Player.IsAlive (Civ5 API)
This page is a part of the Lua and UI Reference (Civ5).
This function is a member of Player. This is an instance method, invoke it with a colon. |
Usage
int Player:IsAlive()
Returned Value
- No description available.
Source code samples
Too many occurences. Only 50 out of 160 are listed.
CityBannerManager.lua
UI/InGame/CityBannerManager.lua
1245
|
if( player:IsAlive() ) |
CityStateDiploPopup.lua
UI/InGame/Popups/CityStateDiploPopup.lua
0381
|
if (pOtherPlayer:IsAlive()) then |
CivsAlive.lua - DLC_01 DLC
DLC/DLC_01/Scenarios/Mongol Scenario/CivsAlive.lua
0012
|
if (Players[iPlayerLoop]:IsAlive()) then |
Demographics.lua
UI/InGame/Popups/Demographics.lua
0047
|
if(pPlayer:IsAlive() and not pPlayer:IsMinorCiv()) then |
DiploGlobalRelationships.lua
UI/InGame/Popups/DiploGlobalRelationships.lua
0038
|
if (iOtherPlayer ~= g_iUs and pOtherPlayer:IsAlive()) then |
0150
|
if (pThirdPlayer ~= nil and pThirdPlayer:IsAlive()) then |
DiploList.lua
UI/InGame/DiploList.lua
0251
|
if (iPlayerLoop ~= g_iPlayer and pOtherPlayer:IsAlive()) then |
0423
|
pOtherPlayer:IsAlive() and |
DiploRelationships.lua
UI/InGame/Popups/DiploRelationships.lua
0054
|
if (pPlayer:GetTeam() ~= iOtherTeam and pOtherPlayer:IsAlive()) then |
0136
|
if (iPlayerLoop ~= iPlayer and pOtherPlayer:IsAlive()) then |
DiploVotePopup.lua
UI/InGame/Popups/DiploVotePopup.lua
0056
|
if (pOtherPlayer ~= nil and pOtherPlayer:IsAlive()) then |
DiscussionDialog.lua
UI/InGame/LeaderHead/DiscussionDialog.lua
0425
|
if (pPlayer:GetTeam() ~= iThirdPartyTeam and pThirdPartyPlayer:IsAlive()) then |
0855
|
if (not pThirdPartyPlayer:IsAlive()) then |
EndGameMenu.lua
UI/InGame/Popups/EndGameMenu.lua
0018
|
if (not pPlayer:IsAlive()) then |
0027
|
if (iActivePlayer ~= iNextPlayer and pPlayer:IsAlive() and pPlayer:IsHuman()) then |
0180
|
if (not Game:IsNetworkMultiPlayer() and player:IsAlive() and PreGame.GetGameOption("GAMEOPTION_NO_EXTENDED_PLAY") ~= 1) then |
0291
|
if (Game.IsHotSeat() and Game.CountHumanPlayersAlive() > 0 and not pPlayer:IsAlive()) then |
GameplayUtils.lua (G&K)
DLC/Expansion/Scenarios/SteampunkScenario/GameplayUtils.lua
0196
|
if (Players[iPlayer] ~= nil and Players[iPlayer]:IsAlive()) then |
MPList.lua
UI/InGame/WorldView/MPList.lua
0038
|
if( pPlayer:IsAlive() ) then |
0086
|
if (pPlayer:IsAlive() and pPlayer:IsHuman()) then |
0179
|
if( pPlayer:HasReceivedNetTurnComplete() or not pPlayer:IsAlive() ) then |
ReligionOverview.lua (G&K)
DLC/Expansion/UI/InGame/Popups/ReligionOverview.lua
0490
|
if (pPlayer:IsAlive()) then |
TradeLogic.lua
UI/InGame/WorldView/TradeLogic.lua
0472
|
pLoopPlayer:IsAlive()) then |
2554
|
if( pLoopPlayer:IsAlive() ) then |
TradeLogic.lua (G&K)
DLC/Expansion/UI/InGame/WorldView/TradeLogic.lua
2005
|
if (player:GetTeam() == iOtherTeam and player:IsAlive()) then |
2806
|
if(pLoopPlayer:IsAlive() and otherPlayerButton ~= nil) then |
