description available. unitAI: No description available. facingDirection: No description available.
Source code samples
Too many occurences. Only 50 out of 350 are listed.
TurnsRemaining.lua - DLC_02 DLC
DLC/DLC_02/Scenarios/NewWorldScenario/TurnsRemaining.lua
0338
|
unit = pLoopPlayer:InitUnit (iUnitID, pLoopPlayer:GetStartingPlot():GetX(), pLoopPlayer:GetStartingPlot():GetY()); |
0413
|
pPlayer:InitUnit (iUnitID, adjacentPlot:GetX(), adjacentPlot:GetY()); |
TurnsRemaining.lua - DLC_04 DLC
DLC/DLC_04/Scenarios/1066Scenario/TurnsRemaining.lua
0515
|
unit = player:InitUnit (iUnitID, playerStartPlot:GetX(), playerStartPlot:GetY(), UNITAI_DEFENSE, DirectionTypes.DIRECTION_WEST); |
0545
|
unit = player:InitUnit (iUnitID, 36, 6, UNITAI_DEFENSE, DirectionTypes.DIRECTION_WEST); |
0549
|
unit = player:InitUnit (iUnitID, 37, 6, UNITAI_DEFENSE, DirectionTypes.DIRECTION_WEST); |
0553
|
unit = player:InitUnit (iUnitID, 38, 6, UNITAI_DEFENSE, DirectionTypes.DIRECTION_WEST); |
0561
|
unit = player:InitUnit (iUnitID, 40, 6, UNITAI_DEFENSE, DirectionTypes.DIRECTION_WEST); |
0599
|
unit = player:InitUnit (iUnitID, 52, 21, UNITAI_DEFENSE, DirectionTypes.DIRECTION_WEST); |
0607
|
unit = player:InitUnit (iUnitID, 51, 19, UNITAI_DEFENSE, DirectionTypes.DIRECTION_WEST); |
0615
|
unit = player:InitUnit (iUnitID, 52, 19, UNITAI_RANGED, DirectionTypes.DIRECTION_WEST); |
0623
|
unit = player:InitUnit (iUnitID, 53, 21, UNITAI_RANGED, DirectionTypes.DIRECTION_WEST); |
0653
|
unit = player:InitUnit (iUnitID, 31, 34, UNITAI_DEFENSE, DirectionTypes.DIRECTION_WEST); |
0665
|
unit = player:InitUnit (iUnitID, 29, 33, UNITAI_RANGED, DirectionTypes.DIRECTION_WEST); |
0669
|
unit = player:InitUnit (iUnitID, 30, 34, UNITAI_RANGED, DirectionTypes.DIRECTION_WEST); |
0693
|
unit = player:InitUnit (iUnitID, 50, 11, UNITAI_DEFENSE, DirectionTypes.DIRECTION_WEST); |
0701
|
unit = player:InitUnit (iUnitID, 51, 13, UNITAI_DEFENSE, DirectionTypes.DIRECTION_WEST); |
0713
|
unit = player:InitUnit (iUnitID, 51, 11, UNITAI_RANGED, DirectionTypes.DIRECTION_WEST); |
TurnsRemaining.lua (G&K)
DLC/Expansion/Scenarios/SteampunkScenario/TurnsRemaining.lua
0850
|
local pUnit = pPlayer:InitUnit(eUnitType, pPlot:GetX(), pPlot:GetY()); |
TurnsRemaining.lua (G&K)
DLC/Expansion/Scenarios/FallOfRomeScenario/TurnsRemaining.lua
0378
|
unit = newPlayer:InitUnit(iUnitID, iX, iY); |
1309
|
unit = pPlayer:InitUnit(GameInfoTypes["UNIT_ROMAN_LEGION"], 20, 47); -- Legion @ Lutetia |
1323
|
unit = pPlayer:InitUnit(GameInfoTypes["UNIT_ROMAN_BALLISTA"], 26, 49); -- Ballista @ Trier |
1330
|
unit = pPlayer:InitUnit(GameInfoTypes["UNIT_HORSEMAN"], 22, 42); -- Horseman @ Lugundium |
1344
|
unit = pPlayer:InitUnit(GameInfoTypes["UNIT_COMPOSITE_BOWMAN"], 49, 34); -- Archer @ Naissus |
1346
|
unit = pPlayer:InitUnit(GameInfoTypes["UNIT_COMPOSITE_BOWMAN"], 75, 26); -- Archer @ Melitene |
1352
|
unit = pPlayer:InitUnit(GameInfoTypes["UNIT_CATAPULT"], 76, 21); -- Catapult @ Edessa |
1358
|
unit = pPlayer:InitUnit(GameInfoTypes["UNIT_ROMAN_LEGION"], 76, 21); -- Legion @ Edessa |