TurnsRemaining.lua - DLC_02 DLC
DLC/DLC_02/Scenarios/NewWorldScenario/TurnsRemaining.lua
0016
|
if (player:IsAlive()) then |
0335
|
if (pLoopPlayer:IsAlive() and pLoopPlayer:GetStartingPlot():GetX() > 50) then |
0408
|
if (pPlayer:IsAlive() and not pPlayer:IsMinorCiv() and (iPlayer == iNWOwner or iNWOwner == -1 or iNWOwner > 7)) then |
TurnsRemaining.lua (G&K)
DLC/Expansion/Scenarios/SteampunkScenario/TurnsRemaining.lua
0170
|
if (pPlayer ~= nil and pPlayer:IsAlive()) then |
0198
|
if (pPlayer and pPlayer:IsAlive()) then |
0682
|
if (Players[iPlayer]:IsAlive() and gbLogSaveData) then |
TurnsRemaining.lua (G&K)
DLC/Expansion/Scenarios/FallOfRomeScenario/TurnsRemaining.lua
0288
|
if (pPlayer:IsAlive() and IsEmpire(iPlayerLoop)) then |
TurnsRemaining.lua (G&K)
DLC/Expansion/Scenarios/MedievalScenario/TurnsRemaining.lua
1123
|
if (pPlayer:IsAlive() and pPlayer:GetNumCities() == 0) then |
TutorialChecks.lua
Tutorial/TutorialChecks.lua
1064
|
if (player:GetTeam() ~= iOtherTeam and pOtherPlayer:IsAlive()) then |
1125
|
if (pOtherPlayer:IsMinorCiv() and pOtherPlayer:IsAlive() and not pTeam:IsAtWar(iOtherTeam)) then |
2809
|
if (team ~= iOtherTeam and pOtherPlayer:IsAlive()) then |
3002
|
if (pPlayer:GetTeam() ~= iOtherTeam and pOtherPlayer:IsAlive() and pOtherPlayer:IsFriends()) then |
UnitFlagManager.lua
UI/InGame/UnitFlagManager.lua
0908
|
not Players[ playerID ]:IsAlive() ) |
0934
|
not Players[ playerID ]:IsAlive() or |
VictoryProgress.lua
UI/InGame/Popups/VictoryProgress.lua
0267
|
pPlayer:IsHasLostCapital() or not pPlayer:IsAlive(), |
0374
|
not pPlayer:IsAlive() or Teams[pPlayer:GetTeam()]:GetLiberatedByTeam() ~= -1, |
0447
|
if(not v:IsMinorCiv() and v:IsAlive() and (leadAI == nil or v:GetNumPolicyBranchesFinished() > maxPolicies) and i ~= Game.GetActivePlayer()) then |
0580
|
SetCivIcon(pPlayer, 45, controlTable.Icon, nil, controlTable.IconOut, not pPlayer:IsAlive(), |
0685
|
not pPlayer:IsAlive() or Teams[pTeam]:GetLiberatedByTeam() ~= -1, |
0711
|
if(curPlayer:IsAlive()) then |
0797
|
SetCivIcon(pPlayer, 45, controlTable.Icon, nil, controlTable.IconOut, not pPlayer:IsAlive(), |
VictoryProgress.lua (G&K)
DLC/Expansion/UI/InGame/Popups/VictoryProgress.lua
0690
|
not pPlayer:IsAlive() or Teams[iTeam]:GetLiberatedByTeam() ~= -1, |
VictoryStatus.lua (G&K)
DLC/Expansion/Scenarios/SteampunkScenario/VictoryStatus.lua
0111
|
if (Players[iPlayer]:IsAlive()) then |
WhosWinningPopup.lua
UI/InGame/Popups/WhosWinningPopup.lua
0153
|
if (pLoopPlayer:IsAlive()) then |
The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames' wiki and most of code samples are copyrighted to Firaxis.
Functions' signatures were either copied from the 2kgames' wiki, or infered from the Lua source files and the binaries. Errors are possible.
Contributors may find help in the Contributors guide to the Civ5 API.