1369
|
unit = pPlayer:InitUnit(GameInfoTypes["UNIT_BYZANTINE_CATAPHRACT"], 49, 34); -- Cataphract @ Naissus |
1371
|
unit = pPlayer:InitUnit(GameInfoTypes["UNIT_BYZANTINE_CATAPHRACT"], 71, 30); -- Cataphract @ Amasia |
1388
|
unit = pPlayer:InitUnit(GameInfoTypes["UNIT_SWORDSMAN"], 81, 33); -- Swordsman @ Anium |
1413
|
unit = pPlayer:InitUnit(GameInfoTypes["UNIT_SWORDSMAN"], 79, 24); -- Swordsman @ Amida |
1432
|
unit = pPlayer:InitUnit(GameInfoTypes["UNIT_HORSEMAN"], 84, 58); -- Horseman @ Attila's Court -- extra to encourage an attack |
1442
|
unit = pPlayer:InitUnit(GameInfoTypes["UNIT_HUN_HORSE_ARCHER"], 84, 58); -- Horse archer @ Attila's Court |
1448
|
unit = pPlayer:InitUnit(GameInfoTypes["UNIT_HUN_BATTERING_RAM"], 84, 58); -- battering ram! @ Attila's Court |
1476
|
unit = pPlayer:InitUnit(GameInfoTypes["UNIT_COMPOSITE_BOWMAN"], 17, 57); -- Bowman @ mid-country |
1480
|
unit = pPlayer:InitUnit(GameInfoTypes["UNIT_CATAPULT"], 17, 57); -- Catapult @ mid-country |
1528
|
unit = pPlayer:InitUnit(GameInfoTypes["UNIT_COMPOSITE_BOWMAN"], 32, 54); -- Bowman @ Tongres |
1556
|
unit = pPlayer:InitUnit(GameInfoTypes["UNIT_GOTH_GADRAUHT"], 50, 37); -- Gadrauht @ ERE border |
1586
|
unit = pPlayer:InitUnit(GameInfoTypes["UNIT_COMPOSITE_BOWMAN"], 4, 19); -- Bowman @ Caput Vada -- added to get army up to city-attacking size |
1592
|
unit = pPlayer:InitUnit(GameInfoTypes["UNIT_CARTHAGINIAN_QUINQUEREME"], 4, 19); -- Tri @ Caput Vada |
1594
|
unit = pPlayer:InitUnit(GameInfoTypes["UNIT_VANDAL_AXEMAN"], 4, 19); -- Axeman @ Caput Vada |
1600
|
unit = pPlayer:InitUnit(GameInfoTypes["UNIT_CATAPULT"], 4, 19); -- Catapult @ Caput Vada |
1816
|
unit = pPlayer:InitUnit(GameInfoTypes["UNIT_CATAPULT"], iSpawnX, iSpawnY); |
1819
|
unit = pPlayer:InitUnit(GameInfoTypes["UNIT_COMPOSITE_BOWMAN"], iSpawnX, iSpawnY); |
2018
|
unit = pPlayer:InitUnit(GameInfoTypes["UNIT_CELT_PICTISH_WARRIOR"], iSpawnX, iSpawnY); |
2108
|
unit = pPlayer:InitUnit(GameInfoTypes["UNIT_FRANK_SEAXMAN"], iSpawnX, iSpawnY); |
TurnsRemaining.lua (G&K)
DLC/Expansion/Scenarios/MedievalScenario/TurnsRemaining.lua
1064
|
unit = pPlayer:InitUnit (iUnitID, capital:GetX(), capital:GetY(), UNITAI_DEFENSE, DirectionTypes.DIRECTION_EAST); |
1276
|
unit = pPlayer:InitUnit (iUnitID, capital:GetX(), capital:GetY(), UNITAI_WORKER, DirectionTypes.DIRECTION_WEST); |
1300
|
unit = pPlayer:InitUnit (iUnitID, capital:GetX(), capital:GetY(), UNITAI_GENERAL, DirectionTypes.DIRECTION_WEST); |
1612
|
unit = pPlayer:InitUnit (iUnitID, capital:GetX(), capital:GetY(), UNITAI_SETTLE, DirectionTypes.DIRECTION_EAST); |
WorldView.lua
UI/InGame/WorldView/WorldView.lua
0264
|
pActivePlayer:InitUnit(iUnitID, plotX, plotY); |
The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames' wiki and most of code samples are copyrighted to Firaxis.
Functions' signatures were either copied from the 2kgames' wiki, or infered from the Lua source files and the binaries. Errors are possible.
Contributors may find help in the Contributors guide to the Civ5 API.